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The future of Clones and What Can Be Done.

Tails_Glados_Puff

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I realize that clones are a major part of Smash as a whole, but seeing Toon Link in Smash 4 made me think........ What can Nintendo do to clones such as Falco, Toonlink, etc to prevent clones in Smash? We know that Toon Link will be just like his Brawl self, but I don't believe that everything we're seeing right now is final. They MIGHT change him as a character to be different, but until then, he's a clone. My question is, do you think that Sakurai will get rid of clones? And, what can be done to clones specifically to change them and make them their own character?
 

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Look, I'm gonna be honest here.
Toon Link, and this goes for all of Brawl's "clones" technically, arent.
They're what we call "semi-clones". Characters who have existing attacks but not to the point were they can be considered "clones".

And, to be fair, I doubt they'll change Toon Link.
Sakurai said this from the Brawl's DOJO.
Sakurai said:
Those who have played Link should enjoy playing Toon Link, too. As a rule, the special moves are the same.
Now, while this doesn't mean all of the moves. It's clear they're meant to be this way.
Now, they could do more to further separate them, but I think they're fine the way they are...
 

Tails_Glados_Puff

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Look, I'm gonna be honest here.
Toon Link, and this goes for all of Brawl's "clones" technically, arent.
They're what we call "semi-clones". Characters who have existing attacks but not to the point were they can be considered "clones".

And, to be fair, I doubt they'll change Toon Link.
Sakurai said this from the Brawl's DOJO.

Now, while this doesn't mean all of the moves. It's clear they're meant to be this way.
Now, they could do more to further separate them, but I think they're fine the way they are...
Very well, I'll call them semi clones. However, the idea that because you like one character, you must like another similar one is very flawed, as characters have different play styles. Fox and Falco in Melee were most certainly clones, but played in very different ways. P:M did a good job changing A attacks for Toon Link, and it's not very difficult to come up with new moves. Personally, I think that having semi clones is a waste, especially when characters can easily have original moves.
 

Curious Villager

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Seeing as how they are prioritized in Melee and Brawl, clone characters are usually saved up until the last minute of development when there isn't anymore time to include any more unique characters but still enough to squeeze in a few more clones or semi-clones. It isn't because they don't feel like giving these characters a unique moveset, moreso that they simply don't have enough time to do so. However, some characters like Toon Link apparently have some kind of arbitrary rule going that their special moves at least need to be similar as though they don't have completely different animations, they do provide a completely different playstyle.

Personally, I don't like advocating cutting clone/semi-clone characters, I'd rather they as well as their source character get a few playstyle changes every game in order to make them both distinct. I mean, I don't' think anybody would advocate cutting Luigi had he not been given the green missile and Mario been given the F.L.U.D.D. and cape move over the games etc.
 
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^This is true. Personally , I don't have a problem with clones, but I'm all for a redesign if necessary. But the question is how much would you want a character to be different from the original?

Maybe the existence of clones in General was to present a new twist to an already similar character and that's why the changes aren't so extreme. I do wonder how Falco will be though this time around.
 

Tails_Glados_Puff

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Seeing as how they are prioritized in Melee and Brawl, clone characters are usually saved up until the last minute of development when there isn't anymore time to include any more unique characters but still enough to squeeze in a few more clones or semi-clones. It isn't because they don't feel like giving these characters a unique moveset, moreso that they simply don't have enough time to do so. However, some characters like Toon Link apparently have some kind of arbitrary rule going that their special moves at least need to be similar as though they don't have completely different animations, they do provide a completely different playstyle.

Personally, I don't like advocating cutting clone/semi-clone characters, I'd rather they as well as their source character get a few playstyle changes every game in order to make them both distinct. I mean, I don't' think anybody would advocate cutting Luigi had he not been given the green missile and Mario been given the FLUDD and cape move over the games etc.
I don't believe that they should cut clones either. However, they should prioritize in giving clones more original move set in my opinion. I understand the view that it's better to have 2 semi clone characters than 1 original character, however I disagree with it. Heck, I main Falco, and he's a clone in Melee, and semi clone in Brawl.

I don't hate clones, but I would love for Falco to have an original move set. However, if they have no time to put more characters, unless it's a semi clone, I'm for it. I also agree about the play style changes, as that's why I don't really call Fox and Falco clones in Melee in terms of metagame.
 

DaDavid

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My honest opinion about clones and semi clones is that I don't mind them if they offer something different enough from their source character. For example, I love Wolf because he gives me a moveset that is similar to the other spacies, but that actually clicks with me. Toon Link, idk, I feel he's just in because he's easy/important to implement, though he does offer some things that Link just doesn't.

