I previously discussed what I believe to be the criteria for a third party's inclusion within
my Square Enix Character Argument (which you should totally read if you're into current speculation or any Square Enix character in general):
While Sakurai has commented on third parties in the past, he's been quite vague, only saying that the characters must have some association with Nintendo, both companies must want them and Sakurai must have some artistic license, the character must carry history with them, and (more recently)
implying that third parties must have worldwide popularity
Based off of this, I'm going to argue that a third party representative must be at least one of two things: historic and iconic
So, does the Tales of series fit these criteria?
The Tales franchise debuted in 1995 on the Super Nintendo, and has been between Nintendo and Playstation systems with a singular prominent appearance on the Xbox 360.
Prominent gaming journalist Jeremy Parish called the Tales franchise "quite arguably Japan's third-biggest RPG series, right after Final Fantasy and Dragon Quest," which where the claim of it being one of the "Big Three" JRPG series originates from, and certainly the sheer size of the series speaks for itself. The series has spawned multiple spin-off games, CD dramas, anime and manga series, and even has its own fan conventions in both
America and
Japan. The conference in Japan is so big that it's called a "festival. It's two days long and attracts tens of thousands of fans (there were 22,000 in attendance in 2014). Did I mention that this festival
has been held yearly for 11 years now? In my opinion it's more fitting to call the Tales of series a multimedia franchise instead of a simple video game series, but I digress. The series meets both of the two primary criteria for inclusion as it is both historic and iconic, even having a prominent relationship with Nintendo to boot, unlike Tekken or other Namco series. Faithful representation is incredibly easy given that the series plays like a conventional fighting game, and special attacks are attributed to directional inputs, similar to the well known neutral, side, up, and down specials, which is another pro for the series.
All that being said, we return to the main question: "
Why Lloyd Irving?"
At a surface level, Lloyd doesn't seem likely as a Tales of representative at all. Tales of Symphonia isn't as relevant as more recent Tales of titles such as Zestiria or Berseria, nor is Lloyd the most popular character within the series, as he's lucky to place within the bottom half of the Top 10 in official fan polls (
his most recent results are 11th in the 8th character poll in 2017 and 9th in the 7th character poll in 2014). Two characters, Yuri Lowell and Leon Magnus, are
legitimately banned from the poll because they were too popular and kept winning. Yuri Lowell, the most popular Tales of character and the protagonist of Tales of Vesperia, also just so happens to have a remastered edition of his game coming out in less than a month from the time of writing, making him a natural pick for inclusion as the Tales of representative, right?
Wrong.
You see, the thing about Lloyd Irving is that he is THE Nintendo Tales of character, and Tales of Symphonia's impact on the series is large enough to make up for a lack of relevancy and popularity.
Tales of Symphonia is interesting because
Nintendo stepped in to personally advertise it themselves alongside Bandai Namco. It was a prominent Nintendo Gamecube release, and stands as an outlier in a series predominantly on Playstation systems at the time. The game itself was popular enough to warrant a sequel which was another prominent Nintendo title, making the Tales of Symphonia games the closest related to Nintendo in the series.
In 2013 series' producer Hideo Baba stated that
Tales of Symphonia was the most popular Tales of title in the West, specifically citing the support from Nintendo:
Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren't able to reach before.
In 2014, Tales of Symphonia was further called the
most successful title in the series for the 6th generation of consoles by product manager Dennis Lee, beating out Tales of Rebirth, Tales of Legendia, and Tales of the Abyss for that position. Both of these interviews occurred after the releases of Tales of Vesperia and Tales of Destiny, where the two most popular characters in the series originate from.
Tales of Symphonia is significant because it did what Dragon Quest still has yet to do:
break into the Western market. Prior to its release, the Tales of was largely unknown in the West, but Symphonia changed that. While the series is still largely based in Japan, Symphonia introduced the series to the Western market with a splash, thanks to Nintendo. From there, it's managed to establish a community prominent enough that
Bandai Namco takes feedback from them for the series. Lloyd is perfect mix between the series' Western and Eastern popularity and has the most prominent association with Nintendo out of any character in the series, and that is what makes him the most likely pick.
