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The Burning Digimon Dinosaur - Agumon for Smash - Digimon Survive 2020

HenryWong122

Smash Apprentice
Joined
Nov 1, 2018
Messages
165
I recommend everyone take a look at this link!
The support some people give to Agumon is wonderful!

https://fantendo.fandom.com/wiki/Super_Smash_Bros._Ultimate_x_Digimon?comments_page=1

View attachment 245997
The problem with this is that Dynamite Kick would be an aerial, but other than that it looks pretty good.
Has this idea been shared? What if similar to:ultpokemontrainer:(:ultsquirtle::ultivysaur::ultcharizard:) that Agumon functioned the same way switching to one of the three?

Agumon>Greymon>MetalGreymon

And his Final Smash being either WarGreymon or Omnimon.
Its more likely that it will just be Agumon digivolving into Greymon and having WarGreymon as the Final Smash.
 

傑明洛

Smash Cadet
Joined
Aug 21, 2019
Messages
40
The problem with this is that Dynamite Kick would be an aerial, but other than that it looks pretty good.

Its more likely that it will just be Agumon digivolving into Greymon and having WarGreymon as the Final Smash.
I agree with this. Dynamite kick would actually work better as a down A in the air, I think crossfire should be side and I think down B should maybe be battle hawk? And yeah, I also think just having him digivolve into greymon in his normal moveset and saving wargreymon for his fs makes the most sense.

Actually.... I made that article lmao, you can see my name in the comment section and i somehow forgot about it
Those are some pretty good ideas, I thought the idea of koromon clapping at the end was pretty funny
 

Fire Scyther

Smash Cadet
Joined
Nov 5, 2018
Messages
70
Location
Mexico
Yeah I took it off from your suggestion! I really don't like using Battle Hawk as a move or Greymon as a character but eh that's just me. Thank you!
 

Zennistrad

Smash Rookie
Joined
Nov 10, 2019
Messages
2
I had something of a similar idea for an Agumon moveset some time back:

Fighting style: Agumon is a fast, mid-lightweight character with a primarily rushdown-focused strategy, though his neutral special also gives him access to some slight zoning capability. His gameplay will be hyper offensive and his attacks will all come out super fast and aggressive, but as a tradeoff he will be easily comboed and juggled due to fast falling speed. While his attacks are very good at comboing and dealing damage, he has little KO potential aside from his Forward Smash… at least, that’s how it is normally. Agumon has a special mechanic that, utilized correctly, can greatly increase his strength in nearly all aspects.

Special Mechanic — Warp Digivolution: Taking a page from Digimon Rumble Arena 2, while playing as Agumon, special colored orbs that match the player’s shield and name color will appear sporadically across the stage, appearing at a faster rate as you deal more damage to your opponent. Agumon can pick them up just by touching them, and only the Agumon with the corresponding player color can do so. When they do, they’ll fill a special Digivolution meter on the bottom of the screen, above Agumon’s percentage indicator. When the gauge is full, Agumon will automatically digivolve to Wargreymon and stay transformed for a short time. As Wargreymon, the character gains increased damage and knockback on his moves, as well as increased weight, making them harder to KO.

