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The Hoenn Pokémon Trainer, May, joins the fray!

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God Robert's Cousin

Smash Hero
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May 20, 2013
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"Um... I'm May. Glad to meet you! I... I have this dream of becoming friends with Pokémon all over the world. I...
I heard about you, from my dad, Prof. Birch. I was hoping you would be nice and that we could be friends."


MAY
Music
Pokémon Ruby/Sapphire - Route 104 ~ Pokémon Ruby/Sapphire - Rival Battle ~ Pokémon Emerald - Title Theme
Pokémon Colosseum - Versus Battle ~ Pokémon Colosseum - First Battle ~ Pokémon XD: Gale of Darkness - Normal Battle

Overview
Make way for May, otherwise known as the Hoenn Pokémon Trainer, as she takes the competition by storm. She was Brendan’s rival in the 3rd Generation Pokémon games, going around the Hoenn region in hopes of befriending Pokémon and filling out her PokéDex. May’s main niche comes from how she can function as a secondary Pokémon Trainer alongside Red. Mudkip, Grovyle, and Blaziken are all very popular 3rd Generation Pokémon, but lack the star-power to join the roster on their own, much like Charizard’s case. Together, however, they accumulate representation of an entire era of Pokémon. While a Hoenn Pokémon Trainer is not very likely, having one would still be very much warranted.​

Appearances
Pokémon Ruby & Sapphire (2003, GBA) – Main Protagonist or Major character
Pokémon Colosseum (2004, GCN) – Playable Battle-Mode character
Pokémon Emerald (2005, GBA) – Main Protagonist or Major character
Pokémon XD: Gale of Darkness (2005, GCN) – Playable Battle-Mode character​

Background
May has two possible roles within the Pokémon games. If chosen as the playable character, May goes onto being a Pokémon master. She traverses throughout the very tropical Hoenn region, battles and wins against the Eight Gym-leaders and Pokémon League, defeats two teams of villainous environmental-terrorists, becomes a top coordinator in the region’s Pokémon Contests, and even conquers the Battle Frontier as a top trainer. Her travels take her as far as even venturing into the realm of 3D when battling another trainer in Pokémon Colosseum and Pokémon XD. If May isn’t the chosen character, her personality and bonds with others becomes more apparent. She is your sole neighbor in Littleroot Town, where she helps her father, Professor Birch, with Pokémon fieldwork studies. Her dream is to befriend many Pokémon and fill out her PokéDex until it’s complete. She chooses the starter Pokémon that has an advantage over yours and appears at multiple points in the game to challenge you to a friendly battle, often rewarding you with important items after each match. When you defeat the Pokémon Champion, she runs in to give you advice on how to beat him only to find that the battle is already over with. In the credits, she rides her bike with you as you both travel back home in preparation for future endeavors.​

Blaziken is the final-formed Fire-type starter of the Hoenn region and is arguably the second most popular Fire-type starter of all. Blaziken has made various appearances in Pokémon spinoffs, both 3rd Generation and beyond, without Sceptile or Swampert appearing alongside of him, showing a slight Pokémon Company favoritism of Blaziken over the other starters. Further strengthened by this is the fact that Blaziken is an event-exclusive Mega Evolution Pokémon and currently the only Hoenn starter revealed to have one. In terms of actual abilities, Blaziken is a top-tier Pokémon, competitively used in the Uber tier among the likes of powerful legendary Pokémon. It has the inert powers to scorch the opponent with martial arts moves, and can even leap a 30-story building in a single bound. Its signature move, Blaze Kick, lets it burn the opponent to cinders with a powerful kick and has a high critical-hit rate. Simply put, Blaziken has a lot going on that makes it quite the contender as the next best starter to be playable in Smash Bros.​

Grovyle, the second form of Hoenn’s Grass-type starter line, is a speedy Pokémon. Its signature move, Leaf Blade, lets it slash apart metal with ease, as if its leaves are swords. Grovyle played a major role in Pokémon Mystery Dungeon 2: Explorers of Time, Darkness, and Sky, where it’s known for being a time-traveler with a deep connection to the game’s plot. It has made various appearances in other Pokémon games since its debut and is perhaps the most notable of all second-formed starter Pokémon, possibly even more so than Ivysaur.​

Finally, Mudkip is the first form Water-type starter of Hoenn. Mudkip is, like Squirtle, not very powerful as an individual Pokémon. Mudkip makes up for that, however, with its good use of neutralizing opponents with muddy attacks and its strength that can move boulders much larger than itself with ease. Its evolved forms’ signature move, Muddy Water, is a wide-spread attack that lowers the opponents’ accuracy. Mudkip itself made an appearance in almost every 3rd Generation Pokémon game. It has, in at least one point, had a surge of popularity to the point of reaching memetic status, meaning it is definitely one of the most well-known Hoenn Pokémon to this day.​

Potential Movesets
[collapse="Mudkip Moveset - God Robert’s Cousin"]
Neutral Special: Muddy Water - Mudkip spits up a ground-based ball of dirty water that travels much like the Ice Climbers' neutral special. Unlike their icicles, Mudkip's Muddy Water doesn't disappear until it leaves the screen or hits something. Like the icicles however, it's affected by gravity and slopes.

Side Special: Mud Shot - Mudkip coughs up a gunk of mud at the opponent as a fast, arcing projectile. If it hits the opponent, they get a brownish tint for a while.

Up Special: Aqua Jet - A body of water envelops Mudkip as it goes darting upwards, having a decent amount of control of which direction you turn in a complete 180 degree arc. It lasts two seconds, taking one second to turn 90 degrees.

Down Special: Pokémon Change - May's transformation move. Switches Mudkip to Grovyle.

Final Smash: Hydro Cannon - It actually functions almost the same as the other final smashes, only with major aesthetic changes. Mudkip sprays a very heavy jet of water straight above itself, which will do rapid hits onto the opponent as they get pushed very high up, causing an instant star-KO.[/collapse]
[collapse="Mudkip Moveset - SpaceJell0"]


Mudkip'z moveset!

Specials:

Neutral B- Mud Slap: Mudkip sweeps up particles of dirt at an opponent for a multi-hitting move!
Side B- Scald: Mudkip unleashes boiling hot water on the opponent for a fire effect!
Up B- Whirlpool: In a similar way to Meta Knight's Neutral B, only less prioritized and smaller, Mudkip surrounds itself in a whirlpool and elevates itself up!
Down B- Pokemon Change

Tilts:

Side Tilt: Mudkip whips it tail at the opponent quickly
Down Tilt: Mudkip spins around on it's stomach, hitting opponents with it's head-fin and tail-fin
Up Tilt: Mudkip does a somersault and attacks opponents with it's tail-fin like Fox's Up Aerial

Smash Attacks:

Side Smash- Strength: Mudkip pushes a boulder in front of itself with great force (It's always mentioned in Pokedex entries so Wynaut?)
Down Smash- Return: Mudkip swings it's head around hitting both sides and whomever it hits gets attacked with hearts! (Daaaaaawww)
Up Smash- Headbutt: Mudkip throws it's head back derpily and does a Headbutt
Dash Attack- Ice Ball: Mudkip rolls into an Ice Ball and attacks by rolling in a frozen ball
Neutral A Combo- Mudkip smacks opponents with it's little legs/arms twice then does a headbutt!

