Falcon's Down Throw is wicked beast. If they're at low percent, D-throw to Raptor and BAM they get thrown in the air to follow up with an aerial or, if you're fast and know the spacing, a Raptor spike. D-throw to timed Falcon Kick is wicked as well.
Of course, these are not the best follow-ups.
At high damage, like 30-40 and up, the D-throw positions them in the air in front of you. This is where KoJ comes into play. It is as if this is how KoJ was MEANT to be played. It rarely fails after practice. You're in the middle of the map, use your speed to get in there...now they're dead.
Grab, hit, d-throw. Now they're at the end of the map. Then KoJ and BAM. They lose a stock.
D-throw to Dair is also wicked, but at lower damage. At lower damage they go wicked close so you SH Dair and then attack them. It's actually positive to D-throw to Dair to D-throw to KoJ. It works wonders.
So yeah, the D-throw is wicked. Discuss.
Of course, these are not the best follow-ups.
At high damage, like 30-40 and up, the D-throw positions them in the air in front of you. This is where KoJ comes into play. It is as if this is how KoJ was MEANT to be played. It rarely fails after practice. You're in the middle of the map, use your speed to get in there...now they're dead.
Grab, hit, d-throw. Now they're at the end of the map. Then KoJ and BAM. They lose a stock.
D-throw to Dair is also wicked, but at lower damage. At lower damage they go wicked close so you SH Dair and then attack them. It's actually positive to D-throw to Dair to D-throw to KoJ. It works wonders.
So yeah, the D-throw is wicked. Discuss.