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The ideal patch: Donkey Kong

TheLobsterCopter5000

Smash Apprentice
Joined
Dec 24, 2016
Messages
138
Donkey kong's exact standing on tier lists is debatable, but i still feel he needs quite a few changes. This thread is part of a project i am doing to create a hypothetical 1.1.7 balance patch to give all fighters an equal chance in the competitive scene.

Air speed: 1.15 -> 1.158
Jumpsquat lag: 6 frames -> 5 frames
Jab 2 fist hitbox size: 7.0 -> 7.2
Dash attack (late) active frames: 13-24 -> 13-26
Dash attack (late) hitbox size: 4.0 -> 4.1
Down tilt FAF: 23 -> 21
Bair FAF: 32 -> 30
Bair foot hitbox size: 7.0 -> 7.2
Uair KBG: 90 -> 93
Uair Hitbox size: 7.5 -> 7.7
Dair (meteor) hitbox size: 5.8 -> 5.9
Headbutt (ground, grounded opponent) damage: 10 -> 12
Headbutt (air) KBG: 40 -> 46
 

DK-RULES

Smash Apprentice
Joined
Jul 20, 2014
Messages
114
Location
Orlando, Fl
This would be great. Minor tweaks that would slightly help DK.
Air speed would help against those heavy projectile characters for sure.
 
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