Aerial Attacks:

Neutral Air- Mudkip spins around in the air similar to Sonic's Neutral Air
Down Air- Rock Slide: Mudkip froms small rocks in front of itself and throws them below itself while falling with them
Forward Air- Stomp: Mudkip flies forward slightly with it's four legs aiming in front of itself ready to attack whoever is in it's way
Back Air- Iron Tail: Mudkip swings back with an iron tail...duh

Edge Attack- As Mudkip gets up, it swing it's head to hit someone near the ledge
Recovery Attack- Mudkip spins on the ground while on it's back for some cute, but deadly breakdancing

Grabs/Throws:

Pummel- Mudkip slaps the opponents with it's head-fin
Forward Throw- Mudkip slams the opponent with a boulder, sending them forward
Back Throw- Mudkip does a mini-suplex!
Down Throw- Mudkip jumps up and uses Stomp on the opponent!
Up Throw- Mudkip tosses the opponent up and uses Icy Wind!

Final Smash (The move it uses during Triple Finish): Muddy Water: It's signature move! It makes Medium sized tidal waves to sweep the ground!
[/collapse]
[collapse="Mudkip Moveset - Cheezey Bites"]
Speed: Slow
Fall: Medium
Size: Small
Weight: Medium/Light
Reach: Low but added disjointed hitbox on some moves
Jumps: 2, Small


A - Tail Slap (turns his back and hits with a short range, single jab)
mash- Mud Slap (staying back turned whips up mud with his tail, flinging forward with good reach. Great spacing tool and creates muddy ground)

dash- Take Down (slams forward head first, powerful, but very punishable if you miss)


FTilt - Tackle (quickly tackles forward, no disjoint, but passable power)
UTilt - Water Sport (sprays water above himself, mashable and directable)
DTilt - Big Mud Slap (spinning he sprays mud in both directions, this creates muddy ground.)


FSmash - Take Down 2 (similarly punishable full body slam, this time from stationary)
USmash - Water Sport 2 (a non-mashable version with one eruption of water)
DSmash - Earthquake (slams into the ground with all it's weight creating a small shock wave to either side)


NAir - Spins using hit head fin as a hitbox
FAir - Aqua Tail (splashes water from it's tail, disjointed hit box)
BAir - Aqua Tail (same but backwards)
UAir - Aqua Tail (same but upwards)
DAir - Dive (Covers himself in water and spins downwards)


Grab - Slaps a lump of mud forwards which hardens on the foe? Disjointed grab, but mudkip moves to them not the other way round. (he has no arms)
Run Grab - Slaps the ground underneath spraying mud up, no disjoint of grab this time.
Pivot Grab - Disjointed again.

Pummel - Slaps with his tail repeatedly
UThrow - Slams bodily (from underneath) into the foe breaking the mud and throwing them upwards.
FThrow - Slams bodily into the foe breaking the mud and throwing them forwards.
BThrow - Hardens the mud and leaves them there until they can break free. This allows mudkip to run away and start spacing again.
DThrow - Slams bodily (from above) into the foe breaking the mud and throwing them downwards.


NB - Mud Sport (throws up mud all over the place around mudkip, mashable, this low damage AOE makes approach difficult and makes the floor muddy.)
SB - Water Gun (stolen from squirtle, Bubble would suit Squirtle better anyways.)
UB - Whirlpool (creates a whirlpool and climbs up it as recovery, it fires you out in direction held. The whirlpool stay in place for a while and acts like the Hyrule Castle whirlwind but with some water damage.)
DB - Switch (to Grovyle)


Edge <100 - Jumps up and slides from the edge making it muddy underfoot, and impossible to grab.
Edge >100 - Jumps up the edge and slams into the ground creating an Earthquake shock wave. No mud.


Final Smash - Muddy Water creates a large wave of mud that moves along the floor in Hoenn Triple Finish.
[/collapse]
[collapse="Grovyle Moveset - God Robert’s Cousin"]
Neutral Special: Leaf Blade - Grovyle's leaves grow and glow a bright green. It's a very quick move, each attack being a near instant slash that stuns the opponent. It's very good for setting up combos, as the hitstun leaves the opponent within grabbing range, regardless of their percentage.

Side Special: Pursuit - Grovyle does a leap forwards, doing a two-arm slash with dark energy as a horizontal recovery. If the opponent is facing away from Grovyle when the move connects, they receive twice as much damage and heavy hitstun. If the opponent is facing Grovyle, however, they receive not a lot of damage and no hitstun, leaving Grovyle susceptible to a counter-attack.

Up Special: Substitute - Grovyle summons a substitute doll to take its place. It creates a puff of smoke, sends out the decoy in whichever direction you input the attack, and later re-appears in place of the substitute. During the move, Grovyle will receive no damage or knockback from any move, as the substitute will absorb all the damage instead.

Down Special: Pokémon Change - May's transformation move. Switches Grovyle to Blaziken.

Final Smash: Frenzy Plant - It actually functions almost the same as the other final smashes, only with major aesthetic changes. Grovyle sends out a massive thorned root to jab straight up out of the ground from where it's standing. The root does heavy knockback on the initial appearance, slightly whips left and right to do rapid damage, and then does a whipping motion straight upwards that creates high knockback on the opponent caught in it. It is very likely to star-KO if the opponent is caught in all three parts of the final smash.[/collapse]
[collapse="Grovyle Moveset - Cheezey Bites"]
Speed: Fast
Fall: Medium-Slow
Size: Medium
Weight: Medium-Low
Reach: Disjointed Medium-Long (Leaf Blades) no short hitbox.
Jumps: 2, medium-high.


A - Fury Cutter (two quick slashes with the Leaf Blades, low end lag so repeatable)

Dash- Slash (slashes through the enemy samurai movie stylee, knocks the target backwards, end lag)


FTilt - Leaf Blade (longer range than jab)
UTilt - Leaf Blade 2 (slashes upwards with his leaf blade as an uppercut)
DTilt - Slam (slams his tail into the ground, can meteor smash)


FSmash - X-Scissor (attacking with both blades to the side for greater knockback)
USmash - X-Scissor 2 (attacks with both blades upwards, much like above)
DSmash - Double Team (Multiple Grovyles come out quickly and slash at each side, then disappear)


NAir - Quickly brings both blades from behind himself hitting both infront and behind.
FAir - Spins in the air and slashes his blades downwards
BAir - Turns and slashes his blades upwards behind himself
UAir - Slashes upwards and spins in the air
DAir - Slams down with his tail, meteor smash if correctly spaced


Grab - short-ish range
Run Grab - slower shortish range
Pivot Grab - longer range

Pummel - Absorb (slow-ish does 1%, heals grovyle of 1%)
UThrow - Throws the user upwards and slightly forwards, not very far but near no end lag for using pursuit.
FThrow - False Swipe (slashes with the other blade with no knock back and then follows with a Pound throwing him forwards.)
BThrow - Fling (Spins and throws the enemy behind you, fairly poor knock back and damage)
DThrow - Grass Knot (creates a knot of grass and pushes the user to trip on it; do more damage to heavier enemies. Grass Knot will trip you if you try and pursuit, but leaves them quite close.


