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Jump cancelled kick would give him infinite jumps. That's a pretty massive flaw.-Captain Falcon
- Jump cancel on falcon kick
- Jump reset on kill mechanic for more Falcon Hype
- I've seen ganondorf pierce through projectiles with down-b...I would love that so much for falcon kick
I forgot to specify the grounded falcon kick, however I don't think it would be as safe as you might think. As a reference take ike's side b. The only thing i would add if it would need to be balanced is a window range where you could jump out of it so it would still have the start-up weakness and would still finish if you go for a max range falcon kick. You could only jump in the middle part of the falcon kick. I think it would enable cool combo set-up, render one of his signature move usable in a match. New mechanic to falcon without getting far from the movement speciality.Jump cancelled kick would give him infinite jumps. That's a pretty massive flaw.
Even if they were to do something like only the grounded version was jump cancelleable, or it can only be jump cancelled once before landing, it'd be far too safe a move.
As for projectiles, Wizard's Foot goes through many projectiles because it out-prioritizes their damage. For Falcon Kick to go through the same projectiles, they'd have to buff it to deal the same damage. That'd might make it a little too good, as Falcon's down B is much faster than Ganon's.
Most of Brawl's sfx are cringeworthy. Use the strong hit of Fox's Nair against someone in PM and it sounds like a splash from pool. Now do it in Melee and you get a sorta "DOOM!" sfx. Much more impact.A mix of Smash64, Melee, and Brawl sound effects for hits and attacks. The electrical-sound effects from Brawl hits are just so cringeworthy and don't feel like they have any power.
Ike is a relatively slow character otherwise though, which prevents his options out of it from being too crazy. I'm worried it might give too many options to him. Might be alright with a restricted window, but I'm not convinced.I forgot to specify the grounded falcon kick, however I don't think it would be as safe as you might think. As a reference take ike's side b. The only thing i would add if it would need to be balanced is a window range where you could jump out of it so it would still have the start-up weakness and would still finish if you go for a max range falcon kick. You could only jump in the middle part of the falcon kick. I think it would enable cool combo set-up, render one of his signature move usable in a match. New mechanic to falcon without getting far from the movement speciality.
I am also not certain about falcons kick damage being ok as it is. If the jump cancel thing isn't a thing, well since the move is really double edged, making it a read on projectiles walls such as dr.mario pills would at least make him less vulnerable. I know he got the movement to somewhat deal with walls, he can pick-up his fight almost all the time. but this kind of thing could at least make the waller hesitate whether he should throw a projectile or prepare for an initiate.
Well recovery is a whole different aspect. Maybe if they shortened the distance it covers in the air a tad. I think that'd be fine.i always fetl wiz kick was overall better in melee and in pm than falcon kick. Also do not forget wiz kick is a very strong recovery move. Falcon kick is... situational... buffing the falcon kick seems reasonable and i can't see being overpowered thaaat much
Shouldn't this go into theSo I think they should take a look into some data as well, I have looked at over 120 tournaments and analyzed them a bit. The following is a sort of tournament 'tier list' of the likelihood you are to face a character in the top 8 at a random tournament (random day/place). I think this will show what characters people are spending time to delve into and play at a somewhat higher caliber. I just kinda made of the percents but it the data of the grouping and ordering should be rouhgly accurate and at least gives some insight to statistics of PM.
I don't think Fox is the best character in the game anymore.
I don't think I can give you a , but observe that nearly every character in the game has some sort of counter against specifically Fox and Falco. Mario's u-throw, for instance, sends them above just the right distance to allow them to fasfall just the right amount of distance, giving him the opportunity to chaingrab them toward the edge of the screen. It's an okay throw against everyone else.
I was referencing the fact that I think Link might be the new best character. xDI don't think I can give you a , but observe that nearly every character in the game has some sort of counter against specifically Fox and Falco. Mario's u-throw, for instance, sends them above just the right distance to allow them to fasfall just the right amount of distance, giving him the opportunity to chaingrab them toward the edge of the screen. It's an okay throw against everyone else.
Not that I think they shouldn't be changed--it makes fighting more troublesome for Fox amd Falco, Fox and Falco still get to keep some of their more polarizing attacks (such as u-smash and d-air, respectively), and the anti-Fox and -Falco kits everyone has can severely damage other sorts of matchups--but just know that literally EVERYONE can deal with them now if they know what they're doing.
Also the new best character in the game is Lucas, no question. That's right--Mother fans finally have a top tier character
Oh, lol I misinterpreted that.I was referencing the fact that I think Link might be the new best character. xD
But, that said, it's very hard to determine at this point. One minute I'll be so sure and the next I'm not. Lucas is definitely a contender. I think the spacies are still very good, and Lucas, Link and Pit (Especially thanks to his chain grab abilities) are close to being the best.
↑ umm yes!!!
- Modes
- Ice Climber Mode-everybody gets a 'nana' Bot of your chosen character:D
A spike isn't a move property, it's merely a trajectory that the game doesn't detect as being a meteor smash.Roy :
- Dair : Give it spike properties but keep the trajectory vertical.
PMBR, get on this.I want to live in a world where Sethlon comes in 2nd at a national (to M2K).
She already has that. After downB, she can midair jump or flip off of opponents when B is pressed near a target. Doing so to a grounded opponent causes trip.or have some alternate button input so we can do something besides the dive kick??
I mean other aerials, or air dodges. Sorry for the vaguenessShe already has that. After downB, she can midair jump or flip off of opponents when B is pressed near a target. Doing so to a grounded opponent causes trip.
you shouldnt be playing with cpus much regardlessNon-suicidal CPU. That's the only reason I quit the game.
It would be theoretically possible by adding 360 degrees to the angle. For example, a move that sends at an angle of 270 degrees is a meteor that hits straight down, but a move that sends at 630 degrees sends straight down but is a spike (360+270)A spike isn't a move property, it's merely a trajectory that the game doesn't detect as being a meteor smash.
http://www.ssbwiki.com/Spike
So that would be impossible.
Oh, true, didn't consider that. Though I don't think the PMBR would do that for Melee meteor trajectories purely for the sake of consistency.It would be theoretically possible by adding 360 degrees to the angle. For example, a move that sends at an angle of 270 degrees is a meteor that hits straight down, but a move that sends at 630 degrees sends straight down but is a spike (360+270)
I'm pretty sure this is how the PMBR got around the increased meteor window in Brawl (at least that's how Marth's dair works).
Not saying that I agree with the suggestion, but merely that it is possible to implement.