sorry, i try not to post too much, so i can give everyone time to practice my advice/discuss it with me if they dont quite understand. but no jones, ive made at least 6 massive posts.... im usually mad busy on the weekends and can only post while at work. BUT im at work right now so....
LOW TIERS!
now, lets not lie to ourselves.... all of our falcons have been beaten by a low tier in tourney. no need to be embarassed, one of falcons unfortunate disadvantages is that he can be terribly combo'd by nearly every character. without a certain familiarity to each low tier character, any falcon can be wrecked by a ness/kirby/G&W/Link/etc. who is familiar with falcon. but lets not get confused, falcon still has a HEAVY advantage over all of these characters. the comboability of these characters are mostly super high (like, g-reg high). dthrow to knee can usually work at silly percentages, sometimes at all percentages. at mid to higher percentages, one simple uair (even shffling one when they are on the ground) can make for a more-than-easy knee, and on the lighter low tiers, usually means inescapable death.
The best strategy against the low tiers is to STAY FOCUSED, AND PLAY CHEAP. weve all had the mindset at one time or another, the mindset of "well, im playing a low tier, but im falcon/marth/shiek/fox, so its cool". people think their high-tier advantage is so high, that they dont have to try, or strategize. this is a poor mindset, and you are asking to lose if you think this way. theres still a certain style that must be played against every character, and you must learn it to not fall short of victory. while you have the advantage, your opponent has the real advantage, because they know the matchup better. especially people who main low-tier, chances are they know their top/upper-tier matchups inside and out.
since i cant cover every character, ill just overview some things.
chaingrabbing! chaingrabbing is a glorious thing. abuse it mercilously to make your opponent DI away. knowing where your opponent will DI will frustrate and open up new tech-chase based attacks. i.e. quick dthrows on pikachu, pichu, G&W, y link, ness, and quick uthrows on link, roy, DK, etc.
dont feel like chaingrabbing? BUST OUT SOME G-REG: if you get a dthrow or uthrow out quick enough, and they dont DI away, its game time. knee/nair/uair/bair, they ALL combo one way or another. keep watch for my personal favorite, if you get a knee off after the throw, and they DI it up, its double/triple knee time. rock that ish.
uairs can run rampant on lower tiers. a simple uthrow, sometimes no matter where they DI, just spam uairs and nairs, and you will find the knee. the uthrow works best, because it puts them in the air (making the smaller low tiers easier to hit). make sure you l-cancel and short hop properly, and your opponent has no chance of landing once he is up there. falcons air game is too good!
and dont forget to abuse crappy recoveries! many characters are low tier for a reason, sometimes because of their terribly abusable recoveries (i.e. luigi, roy, DK, bowser, ness, zelda). going on and off the ledge will keep your invincibility, while making them go for the stage. this opens up free knees, which equal free kills. characters who have attacking up+b's can be countered with some tricky tech skill. grabbing an edgehog RIGHT at the moment an attacking up+b would hit you, will not hit you, either edgehogging them to their death, or setting up for the ledgehop knee, or get up, grab, to knee. no mercy off the stage!
sorry nothing is really specific this time, i know its kind of vague but ask questions if you are confused. and props to anyone who gets g-reg high lol