NB - Bullet Seed (works similarly to Sheik's Needle Storm but with seeds; Ivysaur can get get seed bomb, or sleep powder as would be sensible)
SB - Pursuit (a homing attack that chases down a target, great for continuing a combo, but uses up all jumps on it's use, so punishable if you're not careful.)
UB - Acrobatics (Shuttle Loop, including the glide, though the glide is only short-lived using Grovyles blades as wings. Sweetspot at the top has good knockback, the rest does not)
DB - Switch (to Blaziken)


Edge <100 - Gets up and makes a leaping blade slash
Edge >100 - Gets up and bursts forwards with both blades making an X-Scissor again


Final Smash - Leaf Storm (Sprays out leaves in a 90 degree arc infront, medium range and very powerful.)
[/collapse]
[collapse="Blaziken Moveset - God Robert’s Cousin"]
Neutral Special: Blaze Kick - Blaziken's foot becomes engulfed in flames. Holding the button makes Blaziken concentrate, similar to charging up a Smash Attack. The longer held, the more powerful the kick will be. When released, Blaziken does a round-house kick in front of him. Occasionally, the move will crit, causing him to do a special horizontal flip as he does the kick that will do much more knockback than usual.

Side Special: Brave Bird - Blaziken tints blue and is covered in a windy veil. If used on the ground, Blaziken charges straight forwards at a very fast speed. If used in the air however, Blaziken enters a pseudo-gliding state, where you can tilt him downwards and let him glide horizontally, but he cannot fly upwards. During this move, if Blaziken impacts an opponent or a solid object, Blaziken's percentage rises. The move itself is decently strong, and is recommended if the opponent is far away and needs to be finished off immediately.

Up Special: Sky Uppercut - Blaziken does a powerful uppercut into the air. It performs very much like a Shoryuken of Street Fighter, or more closely Kirby's upwards attack with the Fighter ability in the Kirby series or Mario's Up Special. Blaziken's fists are engulfed in a hot flame as he uppercuts, making him travel upwards in a parabola path. An opponent caught in the initial start of the move takes rapid hits before being sent upwards with high knockback.

Down Special: Pokémon Change - May's transformation move. Switches Blaziken to Mudkip.

Final Smash: Blast Burn - It actually functions almost the same as the other final smashes, only with major aesthetic changes. Blaziken creates an exploding column of fire that absolutely razes the opponent with damage. The opponent takes heavy increments of damage during the final smash, which does not send the opponent flying afterwards but does leave them vulnerable to death from a single smash attack.[/collapse]
[Collapse="Blaziken Moveset - Z1GMA"]



B Moves

I think of Blaziken as a fast character without a projectile.

B: Mirror Move
It works like a counter, but instead of just punching/kicking the opponent when sucessfully executed,
Blaziken uses the magic of Mirror Move to make a transparent hologram of the character and the attack that hit him.
Examples: If you counter Marth's Fair, a holo-Marth appears and executes a Fair.
If you counter Samus' Charge Shot, a holo-Samus appears and fires a Charge Shot with the same level of charge.

Is it broken? No, because if you counter, let's say Mario's Jab, a holo-Mario appears and simply jabs the opponent once, which more or less puts Mario on a frame-advantage.

>B: Flame Charge
Blaziken dashes forward at the speed of Ganon's Wizard Kick, but will travel slighty futher while covered in flames.
It has Super Armor against projectiles, and if Blaziken is hit by a projectile during this move, the attack gets a Speed Boost that makes it travel slightly faster than C.Falcon's Falcon Kick.
It does 9% damage and sends ppl up and away with medium knockback, killing at around 170%.
Start-up and cooldown are moderate.

^B: Sky Uppercut
With similar range to Marth's Dolphin Slash, Blaziken executes a flaming uppercut.
It Sweet Spots at its peak, doing 15% damage and sends ppl up and slightly away with high knockback, killing at around 100%.
(It can only Sweet Spot aerial opponents.)
If Sourspotted, it does 6% damage and sends ppl up and away with low/med knockback, killing at around 220%.
[/collapse]
[Collapse="May Moveset - Guybrush20X6"]

B-Down: Pokemon Change

Mudkip



B: Mud-Slap
Mudkip hurls a short range tail-full of mud towards the foe. Little damage but has a slowing effect that gets worse the more damaged the opponent is.

B-Side: Ice Ball
Mudkip freezes itself in a ice ball and rolls forwards. Not very fast but helps recovery and has a lot of armor.

B-Up: Whirlpool
Mudkip creates a whirlpool around it that shoot it upwards. Multiple hits but little knockback

Grovyle


B: Leaf Blade
Grovyle rapidly slashes it's arm leaves to attack. Has greater range than it's normal attacks

B-Side: Pursuit
After leaping forward Grovle breifly disapears and attacks on reappearing.

B-Up: Acrobatics
Grovyle does a fancy leap that can do great knockback if the opponent is caught at the very beginning of the attack. Goes really high but falls slow afterwards leavign Grovyle venerable.
Blaziken

B: Ember
Blaziken shoots 3 small flames that don't do much knockback but stay on the stage for 8 seconds or until touched.

B-Side: Blaze Kick
Cross between a Falcon Punch and Falcon Kick. After a wind-up blaziken kicks forwards and moves a short distance forwards.

