The ideal patch: Donkey Kong

Joined
Dec 24, 2016
Messages
136
#1
Donkey kong's exact standing on tier lists is debatable, but i still feel he needs quite a few changes. This thread is part of a project i am doing to create a hypothetical 1.1.7 balance patch to give all fighters an equal chance in the competitive scene.

Air speed: 1.15 -> 1.158
Jumpsquat lag: 6 frames -> 5 frames
Jab 2 fist hitbox size: 7.0 -> 7.2
Dash attack (late) active frames: 13-24 -> 13-26
Dash attack (late) hitbox size: 4.0 -> 4.1
Down tilt FAF: 23 -> 21
Bair FAF: 32 -> 30
Bair foot hitbox size: 7.0 -> 7.2
Uair KBG: 90 -> 93
Uair Hitbox size: 7.5 -> 7.7
Dair (meteor) hitbox size: 5.8 -> 5.9
Headbutt (ground, grounded opponent) damage: 10 -> 12
Headbutt (air) KBG: 40 -> 46
 

DK-RULES

Smash Apprentice
Joined
Jul 20, 2014
Messages
114
Location
Orlando, Fl
#2
This would be great. Minor tweaks that would slightly help DK.
Air speed would help against those heavy projectile characters for sure.
 
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