Revolutionary1804
Smash Apprentice
ive been plaing brawl now for a while and i think i figured out the new way to play with da Captain. i did switch characters at one point to DDD but there is nobody that can match falcon's intensity or method of attacks.
Approach:
To approach with C.Falcon, there are 2 main ways of attack. The easiest and best way is to constantly spam SHFF neutral air. Once the opponent has a high dmg%, you can start using the dash A as it bounces them up perfectly for a chained U-air or...... no you can just U-air.
Main Attacks:
As Captain users, we have all been hurt by the degredation of the knee. I mean this knee aint **** compared to the last one but it still feels just as if not better then the old one. Do not be mislead, the game traps us in the mindstate that we can still land that attck at will, but we cant. that attack is used seldomly now-a-days only when you are sure you can hit....if you miss you will get punished.
The new main ground attack for the brawl Falcon is D-smash. this attacks is honestly the greatest improvement in falcons game. it has tremendous knockback even when it only hits the shield and serves as a counter to most attacks. this is a good way to play a conservative game and stalk your opponent out.
The new knee is (drum roll) the U-air. the most overly abused attack in this game after the n-air. the u-air is the and should be the main focus of your whole C falcon game. this attack has alot of pririty and range and at high dmg% is a kill move (at those dmg almost all his moves are kill moves).
the hyphen dash U-smash. thank god for this one it sometimes a nice approach but as stated before should not be used by any means as a main approach. this is one of your aces that can be pulled out randomly in the fight to suprise your opponent. really isnt much this can lead into because knockback is pretty high... except for U-air =)
Recovery:
the new forms of recovery have greatly improved falcon as a recovering character all togheter. the standard Up-B recovery is now a safe way to recover especially if you are already under the stage.
side note: wall bouncing under the stage has nw been made easier but i dnt do it consistently. however it is a nice way to get back on stage after you have already reached the ledge.
WARNING WARNING! new move approaching: the side-B. if you still have your double jump when recovering this is the move to use. it is an auto spike but it does not go very far. however if you have your double jump, that problem can be countered because you ca wait till the end to use it, wow. i use it for half of my recoveries (the other half is donated to Up-B) and it always keeps the opponent guessing as to wether or not they should come out.
(no character matchups really.... i play mostly against marth and meta knight so if you want to know those just post a response)
have fun.
Approach:
To approach with C.Falcon, there are 2 main ways of attack. The easiest and best way is to constantly spam SHFF neutral air. Once the opponent has a high dmg%, you can start using the dash A as it bounces them up perfectly for a chained U-air or...... no you can just U-air.
Main Attacks:
As Captain users, we have all been hurt by the degredation of the knee. I mean this knee aint **** compared to the last one but it still feels just as if not better then the old one. Do not be mislead, the game traps us in the mindstate that we can still land that attck at will, but we cant. that attack is used seldomly now-a-days only when you are sure you can hit....if you miss you will get punished.
The new main ground attack for the brawl Falcon is D-smash. this attacks is honestly the greatest improvement in falcons game. it has tremendous knockback even when it only hits the shield and serves as a counter to most attacks. this is a good way to play a conservative game and stalk your opponent out.
The new knee is (drum roll) the U-air. the most overly abused attack in this game after the n-air. the u-air is the and should be the main focus of your whole C falcon game. this attack has alot of pririty and range and at high dmg% is a kill move (at those dmg almost all his moves are kill moves).
the hyphen dash U-smash. thank god for this one it sometimes a nice approach but as stated before should not be used by any means as a main approach. this is one of your aces that can be pulled out randomly in the fight to suprise your opponent. really isnt much this can lead into because knockback is pretty high... except for U-air =)
Recovery:
the new forms of recovery have greatly improved falcon as a recovering character all togheter. the standard Up-B recovery is now a safe way to recover especially if you are already under the stage.
side note: wall bouncing under the stage has nw been made easier but i dnt do it consistently. however it is a nice way to get back on stage after you have already reached the ledge.
WARNING WARNING! new move approaching: the side-B. if you still have your double jump when recovering this is the move to use. it is an auto spike but it does not go very far. however if you have your double jump, that problem can be countered because you ca wait till the end to use it, wow. i use it for half of my recoveries (the other half is donated to Up-B) and it always keeps the opponent guessing as to wether or not they should come out.
(no character matchups really.... i play mostly against marth and meta knight so if you want to know those just post a response)
have fun.