B-Up: Sky Uppercut
Does it really need to be explained? Huge leaping uppercut, what else it there to it?
FINAL SMASH
MEGA BLAZIKEN

The Current Pokemon is returned and Blaziken is sent out holding a Mega Stone.
Mega Blaziken moves faster and while it's attacks don't do more damage it's fire attacks have larger hitboxes and it's fighting attacks do more knockback.
[/collapse]
[collapse="May Moveset - Fortanono"]
Mudkip
B (BubbleBeam): Mudkip fires a barrage of bubbles at the enemy. Can be held for 5 seconds, like Bullet Seed, but it is shot in the direction Mudkip is facing.
Side B (Aqua Jet): Mudkip charges forward inside a blast of water. If it hits an enemy, it will knock them back and do a lot of damage.
Up B (Mud Sport): Mudkip launches 4 mud projectiles upwards, which split with 2 on the right, 2 on the left. They explode and do damage to anyone in the radius, except Mudkip.
Grovyle
B (Absorb): Grovyle shoots a pulse of green lightning. It does damage and restores Grovyle's health a bit.
Side B (Leaf Blade): Grovyle lunges forward and strikes with its wrist blades.
Up B (Wood Hammer): Grovyle summons a wooden log and smacks the ground in front of Grovyle with it.
Blaziken
B (Ember): Blaziken launches a fireball. It can be charged, like Aura Sphere.
Side B (Blaze Kick): Blaziken throws a kick with a flaming afterimage.
Up B (Hi Jump Kick): Blaziken jumps up, and strikes the ground with one foot, making a fiery explosion.
May
Down B (Pokémon Change): May changes Mudkip into Grovyle, Grovyle into Blaziken, and Blaziken into Mudkip.
Final Smash (Triple Finish): May's version is different from Red's, in that May's is a radial attack. Mudkip uses Mud Bomb, which makes a sphere of mud that damages everyone around it, Grovyle uses Leaf Storm, which sends Ivysaur's Razor Leaves in 8 directions, and Blaziken uses Inferno, making fireballs fall from the sky.
[/collapse]

Counter-arguments
We don't need another Pokémon Trainer.
This is definitely May's greatest obstacle. While popular within the Pokémon fandom, May hardly even holds a candle to Red on part of how much more recurrent and veteran he is to the series, suggesting that she is completely insignificant as a Pokémon Trainer, as any other trainer would be compared to Red, and frankly, this argument holds true. While I can't argue that May holds the same significance as Red, however, I can still tell you that May as a second trainer would be able to borrow Red's niche without completely recycling it.

The niche of the Pokémon Trainer, being three characters instead of merely one or two, is not one that would seem any less unique if it is shared. Unique character traits are often shared, such as Zelda and Samus' tranformations, or Link's moveset with Toon Link, meaning Pokémon Trainer's 3-character and stamina mechanics wouldn't make Red seem any less distinct as a character.
Hoenn should not be the sole representation of a second Pokémon Trainer.
Hoenn should be for the reason that every other region would likely already have sufficient representation. Generation 1 is obvious with Pikachu and Red. Generation 2 already had a go in Melee and has plenty of Pokéball Pokémon as is. Generation 4 had and likely still has Lucario as a playable character. Generation 5 would likely have Zoroark as a playable character or nobody at all, and still has room for plenty of Pokéball Pokémon. Generation 6 will no doubt have Pokéball Pokémon and a stage. That leaves Generation 3, which has the possibility of getting a remake in the not-so-distant future, hasn't had a playable character or stage in Smash Bros., and lacks any notable newcomer choices to join outside of a Trainer. This being said, Hoenn is the most under-represented generation in Smash Bros. and can definitely use a Trainer character more than any other region.
I don't want May as the Hoenn Trainer, I want Brendan/Wes/Michael/the kitchen sink.
It doesn't necessarily have to be May. The important part of another Pokémon Trainer are the Pokémon themselves, after all, so it easily makes no real difference as to who the trainer themself is. I merely suggest May over the other possible choices, however, for the reason that May is the most distinct of them. She was not only a major character in the anime at one point, but she is the only female choice, bringing female representation to Smash Bros., as well as that she is the only Hoenn Trainer actually associated with Blaziken. For those reasons, she would fit more than the Pokémon-snagging Wes and Michael and would stand out from Red more than Brendan would.

So either way, if May isn't your cup of tea, support a Hoenn Pokémon Trainer under the basis of seeing Mudkip/Grovyle/Blaziken as playable, not necessarily May.

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~
~
~
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The Pokémon should be different.
Understandably, yes, the Water-First-Form/Grass-Second-Form/Fire-Final-Form algorithm takes straight from Red's Pokémon. However, I believe Mudkip, Grovyle, and Blaziken are the best choices for not only being the most popular possible trio, but for creating a rival-dynamic to Red's Pokémon as well. Blaziken is, without a single doubt, the most popular of the final formed Hoenn starters. Grovyle is the only one to have played a major role in a Pokémon game and had a lot of screen-time in the Hoenn generation of the Pokémon anime. That leaves Mudkip, the memetic starter and the filler in the same way Ivysaur was Red's filler. The combination of Torchic/Marshtomp/Sceptile itself, in comparison, is hardly notable in itself in that an easy majority of people who support the idea of Hoenn representation in Smash Bros. in the first place would easily find it to be a missed opportunity for Blaziken to not be the chosen final-formed starter of choice. Beyond that, Grovyle and Sceptile are both speedy while Mudkip and Marshtomp are both defensive, meaning there are no real moveset advantages to choosing a set-up like that over the Mudkip/Grovyle/Blaziken set-up we have going on right here.

Seriously though, Blaziken or bust.

Pictures and Fan-art












May-related Videos
[collapse="Pokémon Generation III spoilers"]
Your first rival battle with May in Pokémon Emerald. No Mudkip, though.

Pokémon Emerald's credits.
[/collapse]

Signature Support Icons


May’s Current SupportDex
More than 15 and counting!
God Robert's Cousin ~ legendofrob1 ~ moneyfrenzy ~ SpaceJell0 ~ kimura ~ XenothiumX ~ R_Trigger ~ KingofPhantoms47 ~ FalKoopa ~ Guybrush20X6 ~ jaytalks ~ SuperBrawler ~ PreciseMotion ~ Diddy Kong ~ DragonSniperNintendo ~ ShichibukaiJimbe ~ Fortanono​
 
Last edited:

Starcutter

Resident Beedrill
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3DS FC
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yay my grovyle thread got a link in this one!

I mean... *cough* yeah... go may...

(i do support her though)
 

God Robert's Cousin

Smash Hero
Joined
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Messages
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RepaignPalsims
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FULL SUPPORT! :D
EDIT: If you want, I'll post full movesets for each Pokemon for you :3
I very much welcome others' movesets. I have my own in mind that I'll eventually write up, but you're free to add you own ideas to the OP, my friend!
 

SpaceJell0

Smash Ace
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Messages
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New York, New York
NNID
SpaceJell0
3DS FC
0104-0342-5999


Mudkip'z moveset!

Specials:

Neutral B- Mud Slap: Mudkip sweeps up particles of dirt at an opponent for a multi-hitting move!
Side B- Scald: Mudkip unleashes boiling hot water on the opponent for a fire effect!
Up B- Whirlpool: In a similar way to Meta Knight's Neutral B, only less prioritized and smaller, Mudkip surrounds itself in a whirlpool and elevates itself up!
Down B- Pokemon Change

Tilts:

Side Tilt: Mudkip whips it tail at the opponent quickly
Down Tilt: Mudkip spins around on it's stomach, hitting opponents with it's head-fin and tail-fin
Up Tilt: Mudkip does a somersault and attacks opponents with it's tail-fin like Fox's Up Aerial

Smash Attacks:

Side Smash- Strength: Mudkip pushes a boulder in front of itself with great force (It's always mentioned in Pokedex entries so Wynaut?)
Down Smash- Return: Mudkip swings it's head around hitting both sides and whomever it hits gets attacked with hearts! (Daaaaaawww)
Up Smash- Headbutt: Mudkip throws it's head back derpily and does a Headbutt
Dash Attack- Ice Ball: Mudkip rolls into an Ice Ball and attacks by rolling in a frozen ball
Neutral A Combo- Mudkip smacks opponents with it's little legs/arms twice then does a headbutt!