Agumon’s Special Moves:
  • Neutral Special - Pepper Breath: Agumon spits out a small fireball, that travels a across the screen at a moderate pace. While it has very short range for a projectile, it can deal a good amount of hitstun to allow for follow-ups. When used in the air, it travels diagonally downward instead of forward.
  • Side Special - Mach Jab: Agumon quickly lunges forward with his claw extended, knocking the opponent diagonally forward and upward in a manner similar to Jigglypuff's pound. The attack only deals weak knockback, but it can be used to set up aerial follow-ups by savvy players. It travels a decent distance horizontally, making it useful for recovery, and you don't get put into helplessness if using the move in midair.
  • Up Special - Claw Uppercut: A simple uppercut maneuver that recovers a good distance upward, but has next to no horizontal mobility. Deals multiple hits of flinching damage before launching.
  • Down Special - Lunch Break: Agumon will pull out a cartoonishly large chunk of meat on a bone, and begin chowing down, filling his Digivolution Meter slowly. While eating, he can be interrupted by an attack. If he is, the meat will be dropped as a food item, which either player can then pick up to heal a small percentage of health. After the food is knocked away, Agumon will have to wait three seconds before using Lunch Break again.
WarGreymon’s Special Moves:
  • Neutral Special - War Driver/Terra Force: When the special button is pressed a single time, WarGreymon will perform an upward slash with his Dramon Destroyer claws, sending waves of fire across the ground. In mid-air, this will instead send a short burst of flame forward from his character model. When the special button is held down he will hold his hands above his head and gather energy into a massive fireball, which he will throw forward when the button is released. At full charge the fireball deals immense damage and knockback, even stronger than Hero’s Kafrizzle. However, unlike most chargeable moves, the charge is immediately lost upon shielding or dodging.
  • Side Special - Dramon Destroyer: A lunging claw attack, similar to Agumon’s Mach Jab. However, it deals increased damage and massively increased knockback, launching foes straight forward instead of diagonally upward. It also has super armor, making it one of his best KO options. On the flipside, it also has much more ending lag than Agumon's Mach Jab, making it unsafe on shield.
  • Up Special - Brave Tornado: WarGreymon spins rapidly and repeatedly damages any enemy caught in the attack. When used on the ground, he will remain on the ground and can move left or right, similar to Bowser’s up B. When used in the air, however, he will fly upward, and his trajectory can be tightly controlled while flying, similar to the Mii Gunner’s Arm Rocket up special. Unlike Arm Rocket, this attack deals damage on contact for its entire duration.
  • Down Special - Brave Shield: WarGreymon uses his shield as a combination counter and reflector, similar to Joker’s Tetrakarn/Makarakarn.
Final Smash - Omnimon/Omnimon Merciful Mode: Agumon/Wargreymon will swipe with his claw in an uppercut motion. A short cutscene will then play, slightly different depending on whether the attack is used by Agumon or WarGreymon. As Agumon, Gabumon will show up in the scene and merge to form Omnimon, followed up by Omnimon slashing with his Transcendant Sword attack. As Wargreymon, all of the fully-evolved partners of the DigiDestined appear, and they merge into Omnimon Merciful Mode, before following with a devastating slash with their Fearsome Blade. Though the attacks are different in appearance, they have no mechanical differences.

For the alternate costumes, I figured that it would be neat to have most of them be references to major digimon from other anime series. In order: Default, Blue (Veemon), Red (Guilmon), Lighter Red w/ White Chest (Agunimon), Slightly Lighter Default w/ Red Armbands (Savers Agumon), Purple (Gumdramon) White (SnowAgumon), and Black (BlackAgumon)
 

ZTurtle

Smash Journeyman
Joined
Oct 5, 2015
Messages
276
I had something of a similar idea for an Agumon moveset some time back:

Fighting style: Agumon is a fast, mid-lightweight character with a primarily rushdown-focused strategy, though his neutral special also gives him access to some slight zoning capability. His gameplay will be hyper offensive and his attacks will all come out super fast and aggressive, but as a tradeoff he will be easily comboed and juggled due to fast falling speed. While his attacks are very good at comboing and dealing damage, he has little KO potential aside from his Forward Smash… at least, that’s how it is normally. Agumon has a special mechanic that, utilized correctly, can greatly increase his strength in nearly all aspects.

Special Mechanic — Warp Digivolution: Taking a page from Digimon Rumble Arena 2, while playing as Agumon, special colored orbs that match the player’s shield and name color will appear sporadically across the stage, appearing at a faster rate as you deal more damage to your opponent. Agumon can pick them up just by touching them, and only the Agumon with the corresponding player color can do so. When they do, they’ll fill a special Digivolution meter on the bottom of the screen, above Agumon’s percentage indicator. When the gauge is full, Agumon will automatically digivolve to Wargreymon and stay transformed for a short time. As Wargreymon, the character gains increased damage and knockback on his moves, as well as increased weight, making them harder to KO.