"but tehponycorn," you say, "
Sakurai chose Cloud instead of Bartz or Terra because he was more popular despite having no association with Nintendo!"
You would be correct in that there is no precedent for Sakurai taking solid relationships with Nintendo into account when choosing a representative for a long-running franchise like Final Fantasy or Tales of. However, it's important to figure out
why Sakurai chose Cloud over another Final Fantasy character:
But on the other hand, if you think about who to add from Final Fantasy, it’s hard to come up with a choice that’s not Cloud. We could have used Terra or Bartz, protagonists in their own right, but I feel like there would be some people who wouldn’t know who those characters are.
Everyone knows who Cloud is compared to other Final Fantasy protagonists. Lloyd doesn't have this problem compared to Yuri Lowell or Leon Magnus, and i is more well known in the West than the former two due to Symphonia's success, and is well known enough in Japan to make up for a lack of popularity; he is arguably the most "
globally recognized" character in the series given Symphonia's worldwide popularity.
Sakurai even acknowledges this within
an interview with Nintendo Dream Magazine about Sm4sh's DLC, wherein he addresses the inclusion of Lloyd's Mii Costume:
Lloyd:
—The Tales series has 20 years of history, how did you decide on Lloyd for the costume?
Sakurai: I’m not sure if there was any other appropriate choice?
—For example, how about the protagonist of the first game, Cress? [TN: From Tales of Phantasia]
Sakurai: I really think it has to be Lloyd here (laughs). I could have gone down the route of choosing from the first entry in the series, but for old games it’s somewhat common for the editorial supervision from the original creator to make the process difficult.
While Sakurai, vague as always, doesn't elaborate on why Lloyd was the only "appropriate choice," the two characters mentioned, Lloyd and Cress, are the two characters in the Tales of series with the most prominent ties to Nintendo. Regardless, Lloyd is apparently the only choice for a Tales of representative, and that is incredibly significant. It's very well that the answer to the question: "Why Lloyd Irving?" could simply be "Because Sakurai said so."
I'm omitting the argument that
Mii Costumes are concessions to fans of popular characters given the speculative nature of it (we will never truly know how well a character performed in the Ballot, but I will acknowledge the possibility that Lloyd's Mii Costume was added due to a successful turnout within the Smash Ballot. Characters such as Inklings, King K. Rool, and Chrom all made the jump from Mii Costume to playable in Ultimate, and it's a reasonable conclusion to believe that Lloyd could make the same jump. If we choose to believe the statements of insiders such such as Vergeben and
BKupa666
's source this conclusion becomes more solid as the Ballot was taken into heavy consideration when deciding to include Simon and King K. Rool respectively.
I'll also acknowledge the common counterargument that Heihachi would be considered instead of Lloyd. Within the
column mentioned in the "Background - Why a Namco Character" section (man I'm really milking this one) Sakurai mentions that Heihachi was considered, but ultimately dismissed and elaborates a bit as to why that happened:
That’s right. However, implementing Heihachi’s movement in Smash would be difficult…
Tekken is a 3D fighting game, further than that, another essential aspect of the game is its controls: different buttons control different limbs instead of having different buttons for light, regular, and heavy attacks like other fighting games. These factors among make it difficult to faithfully represent Tekken within Smash Bros, and therefore it isn't worth butchering the series core mechanics to incorporate it into Smash Bros.
Faithful representation is an essential aspect of a character's inclusion in Smash Bros., and if Sakurai and co. can't be true to Tekken's gameplay, they simply won't include him.
Sakurai has revisited scrapped ideas before,
such as the Miis, Villager, Pac-Man, and Ridley, all of whom he believed couldn't be faithfully represented within Smash Bros., but this isn't a matter of being a non-fighter or being too big; the dissonance between Tekken's gameplay and that of Smash Bros. is too large to viably come up with a compromise and still faithfully represent the series. Heihachi will likely remain an aspect of
Pac-Man's Namco Roulette taunt, and will get a Mii Costume at best.