Aerial Attacks:

Neutral Air- Mudkip spins around in the air similar to Sonic's Neutral Air
Down Air- Rock Slide: Mudkip froms small rocks in front of itself and throws them below itself while falling with them
Forward Air- Stomp: Mudkip flies forward slightly with it's four legs aiming in front of itself ready to attack whoever is in it's way
Back Air- Iron Tail: Mudkip swings back with an iron tail...duh

Edge Attack- As Mudkip gets up, it swing it's head to hit someone near the ledge
Recovery Attack- Mudkip spins on the ground while on it's back for some cute, but deadly breakdancing

Grabs/Throws:

Pummel- Mudkip slaps the opponents with it's head-fin
Forward Throw- Mudkip slams the opponent with a boulder, sending them forward
Back Throw- Mudkip does a mini-suplex!
Down Throw- Mudkip jumps up and uses Stomp on the opponent!
Up Throw- Mudkip tosses the opponent up and uses Icy Wind!

Final Smash (The move it uses during Triple Finish): Muddy Water: It's signature move! It makes Medium sized tidal waves to sweep the ground!
 

XenothiumX

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If they choose to replace the Kanto Pokemon trainer, then I am all for May, the Hoenn trainer, over all the other regions. The combination of Pokemon you chose for May is also the same combination I would have gone with too. Although, I like her original Ruby and Sapphire outfit better. I sure hope they come out with the Hoenn remakes!!!
 

R_Trigger

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Oh hellz yeah, 3rd gen was the **** and Blaziken was the best! Add me to the support please, and I second the Ruby/Sapphire remakes!
 

Kevandre

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1st water, 2nd grass, 3rd fire? again?

I don't mind your configuration as the pokemon go and none of them would even resemble Red's pokemon, but...

I totally wouldn't mind May representing generations 2, 3 & 5 since the other ones are taken care of. See my sig below...
 

KingofPhantoms

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While there are many Pokemon character I want in, they can't all get in. I support May and the selection of these Pokemon regardless, I'd want a least one of my supported Pokemon newcomers to get in.

These Pokemon would all be very fun to play as.
 

FalKoopa

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I liked Pokémon Emerald, am fond of Grovyle and Blaziken (but not Mudkip) , so I fully support May's inclusion. :bee:
 

Guybrush20X6

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I made pretty much this exact pokemon trainer setup in the Other Pokemon trainers thread

I'll repost it here anyway.

[COLLAPSE= Pokemon Trainer May]

B-Down: Pokemon Change

Mudkip



B: Mud-Slap
Mudkip hurls a short range tail-full of mud towards the foe. Little damage but has a slowing effect that gets worse the more damaged the opponent is.

B-Side: Ice Ball
Mudkip freezes itself in a ice ball and rolls forwards. Not very fast but helps recovery and has a lot of armor.

B-Up: Whirlpool
Mudkip creates a whirlpool around it that shoot it upwards. Multiple hits but little knockback

Grovyle


B: Leaf Blade
Grovyle rapidly slashes it's arm leaves to attack. Has greater range than it's normal attacks

B-Side: Pursuit
After leaping forward Grovle breifly disapears and attacks on reappearing.

B-Up: Acrobatics
Grovyle does a fancy leap that can do great knockback if the opponent is caught at the very beginning of the attack. Goes really high but falls slow afterwards leavign Grovyle venerable.
Blaziken

B: Ember
Blaziken shoots 3 small flames that don't do much knockback but stay on the stage for 8 seconds or until touched.

B-Side: Blaze Kick
Cross between a Falcon Punch and Falcon Kick. After a wind-up blaziken kicks forwards and moves a short distance forwards.

B-Up: Sky Uppercut
Does it really need to be explained? Huge leaping uppercut, what else it there to it?
FINAL SMASH
MEGA BLAZIKEN

The Current Pokemon is returned and Blaziken is sent out holding a Mega Stone.
Mega Blaziken moves faster and while it's attacks don't do more damage it's fire attacks have larger hitboxes and it's fighting attacks do more knockback.
[/COLLAPSE]
 

Diddy Kong

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Only if Blaziken.

And of coarse, Red returns.
 

Superyoshiom

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I'd prefer Leaf, but if they can make her a pallete swap for Red, and still kept Lucario and Mewtwo, I'd be happy with her inclusion. Especially since salutai can't make a Red clone out of May's Pokemon.
 

Diddy Kong

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Who's Leaf? Do you mean Green? Red's rival? I always wanted Blastoise in... But Blaziken is easily the second best thing.

CAN'T CHOOSE. HALP.
 

Z1GMA

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Might as well put this here, too:

Blaziken is my all time favourite Pokemon, and one of the best designed Pokemons ever.
To me he looks like an egyptian god, Maybe Horus, combined with a Pro Wrestler.



B Moves

I think of Blaziken as a fast character without a projectile.

vB: Mirror Move
It works like a counter, but instead of just punching/kicking the opponent when sucessfully executed,
Blaziken uses the magic of Mirror Move to make a transparent hologram of the character and the attack that hit him.
Examples: If you counter Marth's Fair, a holo-Marth appears and executes a Fair.
If you counter Samus' Charge Shot, a holo-Samus appears and fires a Charge Shot with the same level of charge.

Is it broken? No, because if you counter, let's say Mario's Jab, a holo-Mario appears and simply jabs the opponent once, which more or less puts Mario on a frame-advantage.

>B: Flame Charge
Blaziken dashes forward at the speed of Ganon's Wizard Kick, but will travel slighty futher while covered in flames.
It has Super Armor against projectiles, and if Blaziken is hit by a projectile during this move, the attack gets a Speed Boost that makes it travel slightly faster than C.Falcon's Falcon Kick.
It does 9% damage and sends ppl up and away with medium knockback, killing at around 170%.
Start-up and cooldown are moderate.

^B: Sky Uppercut
With similar range to Marth's Dolphin Slash, Blaziken executes a flaming uppercut.
It Sweet Spots at its peak, doing 15% damage and sends ppl up and slightly away with high knockback, killing at around 100%.
(It can only Sweet Spot aerial opponents.)
If Sourspotted, it does 6% damage and sends ppl up and away with low/med knockback, killing at around 220%.

B: Overheat
It works the same way as Bowser's Fire Breath, but instead of shooting a stream of fire, Blaziken releases fire all around him, but with less range.

edit: I made these B moves for the Blaziken Support Thread, but since May's Blaziken's down B is Switch, I'd remove Overheat and put Mirror Move at neurtal B.
 

jaytalks

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Who's Leaf? Do you mean Green? Red's rival? I always wanted Blastoise in... But Blaziken is easily the second best thing.

