I'm bored so here's some ideas I had for Roy:
Second Idling Animation (Since pretty much everyone has one from Brawl onward) - Roy twirls his sword and briefly sheaths it behind him, then unsheathes the sword after a brief moment and resumes back into his normal stance. Similar to his standing pose as a Great Lord/Master Lord.
Jab - Now a three hit combo with more utility. Roy does two horizontal slashes and then a stab forward. Has good speed and range, and moderate power. Last hit is similar to F-tilt in animation. Deals more damage and has a little more knockback if hit near the hilt.
F-tilt - Similar to Project M, Roy does a long stab forward that can be angled. Based on his classic attack animation.
U-tilt - I think they could do it like Project M, where it's like Marth's but starts from behind instead? Or just leave it as it is.
His Aerials - All of them have more overall utility.
- Up Aerial - New! Stab upward similar to Link's maybe?
- Neutral Aerial - Slightly faster and with a bit more range. PH1R3 effects.
- Forward Aerial - Is about the same, but with more utility.
- Down Aerial - Can spike much easier thanks to a better placed sweetspot for it. Has PH1R3 effect.
- Back Aerial - New! Roy turns around and does a stab outward with his sword. Good speed and knockback. Changes Roy's direction.
Smash Attacks - Have a bit more utility when not hit with the sweetspots.
- Up Smash - Hits can link together much easier compared to Melee. Also has PH1R3 Effects.
- Down Smash - New! Roy raises his sword and plunges it into the ground, creating a small burst of fire. Sort of like a tiny version of Ike's Eruption, except keeping the red fire effects like Brawl.
- Forward Smash - Has a tweaked animation in my mind where Roy does the slash down while holding the sword with both of his hands, but is overall the same. Sourspot is slightly stronger.
Flare Blade - Roy's signature attack. Is about the same as in Melee (Including animation since Marth doesn't use it for Shield Breaker anymore), except a bit tougher throughout and having more profound PH1R3 effects.
Blazer - I like this move so it stays. Is about the same, but with a bit more knockback near the end and a new spiraling animation! c:
And that's all I have really for now. Lemmie know what you think of some of my ideas. I don't have ideas for everything now, but I was trying to think of ways to differentiate him from Marth while taking some notes from other characters and how his attack animations look as well as just some overall improvements... And some irresistible ideas from Project M.