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The Down Throw Throw Down

ThaRoy

Smash Journeyman
Joined
Mar 8, 2008
Messages
255
Location
...
Falcon's Down Throw is wicked beast. If they're at low percent, D-throw to Raptor and BAM they get thrown in the air to follow up with an aerial or, if you're fast and know the spacing, a Raptor spike. D-throw to timed Falcon Kick is wicked as well.

Of course, these are not the best follow-ups.

At high damage, like 30-40 and up, the D-throw positions them in the air in front of you. This is where KoJ comes into play. It is as if this is how KoJ was MEANT to be played. It rarely fails after practice. You're in the middle of the map, use your speed to get in there...now they're dead.

Grab, hit, d-throw. Now they're at the end of the map. Then KoJ and BAM. They lose a stock.

D-throw to Dair is also wicked, but at lower damage. At lower damage they go wicked close so you SH Dair and then attack them. It's actually positive to D-throw to Dair to D-throw to KoJ. It works wonders.

So yeah, the D-throw is wicked. Discuss.
 

carnivore

Smash Cadet
Joined
Mar 27, 2006
Messages
55
yep, the CPU AI really gets destroyed by Falcon's combos.


...that is what we're talking about isnt it
 

ThaRoy

Smash Journeyman
Joined
Mar 8, 2008
Messages
255
Location
...
More like local tournaments and fellow Brawlers with a nice little reputation and fellow peers who either are or Brawl with recognized players <3
 

BananaTrooper

Smash Journeyman
Joined
Feb 19, 2008
Messages
420
Location
U of T
More like local tournaments and fellow Brawlers with a nice little reputation and fellow peers who either are or Brawl with recognized players <3
Except you're wrong. dthrow to knee works only with terrible DI, same with dthrow to dair. As the raptor boost after dthrow I'm not 100% sure, but I think it's the same case as the other 2 follow ups.

It's a good throw, but certainly not as good as you're making it out to be. You even missed falcon's best follow up to the dthrow, the uair.

EDIT: LOL, dthrow -> dair- dthrow -> knee. You wish lol.
 

Iwan

Smash Ace
Joined
Feb 12, 2008
Messages
826
Location
Leesburg, VA
If Dthrow>>dair>>Dthrow>>knee worked....I'd be the best player in the world. Because I'd never lose.

But it doesn't work. Thanks for trying though...always welcome (C'mon guys....little harsh on the new guy....jeez).

lol
 

Ozzie23

Smash Cadet
Joined
Jun 29, 2008
Messages
26
Falcon's Down Throw is wicked beast. If they're at low percent, D-throw to Raptor and BAM they get thrown in the air to follow up with an aerial or, if you're fast and know the spacing, a Raptor spike. D-throw to timed Falcon Kick is wicked as well.

Of course, these are not the best follow-ups.

At high damage, like 30-40 and up, the D-throw positions them in the air in front of you. This is where KoJ comes into play. It is as if this is how KoJ was MEANT to be played. It rarely fails after practice. You're in the middle of the map, use your speed to get in there...now they're dead.

Grab, hit, d-throw. Now they're at the end of the map. Then KoJ and BAM. They lose a stock.

D-throw to Dair is also wicked, but at lower damage. At lower damage they go wicked close so you SH Dair and then attack them. It's actually positive to D-throw to Dair to D-throw to KoJ. It works wonders.

So yeah, the D-throw is wicked. Discuss.
Sorry, I'm kinda new here and there are way too many acronyms. KoJ=???
 

seshun

Smash Apprentice
Joined
Mar 9, 2006
Messages
81
I find it more useful this way.

Dthrow>Dash foward quickly into a short hop(dont jump out of the down throw! Just downthrow into dash then jump REALLY QUICK IT TAKES PRACTICE.)>Nair>Uair or Nair> whatevr you want baby. it really works. I ***** a marth with this combo.

the reason i say it takes practice because for some stoopid reason falcon has a little lag after the down throw. And you have to time the dash so lag from the down throw wont mess you up. If you doit right, you will immediatley dash after the down throw allowing the impossible.
 

KeyKid19

Smash Ace
Joined
Feb 2, 2008
Messages
822
Location
Tampa, FL
No love for the true combo Dthrow -> Falcon Punch -> Dtaunt? I can't believe you left that one out.

Also, TheKeyKidKombo (Dthrow -> Dash Dance -> Trip -> Backroll -> Dtaunt -> Jab -> Chase -> Edgeguard -> Reverse Punch -> Recover -> Chase -> Knee -> Knee -> Knee -> Knee -> Knee -> Recover -> Dtaunt -> Knee -> Knee -> Edgeguard) is always a sure kill.

Mad skillz yo.
 
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