I think Wolf and Lucas are the best examples of semi-clones in Smash, so honestly getting characters like those two in doesn't bother me in the slightest. Falco bugged me a lot in Melee though, as well as Roy, but maybe I just didn't understand the differences then. Well honestly I still don't care about Falco's differences, but that's beside the point...
 

Tails_Glados_Puff

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^This is true. Personally , I don't have a problem with clones, but I'm all for a redesign if necessary. But the question is how much would you want a character to be different from the original?

Maybe the existence of clones in General was to present a new twist to an already similar character and that's why the changes aren't so extreme. I do wonder how Falco will be though this time around.
In my opinion, it would be good if clones shared 3 moves tops. Variety is the spice of life. At this point though, it's all up to preference.
 

Jigglymaster

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I think the only clone that bugs me is Ganondorf, as at this point he shouldn't have a reason to still be a clone and his moveset does not justify him enough.
 

Tails_Glados_Puff

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My honest opinion about clones and semi clones is that I don't mind them if they offer something different enough from their source character. For example, I love Wolf because he gives me a moveset that is similar to the other spacies, but that actually clicks with me. Toon Link, idk, I feel he's just in because he's easy/important to implement, though he does offer some things that Link just doesn't.

I think Wolf and Lucas are the best examples of semi-clones in Smash, so honestly getting characters like those two in doesn't bother me in the slightest. Falco bugged me a lot in Melee though, as well as Roy, but maybe I just didn't understand the differences then. Well honestly I still don't care about Falco's differences, but that's beside the point...
I believe that Wolf isn't even a semi clone, and is more of his own character. He's extremely different, which is good. I think Lucas could benefit from a LOT of changes. Once again, P:M did it right in terms of getting rid of semi clones, such as Lucas.

Toon Link didn't add much imo. He's an important character, so he should be in, but if you're going to create a character this early in development, don't make them a semi clone. He has many potential move set options, and yet they decided to keep his b moves.

I think the only clone that bugs me is Ganondorf, as at this point he shouldn't have a reason to still be a clone and his moveset does not justify him enough.
I agree that Ganondorf being a semi clone is ridiculous.

OFF TOPIC: Do you make Youtube videos? I think I've seen some before.......
 
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Very well, I'll call them semi clones. However, the idea that because you like one character, you must like another similar one is very flawed, as characters have different play styles.
...I think we're missing something here.
I don't think he's referring to "You have to like both!", I think, and like many have said here, consider them an alternative.

For example. I love the idea of Link, he not a bad character.
The problem is I suck with heavy characters. But Toon Link was the answer to that.
I can enjoy my Link, but in a way I prefer...

Fox and Falco in Melee were most certainly clones, but played in very different ways. P:M did a good job changing A attacks for Toon Link, and it's not very difficult to come up with new moves. Personally, I think that having semi clones is a waste, especially when characters can easily have original moves.
Wait, hold on a sec.
If anything, they turned them back to clones.
Luigi and Falco were hit especially hard with this.
And if anything, they just turned him into "Young Link 2.0".

I think the only clone that bugs me is Ganondorf, as at this point he shouldn't have a reason to still be a clone and his moveset does not justify him enough.
I dunno, I kinda like Falcondorf.
Can it be better? Sure. But there's just some strange charm to him.
 

Jigglymaster

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I dunno, I kinda like Falcondorf.
Can it be better? Sure. But there's just some strange charm to him.
Yeah you could say so, he is supposed to be strong and they certainly make him like that, but in Brawl he was practically just used as a joke and nothing more, playing hopscotch with his down air. A think a new moveset for him would make people take him more seriously.

I
OFF TOPIC: Do you make Youtube videos? I think I've seen some before.......
Yes I do, my Youtube channel is the same username as mine here.
 

Tails_Glados_Puff

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...I think we're missing something here.
I don't think he's referring to "You have to like both!", I think, and like many have said here, consider them an alternative.


For example. I love the idea of Link, he not a bad character.
The problem is I suck with heavy characters. But Toon Link was the answer to that.
I can enjoy my Link, but in a way I prefer...

Wait, hold on a sec.
If anything, they turned them back to clones.
Luigi and Falco were hit especially hard with this.
And if anything, they just turned him into "Young Link 2.0".


I dunno, I kinda like Falcondorf.
Can it be better? Sure. But there's just some strange charm to him.
But is a clone really the option? This is where it comes up to opinion and preference, but for the sake of ending this, I'll concede this. You make a good point.

I don't think that P:M did well with every character. I simply meant they did good with Toon Link specifically. He's not a Young Link 2.0, they took some things that young link had to make him a new character. Using things from previous characters is not a problem. He has new arrows, forward smashes, different up b, and his moves actually feel very different. In terms of the air, Toon Link was pretty original to begin with.
 
