PrincessAzula
Smash Apprentice
Zelda buffs and alternate costumes.
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Please? I cry myself to sleep every time the changelist shows nothing for him.A Ness balance patch. I mean, I can hope, right? It's only been over a year.
-Revised stages (Shadow Moses,) and more if the expansion code works with random.
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-Possibly in some fashion. You mean like
-More Alt costumes (focus sash ) They currently can't add in the Green Headband Jigglypuff (I believe that is what you're talking about) due to not having enough bones to work with
-More characters besides the previous two mentioned.
-Some more cool easter eggs. We can never have enough.
-More wall jumping characters. I dunno why. I just would like that.
-Adventure mode modded from Subspace Emissary with a custom stage select. It's probably not possible but you'd think that they could just use the resources from Subspace and separate it into stages. The PMBR is magic and they can do magical things, so it's not completely off the table.
-cool stuff. This I agree with
-Combo Counter, like in training mode. What iz dis Mahvel? Either way, the "Combo Counter" in training mode doesn't work like it's supposed to and something like this would have no point outside of Turbo Mode
-Super mode, like turbo mode, but lets you get final smash after dealing x% damage. I do not believe something like this is currently possible with the limitations of Brawl hacking.
-More Characters
-More Alt Costumes
-More legal stages
-Give snake back the nikita, improve the tranq so it works on midair enemies, or at least 2 grenades. I'm so unhappy with 3.0 snake, everything that was cool about him got nerfed or changed and he deserved some of it, but the nikita was the last straw for me. Wait.... what the.... You want them to give Snake the nikita back yet you also want them to improve the move they replaced the nikita with?
To me it would be...
• More stages ones that would be nice even if it is Counterpick material.
• 1 Frame physics delay or whatever it is... fix What do you think they have been trying to do for years now?
• Stage grapple/tethering a la Melee Fairly sure you can already do this.
• MOAR alternate costumes
You are one of the most aggressive posters I have seen in recent time. You need to tone it down, dude. For example:
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Ok, I know I have a tendency to be a bit of an ***hat from time to time and I am working on it. Sorry if I offended anyone.You are one of the most aggressive posters I have seen in recent time. You need to tone it down, dude. For example:
WHen Meme said "1 Frame physics delay or whatever it is, fix" and you replied with "What do you think they have been trying to do for years now?", that was completely unnecessary.
The topic is called "ideal 4.0 build". People are going post things they think should be added or fixed and many of those things are obviously being worked on.
I think my way of mentioning stage grapple is more on the way it is on Melee's "Wall Grapple", currently there only is tethering aka grapple beam/hook shot goes directly to the edge.
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Focus Sash Jigg's band doesn't have to move.Replies in red.
He seemed justified from what I saw...You are one of the most aggressive posters I have seen in recent time. You need to tone it down, dude. For example:
WHen Meme said "1 Frame physics delay or whatever it is, fix" and you replied with "What do you think they have been trying to do for years now?", that was completely unnecessary.
The topic is called "ideal 4.0 build". People are going post things they think should be added or fixed and many of those things are obviously being worked on.
don't apologize *****Ok, I know I have a tendency to be a bit of an ***hat from time to time and I am working on it. Sorry if I offended anyone.
^At least one of these.Give snake back the nikita, improve the tranq so it works on midair enemies, or at least 2 grenades
I personally agree with practically every part of your post, except...Goddamn... If I had to have an ideal PM, I would get so much hate because it goes against mostly everyone's dreams, but this is just my opinion so dont attack me.
Why shouldn't all of those things be "noob friendly"? What harm actually comes from it if everyone has access to these techniques? I don't want to seem like I'm picking on you personally, but I see posts like this far too often (A.K.A. at all).-And for Technical Skills, the game shouldn't be as noob friendly. I dont want to put in 500+ hours into perfecting my gameplay and have to worry about this noob who just got the game that just spams *insert move here* and is being brought down to last stock. I know this has to do with the metagame evolving and all, but thats another thing that sepertates Melee from Brawl/PM is that they make certain things too user friendly. I was upset when they made Cutter Dash easier because people kept complaining. With that logic, we might as well make waveshining, DACUS, sheild dropping easier, since all people have to do is complain.
I see your point, I kinda made it look as if I wanted all the techniques to be difficult. I wasnt necessarily saying that. Techniques like WD, shield dropping, etc. should, idk, be more or less the same when it comes to difficulty to input. Im mainly talking about "spammable" moves. I actually agree with you where you said that you would actually much rather have them almost 4 stock you when they can show off a bunch of tech skill. What I meant is that I dont want to almost be brought down to last stock against a Fox who just spams Hyphen Smashes, or a Kirby that just spams Dash Attack. So acutally, I think we agree with each other much more that it initially seemed like.Why shouldn't all of those things be "noob friendly"? What harm actually comes from it if everyone has access to these techniques?