CAN'T CHOOSE. HALP.
Leaf (or Green) is the name of the girl choice for Fire Red and Leaf Green.

I like any choice that gives pokemon more than generation 1. I would not mind May replacing Red. It's the natural order for Pokemon.
 

Diddy Kong

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I do mind, personally. The Kanto starters are one of the most iconic Pokémon outside of Pikachu, Lucario and Mewtwo. I'd say they're even more iconic than Jigglypuff ever was. Also, Charizard being the most popular Pokémon ever definitely is a favor to Red staying.



However, Charizard vs Blaziken makes for an awesome rivality in Smash. Just as it would with Blastoise. However, with Blaziken, you at least know there won't be complaints about the game being overrun with Pokémon from the first generation (not that that should matter, cause the first generation Pokémon are in every game). And Blaziken is promoted a lot lately.

Anyway, Mudkip / Grovyle / Blaziken is my choice as well. Always has been. And I'd rather have them replace Jigglypuff instead of Red, Lucario or Mewtwo not making it in. So that's gonna be tricky.
 

God Robert's Cousin

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I made pretty much this exact pokemon trainer setup in the Other Pokemon trainers thread

I'll repost it here anyway.
Not bad. Not bad at all.

Does this mean you'd like to be added as support?
I do mind, personally. The Kanto starters are one of the most iconic Pokémon outside of Pikachu, Lucario and Mewtwo. I'd say they're even more iconic than Jigglypuff ever was. Also, Charizard being the most popular Pokémon ever definitely is a favor to Red staying.

However, Charizard vs Blaziken makes for an awesome rivality in Smash. Just as it would with Blastoise. However, with Blaziken, you at least know there won't be complaints about the game being overrun with Pokémon from the first generation (not that that should matter, cause the first generation Pokémon are in every game). And Blaziken is promoted a lot lately.

Anyway, Mudkip / Grovyle / Blaziken is my choice as well. Always has been. And I'd rather have them replace Jigglypuff instead of Red, Lucario or Mewtwo not making it in. So that's gonna be tricky.
I agree. Red and his Pokemon should simply have more priority than May and her Pokemon ever should. However, I am not suggesting May as a replacement to Red. If we get a Pokemon Trainer at all, it should be him. I made this thread under the notion of supporting the idea of Mudkip/Grovyle/Blaziken in the first place.

I do agree with what others are saying though. If for whatever reason Red has to go, May would easily be the next best thing. I'm not sure how I'd feel about Jigglypuff being replaced by May (nor if it would ever happen, considering how easy it is to program Jiggs), but the point still stands that one could do a lot worse in terms of alternative Pokemon choices.

Assuming Sakurai absolutely loved us all, lost his mind, kept the four Pokemon choices in Brawl and added Mewtwo as well, and then added May to boot in all of this, would her inclusion still offend you?
 

Guybrush20X6

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Not bad. Not bad at all.

Does this mean you'd like to be added as support?

Do you mean as a supporter or putting the other trainer thread in as others you should support? Yes to both.
 

jaytalks

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I'm really not in favor of having all Kanto pokemon. As much I love the Kanto generation, that would be a step back in Pokemon representation. Some of the greatest things in the Pokemon games have been outside of Kanto. Pokemon outside of Kanto are still iconic. Just look at Pokemon sales in comparison to other series. A pokemon from the third generation will still have pretty wide name recognition.

I don't think we'll get Red and May, or Red and another Pokemon Trainer, due to that taking development time of 6 characters. So I think May is a good choice if we don't get Red. There is a reason why Pokemon Trainer is named that instead of Red. It's because he represents the connection of Pokemon to humans, which is of greater importance than Red himself. Any Pokemon Trainer protagonist from any generation can fill that role. Red is striving to be the very best, like no one ever was. But so is May, and Hilda, and Ethan. Pokemon Trainers eventually get unseated in their role as the champion in the Elite Four. Red is no different.
 

God Robert's Cousin

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I'm finally finished with the OP, and I'll have M&SG add it to the list shortly.

Nice to see I had plenty of people who couldn't wait for the thread to be complete before talking on it a bunch. Really though, it's a nice feeling to have support for a character you didn't even finish talking about. Thank you all.
 

Guybrush20X6

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Oh and here's a great song to add.

 

Diddy Kong

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Assuming Sakurai absolutely loved us all, lost his mind, kept the four Pokemon choices in Brawl and added Mewtwo as well, and then added May to boot in all of this, would her inclusion still offend you?

No, I'd love it.
 

PreciseMotion

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Support. But to all the movesets triple finish seems a more likely Final Smash again. Also likely that Red would be replaced by May, not just added on.
 

Diddy Kong

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Be that the case, do I have your support of our second-banana trainer?

Nobody can turn down a second-banana, after all. Like Green Mario!

Of coarse! Blaziken was always a 'guilty pleassure' support character for me. I haven't openly supported Blaziken cause well, it's chances aren't too likely. But this is easily the best reason to get behind Blaziken again.
 

Cheezey Bites

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The combination of Torchic/Marshtomp/Sceptile itself, in comparison, offers very little in the way of moveset possibilities and is the least notable combination of the 6 different combinations.

Disagree entirely! (with the bold part, yeah, they probably are less game notable than M/G/B)

The main reason I put forth the T/M/S idea was because I believe they have more moveset potential and variety.

Grovyle and Blaziken would both be fast mobile fighters, who should both have good air game and pursuit based combos. It's in their nature to be in the air a whole lot, either leaping from tree to tree or being a bird. Mudkip on the other hand would have to play a defensive game, with mud slowing people down, or getting them stuck, and copious zoning.. which given mudkip's tiny size, reach and weight is difficult and very risky.

T/M/S on the other hand has three very different play styles that I feel better suit the mon's in question. Torchic being floaty aerial character is a little of a push, but is no moreso than any mudkip moveset, and the difference between a heavy and powerful Marshtomp and the fast Sceptile is more notable, making more reason to switch pokémon.

That said, I made this before the mega-blaziken reveal, and now I don't believe the T/M/S combo has any chance of happening, simply because of Blaziken's even further renewed R/S/E favorite status. I now agree that M/G/B is the only one with a chance, and should be the one supported, but I think saying the other options don't have the same moveset possibilities is false, biased and as such not a good counter argument.
 