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Yeah you could say so, he is supposed to be strong and they certainly make him like that, but in Brawl he was practically just used as a joke and nothing more, playing hopscotch with his down air. A think a new moveset for him would make people take him more seriously.
What he needs are buffs.
The only reason he sucked was due to all the nerfs he got (it was just as bad as Jiggs).
A change in moveset won't do crud if the character isn't better. Mario taught us that.

Yes I do, my Youtube channel is the same username as mine here.
I knew I've seen you before!
I planned to ask, but I got lazy.

What?
 

Tails_Glados_Puff

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What he needs are buffs.
The only reason he sucked was due to all the nerfs he got (it was just as bad as Jiggs).
A change in moveset won't do crud if the character isn't better. Mario taught us that.


I knew I've seen you before!
I planned to ask, but I got lazy.


What?
That was a fail, don't mind that. Edited it.
 

Curious Villager

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A change in moveset won't do crud if the character isn't better. Mario taught us that.
This I agree with.

I often see people suggesting Toon Link to get the Deku Leaf as one of his new special moves, yet I can't help but feel that it would only end up becoming another F.L.U.D.D. for him, as in it would push your opponents away without damaging them. (I wouldn't mind it being used in similar way as Peach's Parasol and Game & Watch's Parachute though) I'm all for clones/semi-clones getting moveset revamps and all, however, it shouldn't effect either the clone/semi-clone or the source character overly negatively in the process. Else we would just have another Mario case in our hands.
 

Tails_Glados_Puff

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This I agree with.

I often see people suggesting Toon Link to get the Deku Leaf as one of his new special moves, yet I can't help but feel that it would only end up becoming another F.L.U.D.D. for him, as in it would push your opponents away without damaging them. (I wouldn't mind it being used in similar way as Peach's Parasol and Game & Watch's Parachute though) I'm all for clones/semi-clones getting moveset revamps and all, however, it shouldn't gimp either of them in the process. Else we would just have another Mario case in our hands.
Getting rid of Toon Link's boomerang for the Deku leaf would be good imo. I assume you know that many people believe that the Deku leaf could have two uses, pushing characters and gliding, but why would it hinder toon link in any way? Having that glide can very much help his recovery, and the addition of blowing characters away is a bonus.
 

mimgrim

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Look, I'm gonna be honest here.
Toon Link, and this goes for all of Brawl's "clones" technically, arent.
They're what we call "semi-clones". Characters who have existing attacks but not to the point were they can be considered "clones".
Out of 21 moves they share 16. Only 5 moves are different. Clone applies better here then semi-clone.They also, over all, have similar playstyles in the long run, Tink is just a speedier playstyle of Link pretty much.

Whereas compared to Fox and Falco who share 13 similar moves and have completely different playstyles.

While most of the "clones" in Brawl are in-fact semi-clones. Tink is the only one that is actually a full clone.

Not to mention there are a few "clones" who aren't even clones, like Fox and Wolf who share only 4, arguable, moves in total and have completely different play styles.
 

pitthekit

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Gannondorf was actually not nerfed but buffed. They gave him more power- same speed.

Brawls engine and too much ending lag on Gannon's aerials made brawl an anti gannondorf playground.
(Gannon could not cancel aerial ending lag)
 
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Curious Villager

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Getting rid of Toon Link's boomerang for the Deku leaf would be good imo. I assume you know that many people believe that the Deku leaf could have two uses, pushing characters and gliding, but why would it hinder toon link in any way? Having that glide can very much help his recovery, and the addition of blowing characters away is a bonus.
I can see the glide being useful for him yeah, but I'm not sure how much the wind blowing part would help him much. Many people often suggest it being his up special though, and I'd personally rather have him perform the Hurrican Spin for that. I haven't given it much thought for being his side special though.
 

Tails_Glados_Puff

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I can see the glide being useful for him yeah, but I'm not sure how much the wind blowing part would help him much. Many people often suggest it being his up special though, and I'd personally rather have him perform the Hurrican Spin for that. I haven't given it much thought for being his side special though.
Think of the wind blowing as a bonus. Two separate things in one, one extremely better than the other, but still. The wind blowing part doesn't hinder him though, it's extra.
 

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This I agree with.