Agumon’s Special Moves:
  • Neutral Special - Pepper Breath: Agumon spits out a small fireball, that travels a across the screen at a moderate pace. While it has very short range for a projectile, it can deal a good amount of hitstun to allow for follow-ups. When used in the air, it travels diagonally downward instead of forward.
  • Side Special - Mach Jab: Agumon quickly lunges forward with his claw extended, knocking the opponent diagonally forward and upward in a manner similar to Jigglypuff's pound. The attack only deals weak knockback, but it can be used to set up aerial follow-ups by savvy players. It travels a decent distance horizontally, making it useful for recovery, and you don't get put into helplessness if using the move in midair.
  • Up Special - Claw Uppercut: A simple uppercut maneuver that recovers a good distance upward, but has next to no horizontal mobility. Deals multiple hits of flinching damage before launching.
  • Down Special - Lunch Break: Agumon will pull out a cartoonishly large chunk of meat on a bone, and begin chowing down, filling his Digivolution Meter slowly. While eating, he can be interrupted by an attack. If he is, the meat will be dropped as a food item, which either player can then pick up to heal a small percentage of health. After the food is knocked away, Agumon will have to wait three seconds before using Lunch Break again.
WarGreymon’s Special Moves:
  • Neutral Special - War Driver/Terra Force: When the special button is pressed a single time, WarGreymon will perform an upward slash with his Dramon Destroyer claws, sending waves of fire across the ground. In mid-air, this will instead send a short burst of flame forward from his character model. When the special button is held down he will hold his hands above his head and gather energy into a massive fireball, which he will throw forward when the button is released. At full charge the fireball deals immense damage and knockback, even stronger than Hero’s Kafrizzle. However, unlike most chargeable moves, the charge is immediately lost upon shielding or dodging.
  • Side Special - Dramon Destroyer: A lunging claw attack, similar to Agumon’s Mach Jab. However, it deals increased damage and massively increased knockback, launching foes straight forward instead of diagonally upward. It also has super armor, making it one of his best KO options. On the flipside, it also has much more ending lag than Agumon's Mach Jab, making it unsafe on shield.
  • Up Special - Brave Tornado: WarGreymon spins rapidly and repeatedly damages any enemy caught in the attack. When used on the ground, he will remain on the ground and can move left or right, similar to Bowser’s up B. When used in the air, however, he will fly upward, and his trajectory can be tightly controlled while flying, similar to the Mii Gunner’s Arm Rocket up special. Unlike Arm Rocket, this attack deals damage on contact for its entire duration.
  • Down Special - Brave Shield: WarGreymon uses his shield as a combination counter and reflector, similar to Joker’s Tetrakarn/Makarakarn.
Final Smash - Omnimon/Omnimon Merciful Mode: Agumon/Wargreymon will swipe with his claw in an uppercut motion. A short cutscene will then play, slightly different depending on whether the attack is used by Agumon or WarGreymon. As Agumon, Gabumon will show up in the scene and merge to form Omnimon, followed up by Omnimon slashing with his Transcendant Sword attack. As Wargreymon, all of the fully-evolved partners of the DigiDestined appear, and they merge into Omnimon Merciful Mode, before following with a devastating slash with their Fearsome Blade. Though the attacks are different in appearance, they have no mechanical differences.

For the alternate costumes, I figured that it would be neat to have most of them be references to major digimon from other anime series. In order: Default, Blue (Veemon), Red (Guilmon), Lighter Red w/ White Chest (Agunimon), Slightly Lighter Default w/ Red Armbands (Savers Agumon), Purple (Gumdramon) White (SnowAgumon), and Black (BlackAgumon)
I really like that Lunch Break concept for Agumon, it feels very fitting for Digimon, haha. It would be fun if the animation played exactly the same as it does in the V-Pets, where the meat drops from the sky right in front of Agumon like so:
1573441974655.png

And he eats the meat in the same slow, frame-by-frame fashion that they do in the V-Pets. Maybe there could also be an option to feed him a protein vitamin instead, which could give him a slight buff if completely eaten, but also deal slight damage to Agumon too. Alternatively. it could buff Agumon, but also make him take slightly more damage for a bit, referencing how overfeeding vitamins to your Digimon in some of the V-Pets makes them more susceptible to being injured in battle.
 