Okay, yeah, I'll agree. Losing (or almost losing) to someone who plays terribly just because dat Hyphen Smash tho is kinda annoying. Just a misunderstanding, I didn't mean to come off as angry or flame-ish.I see your point, I kinda made it look as if I wanted all the techniques to be difficult. I wasnt necessarily saying that. Techniques like WD, shield dropping, etc. should, idk, be more or less the same when it comes to difficulty to input. Im mainly talking about "spammable" moves. I actually agree with you where you said that you would actually much rather have them almost 4 stock you when they can show off a bunch of tech skill. What I meant is that I dont want to almost be brought down to last stock against a Fox who just spams Hyphen Smashes, or a Kirby that just spams Dash Attack. So acutally, I think we agree with each other much more that it initially seemed like.
GOAT signature.Ok, lets see:
I think theres already the double D enhancements on brawl vault for Zelda, Peach and ZZS, so were good on that point at least.- More stuff that attracts new players community has to grow
(*Note: I posted this on the clone suggestion thread since they were talking about Ganon*)
There is a whole discussion in the Ganondorf thread about his meta game and changes. But I think all the moves/throws that are identical to Falcon can change to fit Ganon better but stay functionally the same (except ! Warlock Punch!) it probably wouldn't upset current Ganon mains (like my self) but a totally unieqe Ganon will be a dream come true! And I would still play Black Shadow for the moveset.
Here are some of my suggestions:
- When they finally change Warlock punch, they can use that animation (with the darkness affect and all) for his F-smash. Win-win
- Imagine Mew2's Up- smash... Good! Now imagine Ganon doing it but it's a strong 2 hits just like his current Up smash, win-win.
Imagine Ganon punching the ground like in OOT, now imagine it looking like Charizard's Down smash but with Electricity affect. It can function just like his current Dsmash as a 2 hit, or it can be changed. Win-win.
The rest of his cloned animations like Bair, Nair, Uair, grab animation and throwing animations, can all be changed to be more sluggish/brutish looking (like Fair and Dair) to fit Ganon better, also added darkness and lightning affect around his limb as he executes his moves would just add an extra flair and establish he is a wizard/magic user further (imagine Fair with a darkness trail like Wizard's Foot, it would be even more badass! Same with electricity around his arm during Bair).
These type of changes would most likely please both LOZ fans and Ganon mains, and if some of the moves can be improved in the process it would be even better (the smash gods know some of them need to be improved). Even with all this said I would still prefer Ganon/Black Shadow idea.
(*Part 2*)
I have a few other ideas, these changes are to make Ganon more unique NOT to change how he plays:
- Up Special: instead of grabbing the opponent like C. Falcon he can do a sort of a bear hug and possibly laugh maniacally while electrocuting the enemy. Also when Ganon blasts the opponent away and he gets "pushed back" the animation should look unique, currently its like CF's its very nimble and even a bit elegant. A more brutish animation showing Ganon's power/cockiness would fit better. Also his uppercut at the end should get a darkness trail affect, just so it feels more like a magical attack.
- Down Special: Now Wizard's Kick is amazing! And should not change functionally (unless its for the better lol) but aesthetically its very similar to Falcon Kick. Maybe instead of a kick, Ganon glides forward the opponent with his arm stretched in front of him palm open, at the end of his palm a darkness wave or ball is found and the darkness trail emits from the tip of it. This keeps the move the same but changes it aesthetics. (*Note* this move is on the bottom of my list that needs an aesthetic change, all his other cloned moves should be changed first)
- Bair: Currently Ganon has his left fist stretched out and his other tucked next to his chest, while his feet are crossed, this move looks way to nimble for Ganon. Instead his tucked right fist can be changed to having his elbow out and his hand open facing downwards, also his feet would be apart instead of crossed.
I have made "drawings" of my suggested animation and/or move changes, its not amazing since i had to draw it with a mouse but i think it gets the point across for those that have a hard time imagining it, also pay attention to the way his back, hands, arms and legs look in some of the pics, the hand are more open and the arms and legs are more spread apart while his back is more slouched forward in Up B, all to fit Ganondorf's character better. Same type of "style" could be applied to how his grab animation and throw animations look as well. http://s899.photobucket.com/user/Muzumush/embed/slideshow/Ganondorf move ideas
The more I think about these potential changes the more I want to see them happen lol.
Wait do you mean 8 people fighting at once? because that would be very hard to implement (if it's even possible).8 player online matches for four vs four teams.
and we would need larger stages, a lot larger.Wait do you mean 8 people fighting at once? because that would be very hard to implement (if it's even possible).