God Robert's Cousin

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That said, I made this before the mega-blaziken reveal, and now I don't believe the T/M/S combo has any chance of happening, simply because of Blaziken's even further renewed R/S/E favorite status. I now agree that M/G/B is the only one with a chance, and should be the one supported, but I think saying the other options don't have the same moveset possibilities is false, biased and as such not a good counter argument.
That's a fair point. I'll edit that portion of the counter-arguments later today. I don't think I meant that they have no moveset potential so much as what they have to offer wouldn't be considered anything exclusive that M/G/B couldn't already offer. You couldn't, for example, tell me that Mudkip/Marshtomp or Grovyle/Sceptile would play vastly different from each other in the first place when both share similar stat-builds to their evolutions. Speedy Grovyle would still be a speedy Sceptile. Defensive Mudkip would play defensively like Marshtomp. The main difference is that one trio lacks Blaziken, which would definitely be a missed opportunity with a Hoenn Pokemon Trainer like May.
 

Cheezey Bites

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That's a fair point. I'll edit that portion of the counter-arguments later today. I don't think I meant that they have no moveset potential so much as what they have to offer wouldn't be considered anything exclusive that M/G/B couldn't already offer. You couldn't, for example, tell me that Mudkip/Marshtomp or Grovyle/Sceptile would play vastly different from each other in the first place when both share similar stat-builds to their evolutions. Speedy Grovyle would still be a speedy Sceptile. Defensive Mudkip would play defensively like Marshtomp. The main difference is that one trio lacks Blaziken, which would definitely be a missed opportunity with a Hoenn Pokemon Trainer like May.

For the Grovyle/Sceptile point I agree they would play similarly, but Mudkip and Marshtomp would play very differently for one main reason: Marshtomp has arms! Add to that his being bigger and you can make him a heavy hitter character with weight as bulk; mudkip on the other hand would play mostly in terms of spacing, using mudsport/slap etc to keep people away from him. This is simply by body proportions, mudkip is too small to be a heavy character, but marshtomp can just about pull it off.

I've make a pair of move-sets to explain my point in another post

I think there are really four/five playstyles that the starter lines can bring:

Spacing: Mudkip
Heavy: Marshtomp/Swampert
Fast A: Treecko/Grovyle/Sceptile
Floaty Aerial: Torchic
Fast B: Combusken/Blaziken

With the exception of Treecko the first stages should work differently from their adult forms.
 

Cheezey Bites

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Double post because the last part was presenting arguments, this is move-sets:

Mudkip v Marshtomp:

Before I start:
Muddy ground is ground that's slippy and easy to trip on, it dries up fairly quickly though.
Muddied opponents are covered in mud and thus move and attack more slowly, also dries fairly quickly.

[collapse=Mudkip]
Speed: Slow
Fall: Medium
Size: Small
Weight: Medium/Light
Reach: Low but added disjointed hitbox on some moves
Jumps: 2, Small


A - Tail Slap (turns his back and hits with a short range, single jab)
mash- Mud Slap (staying back turned whips up mud with his tail, flinging forward with good reach. Great spacing tool and creates muddy ground)

dash- Take Down (slams forward head first, powerful, but very punishable if you miss)


FTilt - Tackle (quickly tackles forward, no disjoint, but passable power)
UTilt - Water Sport (sprays water above himself, mashable and directable)
DTilt - Big Mud Slap (spinning he sprays mud in both directions, this creates muddy ground.)


FSmash - Take Down 2 (similarly punishable full body slam, this time from stationary)
USmash - Water Sport 2 (a non-mashable version with one eruption of water)
DSmash - Earthquake (slams into the ground with all it's weight creating a small shock wave to either side)


NAir - Spins using hit head fin as a hitbox
FAir - Aqua Tail (splashes water from it's tail, disjointed hit box)
BAir - Aqua Tail (same but backwards)
UAir - Aqua Tail (same but upwards)
DAir - Dive (Covers himself in water and spins downwards)


Grab - Slaps a lump of mud forwards which hardens on the foe? Disjointed grab, but mudkip moves to them not the other way round. (he has no arms)
Run Grab - Slaps the ground underneath spraying mud up, no disjoint of grab this time.
Pivot Grab - Disjointed again.

Pummel - Slaps with his tail repeatedly
UThrow - Slams bodily (from underneath) into the foe breaking the mud and throwing them upwards.
FThrow - Slams bodily into the foe breaking the mud and throwing them forwards.
BThrow - Hardens the mud and leaves them there until they can break free. This allows mudkip to run away and start spacing again.
DThrow - Slams bodily (from above) into the foe breaking the mud and throwing them downwards.


NB - Mud Sport (throws up mud all over the place around mudkip, mashable, this low damage AOE makes approach difficult and makes the floor muddy.)
SB - Water Gun (stolen from squirtle, Bubble would suit Squirtle better anyways.)
UB - Whirlpool (creates a whirlpool and climbs up it as recovery, it fires you out in direction held. The whirlpool stay in place for a while and acts like the Hyrule Castle whirlwind but with some water damage.)
DB - Switch (to Grovyle)


Edge <100 - Jumps up and slides from the edge making it muddy underfoot, and impossible to grab.
Edge >100 - Jumps up the edge and slams into the ground creating an Earthquake shock wave. No mud.


Final Smash - Muddy Water creates a large wave of mud that moves along the floor in Hoenn Triple Finish.
[/collapse]

Note all the disjointed hitboxes and mud use; his attacks are distance over power, and only really has Take Down and Grabs for finishers; though his Zoning and Edge Guarding games are both excellent.
This game style wouldn't suite Marshtomp anywhere near as well, as mud slap and sport are less associated with him than mud bomb, and ya know, punching's a thing.

[collapse=Marshtomp]
Speed: Slow
Fall: Medium-Fast
Size: Medium
Weight: Medium/High
Reach: Medium, disjointed on a few moves.
Jumps: 2, Small


A - Punches Right (jab)
AA - Punches Left
AAA - Headbutt (quite powerful and fairly good knock-back, lag before and after)

dash- Take Down (powerful but very punishable if it misses, shoulder barge)
OR Bulldoze (brings up dirt from the ground, continues through any enemies and has armour or invulnerability (to be worked out in balancing), may be possible to follow with a pivot grab?)

FTilt - Mudslap (disjointed hitbox, leaves the ground muddy, mash-able)
UTilt - Swings his arm above him, swatting away anyone falling towards him; knocks sideways
DTilt - Throws his arms to either side quickly, hitting both sides


FSmash - Mega Punch/Ice Punch (a big punching move, more knockback for Mega Punch, freezing the target if Ice Punch)
OR Take Down (if Bulldoze is chosen for Dash then Take Down would work here too)
USmash - Slaps his hands together above his head, good knock back upwards
DSmash - Earthquake (slams both hands hard into the ground creating shock waves to either side)


NAir - Spins in the air with both arms outstretched.
FAir - A punch forwards
BAir - A slap backwards
UAir - Headbutt upwards
DAir - Dive (Covers himself in water and spins downwards)


Grab - Grabs the target in his arms.
Run Grab - Very similar but end lag.
Pivot Grab - Longer ranged, still end laggy though.

