Grizzlpaw
Rawr~ ♪
Finally broke my first shield with today. It was the most satifying feeling C:
Rocksmash OP
Rocksmash OP
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I like to space moves and kill in jank ways.
Jank?I like to space moves and kill in jank ways.
... Y'know it's funny you brought that up.I've realized that doing RAR dairs offstage are godlike and probably the best way to spike.
Big enough that I always go for utilt, if possibleHow big of a problem is it that people fall out of upsmash all the time?
In my experience, they only fall out when they are behind Zard's head (horizontally) for the first hit. It's a lot more noticeable on smaller characters too imo.How big of a problem is it that people fall out of upsmash all the time?
That third picture though.I dunno, you had solid follow-ups and combos, though most of what I saw in there could have been avoided if the opponent knew what to look out for. But hey, if it works when it works, then it works!
Also, guys. This happened earlier today. Why. Just. Why
Charizard's neck is so long it hits under him.
Lol, Char in that first picture be likeI dunno, you had solid follow-ups and combos, though most of what I saw in there could have been avoided if the opponent knew what to look out for. But hey, if it works when it works, then it works!
Also, guys. This happened earlier today. Why. Just. Why
Charizard's neck is so long it hits under him.
I gave you a Like because I respect the obvious effort that went in to assembling a highlight reel. But:Hello! Charizard's awesome and while I love my mains and secondaries, I think Charizard just may steal someone's spot! Anyway, I made this video with some combos and things. I'm kinda upset I didn't get any shield breaks, but is there anything y'all can see me doing better? Like maybe when I do a combo there's a better conversion?
Well this is a late reply. Sorry about that.No I don't mean his u-throw. I mean his final smash. His u-throw is fine as is it sits.
Nice avatar
HM06 causes shield breaks? Fancy that.Finally broke my first shield with today. It was the most satifying feeling C:
Rocksmash OP
Walk up and shield or short-hop flamethrower is the general way to deal with zoning. With some zoners you can clank out the projectiles with jab/d-tilt instead of shielding them.new zard main here. how does charizard deal with zoning?
Characters with projectiles that have slow startup can get eaten alive by Flare Blitz. Toon Link is especially vulnerable to FB because he dies at 80% to it. If you think you're reading your opponents projectiles, FB through them on startup. That said, FB only has heavy armor, so certain projectiles, like Mega Man's fsmash and Samus's Charge Shot, will always overpower FB and you should not be attempting to FB through them.new zard main here. how does charizard deal with zoning?
While that is sound advice against the Links (With fully charged Arrows being the only reliable option they have to beat FB with, it's one of the top reasons why I like repping Zard against them!) and WFT (only fully charged Sun Salutations can stop FB reliably), I'd exercise more caution around Duck Hunt's arsenal in regards to FB use, because if DH gets enough space for his arsenal to be set up, then your FB will straight up LOSE to the entirety of DH's arsenal. It is for this reason that I'd consider DH to be a part of the Anti-FB-Spam Squad, alongside Bowser Jr, Alph, Pac-Man, Kirby, and another Zard. However, if DH shoots up his Clay before the Clay itself collides with your FB or DR (this could use some testing to confirm, but if this does in fact lose to shot-up Clays, then disregard this option), you most certainly will win that clash and continue onwards towards DH himself if you're close/lucky enough. Generally, however, if you're halfway across the screen or further from him and he has his arsenal already up and you're thinking of FB-ing, you're gonna have a bad time, especially if the dog's ready to follow up on your collision. Thankfully, DR can cleanly disrespect Cans & Gunmen, but it'll still lose to non-shot-up Clays (though at least you won't crash onto the floor like you would with FB). Oh, and FB & DR can punish a DH that tries to panic Gunman/Can/Clay in an attempt to block you off when you're already in the middle of FB & within half a second away from reaching him, as Saturn_ noted above (DR's more reliable, and at certain areas within certain stages, it will KO sooner than FB can).Characters with projectiles that have slow startup can get eaten alive by Flare Blitz. Toon Link is especially vulnerable to FB because he dies at 80% to it. If you think you're reading your opponents projectiles, FB through them on startup. That said, FB only has heavy armor, so certain projectiles, like Mega Man's fsmash and Samus's Charge Shot, will always overpower FB and you should not be attempting to FB through them.
Toon Link, Link, and Duck Hunt are very vulnerable to FB. You should save FB in your back pocket until kill percents and then surprise them. You can easily condition an opponent into throwing a bad boomerang and then FBing them.
Roast what you can destroy outright. Or FB or DR through stuff. Yes DR can stop lasers last I recall.new zard main here. how does charizard deal with zoning?
Pretty sure it stopped Falco's. Fox's normals can't be stopped. Unless It was just Zard getting hit and could go right into another one right away.DR can't stop anything. DR is stopped by Fox lasers iirc.