I often see people suggesting Toon Link to get the Deku Leaf as one of his new special moves, yet I can't help but feel that it would only end up becoming another F.L.U.D.D. for him, as in it would push your opponents away without damaging them. (I wouldn't mind it being used in similar way as Peach's Parasol and Game & Watch's Parachute though) I'm all for clones/semi-clones getting moveset revamps and all, however, it shouldn't gimp either of them in the process. Else we would just have another Mario case in our hands.
The only thing with Mr. G&W Parachute and Peach's Parasol is they actually help the character.
Not only did Mr. G&W's recovery become useful for once. He wasn't wide open due to helplessness. The same could be said for Peach.

FLUDD just gave him another projectile.
Sure, it's okay at keep-away, but that's about it. At least Mario Tornado did something.

Getting rid of Toon Link's boomerang for the Deku leaf would be good imo. I assume you know that many people believe that the Deku leaf could have two uses, pushing characters and gliding, but why would it hinder toon link in any way? Having that glide can very much help his recovery, and the addition of blowing characters away is a bonus.
Admittedly, Boomerang wasn't a half-bad projectile.
Fast, and didn't come with the issues that the arrows or bombs had.

I've said this somewhere, and I'll say it again.
Unique =/= Practical.

Out of 21 moves they share 16. Only 5 moves are different. Clone applies better here then semi-clone.They also, over all, have similar playstyles in the long run, Tink is just a speedier playstyle of Link pretty much.

Whereas compared to Fox and Falco who share 13 similar moves and have completely different playstyles.

While most of the "clones" in Brawl are in-fact semi-clones. Tink is the only one that is actually a full clone.

Not to mention there are a few "clones" who aren't even clones, like Fox and Wolf who share only 4, arguable, moves in total and have completely different play styles.
After looking it up, I'll give you this one mimgrim.
And if anything, it helps my argument. Let me put it this way. How come Toon Link is much higher than normal Link on the tier list?
They have similar moves, wouldn't they be close to each other?
Or even better, Dr. Mario and Mario.
They're both the same. Yet the doctor is higher.
Why is that?

Gannondorf was actually not nerfed but buffed.

Brawls engine and too much ending lag on Gannon's aerials made brawl an anti gannondorf playground.
While that was a contributing factor, we was nerfed heavily in gameplay as well.

Let's count them shall we?
SmashWiki said:
  • A general decrease in the speed and reach of his attacks.
  • Reduced walking and dashing speed.
  • Reduced jumping height.
  • His rolls are slower and gain less distance.
  • Neutral attack is significantly slower, and can no longer be landed multiple times in succession.
  • New forward tilt has less reach and more ending lag.
  • Up tilt was significantly weakened, and given sourspot hitboxes (though it is still the strongest standard attack in Brawl).
  • New up smash consists of one kick that is weaker than the first kick of his Melee up smash. This also reduces up smash's damage potential by nearly half, and it has slower start-up lag.
  • Down smash was significantly weakened and the second kick sends opponent on a less favorable trajectory; while it could KO under 100% in Melee, it usually doesn't KO until around 150% in Brawl. The first kick to the second kick is also slower (making it more difficult to land the second kick after hitting the first), and the move has significantly more ending lag.
  • Grabbing reach was reduced to being the shortest reaching grab in Brawl, as opposed to being the seventh shortest in Melee.
  • New up throw has significantly increased base knockback and increased ending lag, completely eliminating its chain throwing capabilities and followup options.
  • The trajectory of down throw was altered to send opponents forward and away from Ganondorf, completely eliminating its chain throwing capabilities, and significantly reducing its followup capabilities.
  • Second kick of the neutral aerial was significantly weakened, no longer being able to KO. The first kick also deals 1% less damage.
  • Forward aerial is significantly slower, having a significant increase in start-up, ending, and landing lag. It was also given a large and much weaker sourspot hitbox on Ganondorf's arm, making it significantly less effective at close ranges.
  • Back aerial's knockback was significantly weakened (though it can still reliably KO under 150%), and was given a sourspot on Ganondorf's arm (similar to forward aerial). Its hitbox duration was also reduced from 6 frames to 3 frames, making it harder to connect.
  • Down aerial now has a sourspot hitbox on Ganondorf's upper body, and the attack's hitbox overall is slightly smaller. Down aerial's sweetspot also deals slightly less base knockback.
  • Dark Dive is drastically weaker, now dealing 11% in damage instead of 17%, and it can no longer KO at realistic percentages outside stage spiking. It is also now possible to hit Ganondorf out of Dark Dive once he immediately releases the opponent, exasperating Ganondorf's already poor recovery against opponents who can do so.
  • Wizard's Foot no longer regains a midair jump if one was used already, which significantly nerfs his recovery. The grounded Wizard's Foot was also significantly weakened, no longer being a reliable KO move under 150% .
  • Considered to be the character most adversely affected by the removal of L-cancelling, which greatly reduced the utility of his powerful but laggy aerials that he relied upon in Melee.
 