Pummel - Repeatedly headbutts the target
FThrow - Spits a mud bomb into the enemy point blanc, muddying them and launching them forwards
UThrow - Throws the enemy up in the air with one hand
BThrow - Earth Power (swings the enemy over his head and stamps his foot causing earth power to erupt from the ground throwing them behind him; good finisher move)
DThrow - Sticks him into mud on the floor, pit falling him and allowing escape/spacing.


NB - Water Gun (stolen from squirtle, Bubble would suit Squirtle better anyways.)
SB - Mud Shot (Shoots a ball of mud forwards from his mouth, if it hits an enemy it will cover them in mud slowing their movement, if it lands on the ground then that ground will become muddy.
UB - Whirlpool (creates a whirlpool and climbs up it as recovery, it fires you out in direction held. The whirlpool stay in place for a while and acts like the Hyrule Castle whirlwind but with some water damage.)
DB - Switch (to Sceptile)


Edge <100 - Jumps up and slides off the edge making it muddy underfoot, and impossible to grab.
Edge >100 - Jumps up the edge and slams into the ground creating an Earthquake shock wave. No mud.


Final Smash - Muddy Water creates a large wave of mud that moves along the floor in Hoenn Triple Finish.
[/collapse]

Note how the only disjointed A moves moves are FTilt and DSmash; he still has spacing options, but he's more a heavy hitter now, with more powerful attacks and heavier weight. His playstyle focuses less of zoning the enemy but facilitating an approach on your terms without allowing the opponent to approach on theirs. The greater knock back also means the Whirlpool can be a big part of your combos rather than just a way to block the enemies approach.

Marshtomp's moveset can be used by Swampert by making him bigger, heavier, slightly more powerful, and slower.

There's similarities, and even some straight up carry over moves, but they have different attacks, and very different playstyles.




And an added bonus for you all:

[collapse=Grovyle]
Speed: Fast
Fall: Medium-Slow
Size: Medium
Weight: Medium-Low
Reach: Disjointed Medium-Long (Leaf Blades) no short hitbox.
Jumps: 2, medium-high.


A - Fury Cutter (two quick slashes with the Leaf Blades, low end lag so repeatable)

Dash- Slash (slashes through the enemy samurai movie stylee, knocks the target backwards, end lag)


FTilt - Leaf Blade (longer range than jab)
UTilt - Leaf Blade 2 (slashes upwards with his leaf blade as an uppercut)
DTilt - Slam (slams his tail into the ground, can meteor smash)


FSmash - X-Scissor (attacking with both blades to the side for greater knockback)
USmash - X-Scissor 2 (attacks with both blades upwards, much like above)
DSmash - Double Team (Multiple Grovyles come out quickly and slash at each side, then disappear)


NAir - Quickly brings both blades from behind himself hitting both infront and behind.
FAir - Spins in the air and slashes his blades downwards
BAir - Turns and slashes his blades upwards behind himself
UAir - Slashes upwards and spins in the air
DAir - Slams down with his tail, meteor smash if correctly spaced


Grab - short-ish range
Run Grab - slower shortish range
Pivot Grab - longer range

Pummel - Absorb (slow-ish does 1%, heals grovyle of 1%)
UThrow - Throws the user upwards and slightly forwards, not very far but near no end lag for using pursuit.
FThrow - False Swipe (slashes with the other blade with no knock back and then follows with a Pound throwing him forwards.)
BThrow - Fling (Spins and throws the enemy behind you, fairly poor knock back and damage)
DThrow - Grass Knot (creates a knot of grass and pushes the user to trip on it; do more damage to heavier enemies. Grass Knot will trip you if you try and pursuit, but leaves them quite close.


NB - Bullet Seed (works similarly to Sheik's Needle Storm but with seeds; Ivysaur can get get seed bomb, or sleep powder as would be sensible)
SB - Pursuit (a homing attack that chases down a target, great for continuing a combo, but uses up all jumps on it's use, so punishable if you're not careful.)
UB - Acrobatics (Shuttle Loop, including the glide, though the glide is only short-lived using Grovyles blades as wings. Sweetspot at the top has good knockback, the rest does not)
DB - Switch (to Blaziken)


Edge <100 - Gets up and makes a leaping blade slash
Edge >100 - Gets up and bursts forwards with both blades making an X-Scissor again


Final Smash - Leaf Storm (Sprays out leaves in a 90 degree arc infront, medium range and very powerful.)
[/collapse]



Overall Final Smash:
Torchic-Combusken: Blast Burn: a self centred AOE, short-ish range, also behind.
Treecko-Sceptile: Leaf Storm: Spraying out 90 degrees infront, medium range.
Mudkip-Swampert: Muddy Water: Running along the floor infront, long range component.

Three different hit box areas.
 

Tetra's Tracker

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I don't want her, but if they're had to be an additional Pokemon Trainer or Red had to be replaced, then she'd be my first choice by far.

From a personal angle I love the third generation of Pokemon both in terms of the actual games and the Pokemon themselves (Blaziken in particular being one of my favourites in the series). From a general perspective, May is probably the most iconic player character in the series behind Red thanks to the anime (lets face it, with the exception of legendary and starter Pokemon and the very few important human characters that have appeared in multiple Pokemon generations such as Oak and Red, the anime pretty much decides how famous and popular a Pokemon/Pokemon character is. Pikachu is the mascot of the series because of the anime, Jiggypuff got in because of the anime, Lucario got in because he appeared in an anime movie), she's one of the few Pokemon player characters that most people would be able to provide the actual official name for. Also her Pokemon seem very suited physically to being Smash fighters.
 

Rebellious Treecko

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In my dream roster I have the Grovyle from PMD2, so May has Treecko, Marshtomp, and Blaziken. I know it's not the popular combination, but I think two Grovyles would be redundant.

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Tetra's Tracker

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If I were to put May in the game I'd go ahead and make all three of her Pokemon (the Hoenn starters) fully evolved. Unlike the Kanto starters all three Pokemon are well suited to being Smash fighters, mainly due to being humanoid, and can still have that varying weight thing going on:

Swampert - slow and heavy
Sceptile - fast and light
Blaziken - medium
 

God Robert's Cousin

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In my dream roster I have the Grovyle from PMD2, so May has Treecko, Marshtomp, and Blaziken. I know it's not the popular combination, but I think two Grovyles would be redundant.

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If I were to put May in the game I'd go ahead and make all three of her Pokemon (the Hoenn starters) fully evolved. Unlike the Kanto starters all three Pokemon are well suited to being Smash fighters, mainly due to being humanoid, and can still have that varying weight thing going on:

Swampert - slow and heavy
Sceptile - fast and light
Blaziken - medium
I wouldn't mind this at all, it gives us Blaziken (and Blaziken is awesome)
Should I add any of you to the list of supporters?
 

Sonsa

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While I don't see it as probable, being overshadowed by either Kanto or Kalos trainer...I wish...especially with the Mudkip Grovyle and Blaziken setup.
 

Zuby

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I support May, but not in her hideous Emerald costume.
 
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