HenryWong122

Smash Apprentice
Joined
Nov 1, 2018
Messages
165
I had something of a similar idea for an Agumon moveset some time back:

Fighting style: Agumon is a fast, mid-lightweight character with a primarily rushdown-focused strategy, though his neutral special also gives him access to some slight zoning capability. His gameplay will be hyper offensive and his attacks will all come out super fast and aggressive, but as a tradeoff he will be easily comboed and juggled due to fast falling speed. While his attacks are very good at comboing and dealing damage, he has little KO potential aside from his Forward Smash… at least, that’s how it is normally. Agumon has a special mechanic that, utilized correctly, can greatly increase his strength in nearly all aspects.

Special Mechanic — Warp Digivolution: Taking a page from Digimon Rumble Arena 2, while playing as Agumon, special colored orbs that match the player’s shield and name color will appear sporadically across the stage, appearing at a faster rate as you deal more damage to your opponent. Agumon can pick them up just by touching them, and only the Agumon with the corresponding player color can do so. When they do, they’ll fill a special Digivolution meter on the bottom of the screen, above Agumon’s percentage indicator. When the gauge is full, Agumon will automatically digivolve to Wargreymon and stay transformed for a short time. As Wargreymon, the character gains increased damage and knockback on his moves, as well as increased weight, making them harder to KO.

Agumon’s Special Moves:
  • Neutral Special - Pepper Breath: Agumon spits out a small fireball, that travels a across the screen at a moderate pace. While it has very short range for a projectile, it can deal a good amount of hitstun to allow for follow-ups. When used in the air, it travels diagonally downward instead of forward.
  • Side Special - Mach Jab: Agumon quickly lunges forward with his claw extended, knocking the opponent diagonally forward and upward in a manner similar to Jigglypuff's pound. The attack only deals weak knockback, but it can be used to set up aerial follow-ups by savvy players. It travels a decent distance horizontally, making it useful for recovery, and you don't get put into helplessness if using the move in midair.
  • Up Special - Claw Uppercut: A simple uppercut maneuver that recovers a good distance upward, but has next to no horizontal mobility. Deals multiple hits of flinching damage before launching.
  • Down Special - Lunch Break: Agumon will pull out a cartoonishly large chunk of meat on a bone, and begin chowing down, filling his Digivolution Meter slowly. While eating, he can be interrupted by an attack. If he is, the meat will be dropped as a food item, which either player can then pick up to heal a small percentage of health. After the food is knocked away, Agumon will have to wait three seconds before using Lunch Break again.
WarGreymon’s Special Moves:
  • Neutral Special - War Driver/Terra Force: When the special button is pressed a single time, WarGreymon will perform an upward slash with his Dramon Destroyer claws, sending waves of fire across the ground. In mid-air, this will instead send a short burst of flame forward from his character model. When the special button is held down he will hold his hands above his head and gather energy into a massive fireball, which he will throw forward when the button is released. At full charge the fireball deals immense damage and knockback, even stronger than Hero’s Kafrizzle. However, unlike most chargeable moves, the charge is immediately lost upon shielding or dodging.
  • Side Special - Dramon Destroyer: A lunging claw attack, similar to Agumon’s Mach Jab. However, it deals increased damage and massively increased knockback, launching foes straight forward instead of diagonally upward. It also has super armor, making it one of his best KO options. On the flipside, it also has much more ending lag than Agumon's Mach Jab, making it unsafe on shield.
  • Up Special - Brave Tornado: WarGreymon spins rapidly and repeatedly damages any enemy caught in the attack. When used on the ground, he will remain on the ground and can move left or right, similar to Bowser’s up B. When used in the air, however, he will fly upward, and his trajectory can be tightly controlled while flying, similar to the Mii Gunner’s Arm Rocket up special. Unlike Arm Rocket, this attack deals damage on contact for its entire duration.
  • Down Special - Brave Shield: WarGreymon uses his shield as a combination counter and reflector, similar to Joker’s Tetrakarn/Makarakarn.
Final Smash - Omnimon/Omnimon Merciful Mode: Agumon/Wargreymon will swipe with his claw in an uppercut motion. A short cutscene will then play, slightly different depending on whether the attack is used by Agumon or WarGreymon. As Agumon, Gabumon will show up in the scene and merge to form Omnimon, followed up by Omnimon slashing with his Transcendant Sword attack. As Wargreymon, all of the fully-evolved partners of the DigiDestined appear, and they merge into Omnimon Merciful Mode, before following with a devastating slash with their Fearsome Blade. Though the attacks are different in appearance, they have no mechanical differences.