Curious Villager

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The only thing with Mr. G&W Parachute and Peach's Parasol is they actually help the character.
Not only did Mr. G&W's recovery become useful for once. He wasn't wide open due to helplessness. The same could be said for Peach.

FLUDD just gave him another projectile.
Sure, it's okay at keep-away, but that's about it. At least Mario Tornado did something.
.
Yeah hence why I said that I wouldn't mind the Deku Leaf being used like Peach's Parasol and Game & Watch's Parachute, it would assist him in recoveries after he performed his mid air spin attack. Seeing as how the new physics are probably going to be a bit faster and less floaty compared to Brawl, I think the Deku Leaf would come in handy for that at least.

I'm still not sure if I'd like to see it as a push away projectile though....
 

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Yeah hence why I said that I wouldn't mind the Deku Leaf being used like Peach's Parasol and Game & Watch's Parachute, it would assist him in recoveries after he performed his mid air spin attack. Seeing as how the new physics are probably going to be a bit faster and less floaty compared to Brawl, I think the Deku Leaf would come in handy for that at least.

I'm still not sure if I'd like to see it as a push away projectile though....
To be fair, with an attack like this.
It would have range sure, but I wouldn't say projectile...
I have to go right now. I'll be back, just keep arguing. :p
That's easy!
We're good at doing that!
 
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mimgrim

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Admittedly, Boomerang wasn't a half-bad projectile.
Fast, and didn't come with the issues that the arrows or bombs had.
All of the projectiles of Tink are great. Bombs have no issue as long as you know how to use them. Arrows arguably have very little issue.


After looking it up, I'll give you this one mimgrim.
And if anything, it helps my argument. Let me put it this way. How come Toon Link is much higher than normal Link on the tier list?
They have similar moves, wouldn't they be close to each other?
Or even better, Dr. Mario and Mario.
They're both the same. Yet the doctor is higher.
Why is that?
Tink is helluva lot faster. Which really helps in Brawl since he can play the keep away game better by being able to actually run away. Speed helps a lot, especially when it is such a gap between the differing speeds.

Doc is slightly slower then Mario but slightly Stronger and his Fair sends opponents upwards rather then meteoring them and his Sex Kick gets stronger as it stays out rather then weaker. But overall I would actually say Doc isn't really the much better but rather that he has more players and placings. Basically people just prefer him, for whatever reason.
 
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All of the projectiles of Tink are great. Bombs have no issue as long as you know how to use them. Arrows arguably have very little issue.
So, we can conclude it's very useful in his metagame.
...That's a good thing, right?

Tink is helluva lot faster. Which really helps in Brawl since he can play the keep away game better by being able to actually run away. Speed helps a lot, especially when it is such a gap between the differing speeds.

Doc is slightly slower then Mario but slightly Stronger and his Fair sends opponents upwards rather then meteoring them and his Sex Kick gets stronger as it stays out rather then weaker. But overall I would actually say Doc isn't really the much better but rather that he has more players and placings. Basically people just prefer him, for whatever reason.
But this shows something.
Moveset isn't what makes a character better, it's their gameplay.
That's the biggest part.
It doesn't matter if you make Ganondorf as original as possible. If he isn't buffed, he still isn't good.
Like I've said, look at Mario.

I guess I couldn't think of a better term. :/
It happens.
 

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So, we can conclude it's very useful in his metagame.
...That's a good thing, right?
They are the biggest part of his gameplay.


But this shows something.
Moveset isn't what makes a character better, it's their gameplay.
That's the biggest part.
It doesn't matter if you make Ganondorf as original as possible. If he isn't buffed, he still isn't good.
Like I've said, look at Mario.
Pretty much.
 
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mimgrim

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Wait. We're, agreeing with each other?
Quick! We must change this!

Um erm well.
...I LIKE MASTERPIECES!
Well I don't really agree with the Mario part.

His is suppose to be a balanced character. Being in mid-tier means he is doing his job, though in Melee he is like upper mid tier actually. xD
 

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Well I don't really agree with the Mario part.

His is suppose to be a balanced character. Being in mid-tier means he is doing his job, though in Melee he is like upper mid tier actually. xD
Honestly, he needs buffs.
In Brawl, we was low-tier. That's just not right.

Though I will say this, I didn't mind masterpieces. I just hate that time limit.
 

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MisterVideo
That doesn't make it fake though. If it isn't real then it's fake. But PM is very much real and can even be held in your hands.

So how can it not be real?

/smartassery
Does it count in the Smash canon?
Is it it's own existing game published by Nintendo?
 
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