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the fox combos

mdmfromdaridge

Smash Journeyman
Joined
Sep 19, 2007
Messages
387
Location
The Woodlands, Texas
ive been learning fox for a couple weeks now, and ive gotten most of his stuff down pretty well. the only thing is i need to be able to combo better. i practice on computers and can easily get them into an up throw, u-tilt combo, and then follow it up with whatever is needed, but the thing is, i need to be able to do it to humans. any advice anyone, like what kind of combos people do or something, just so i have a gauge.
 

EC_Joey

Smash Lord
Joined
May 30, 2006
Messages
1,719
Location
何?
Never play computers unless it's for personal amusement. Always play people, because you need more experience playing people, which you won't get playing computers.. If you don't have any people to play FIND SOME. Make sure you have the basics down (SHFFLing, teching, DI). Learn to shinespike, drillshine, and wavedash, eventually moving on to waveshining.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
Uthrow>uair
Waveshine>anything

other than that, just follow their DI and do an appropriate move.
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
Learn lots of mindgames and movement tricks. Not all of them are helpful, but the idea is to get used to Fox's movements and being able to be fluid (i.e. Not messing up wavedashes, short hop mastery, rshl instead of illusion to selfdestruct). Eventually you'll be able to fake people out with stuff like circle jumping or jump stops.

Now, you don't need to learn A LOT, but a good few to keep yourself moving and unpredictable. You're playing Fox, which is a fox. Be sly.

Ex. I noticed that whenever I play my sister, she rolls when I short hop toward her, because I usually use a shffl when I do, so instead of attacking, I decided this time to waveland/air dodge backwards (I say this b/c I suck at wavelands). Guess what? She fell for it and I was right next to her, ready to punish...sort of. You see, I wasn't very good at circle jumps and the other movements other than attacking and combos, so I wasn't used to these situations and doing these kinds of movements, therefore, I was sloppy on the follow up and she got away...and hit me.
 

Miharu

Smash Hero
Joined
Mar 13, 2006
Messages
6,647
Location
Bay Area, CA
If against a space animal, see if they DI the uthrow. If they do, regrab/usmash at lower percentages. If they're at higher (around 90-100) you can either follow with a JC usmash or a nair/bair. If at lower percentages they don't DI, you can either pivot regrab, utilt, usmash, or w/e.

Against floaties (mainly Jiggs/Peach) read their DI and try to DJ uair if you can. When you do get the grab, immediately throw; don't give them time to DI the uthrow. Against semi-floaties you can uthrow to uair/bair as you please.

Learn the standard waveshine -> uthrow/usmash and memorize which characters you can waveshine, and which ones you can wavesmash, etc.

nair -> usmash is a staple, and so are nair chains, etc.
 
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