For the alternate costumes, I figured that it would be neat to have most of them be references to major digimon from other anime series. In order: Default, Blue (Veemon), Red (Guilmon), Lighter Red w/ White Chest (Agunimon), Slightly Lighter Default w/ Red Armbands (Savers Agumon), Purple (Gumdramon) White (SnowAgumon), and Black (BlackAgumon)
In Digimon Rumble Arena 2, he digivolves into Greymon and then has to get more to digivolves into WarGreymon. In Digimon Rumble Arena, he fills the Digivolution meter by dealing or receiving damage and will digivolve into WarGreymon.
 

Graizen

Smash Champion
Joined
Jun 22, 2012
Messages
2,995
I decided to write this text / theory thanks to the last video posted by PapaGenos my friend, which even showed some comments of mine about the leak of the "Duo" character. You can watch it on the Link below:

https://youtu.be/FrVPl1B_HUo

The point here is not my comments but a post made by the user "Green", which was also shown in the PapaGenos video:

leakex.jpg


So in theory the next or one of Smash Bros Ultimate's next DLC characters would be a double character, just like the Ice Climbers, but would also have elements from Terry.
So I figured this could be referring to the duo Agumon and Gabumon. Coming from Digimon Story Cyber Sleuth, Agumon and Gabumon work together 100% of the time, resulting in combos all the time throughout the game's history.

images (1).jpg


Reasons pointing to Agumon and Gabumon in this case:

1 - The fact that the character works as a duo in the same way as the Ice Climbers would work similarly.

2 - Ice Climbers is a duo of characters using ice techniques, while Terry uses fire techniques. Gabumon evolutions use ice techniques while Agumon evolutions only use fire techniques.

1.jpg


3 - Ice Climbers Squall Hammer is very similar to WarGreymon's Brave Tornado:

2.jpg


4 - Terry is a character who fights physically very well, WarGreymon also fights melee almost all the time. In addition the "Power Wave" technique that travels the ground is very similar to the "Dramon Cutter" which also travels the ground with a trail of flame.

3.jpg


5 - Perhaps Agumon and its evolutions fight hand-to-hand while Gabumon and its evolutions are just behind helping with ranged techniques. It would make sense for Terry's moves to be used for Agumon while Ice Climber's ice techniques were used for Gabumon. But the two could also fight separately, that's all theory.

6 - Evolving together they could reach Omnimon in their Final Smash, which is one of the most beloved Digimon of all time! It would make sense for him to appear in Smash as well.

images (5).jpg


In short I imagine that the theme of "Ice and Fire Pair / Ice Climbers and Terry" would fit perfectly with Agumon and Gabumon. What do you think?
 

KillerCage

Smash Master
Joined
Jun 21, 2019
Messages
4,424
Has anyone here seen this video?


I would also like to be added as a supporter.
 

HenryWong122

Smash Apprentice
Joined
Nov 1, 2018
Messages
165
Here is my moveset based on the Video.
Agumon Form
Basic/Smashes/Aerials
Neutral: Claw Attack-Sharp Nail-Agumon Dive (Slashes the foe with his claws twice, stabs with both claws and then jumps at
them and slams his claws down.)
Dash: Mach Jab (Dashes forwards and jabs the opponent with the claws of both hands.)
Side Tilt: Splash Kick (Flips forward, kicking the enemy.)
Up Tilt: Wild Whip (Hits the enemy with an upward swing of both hands.)
Down Tilt: A low sweeping kick.
Side Smash: Mach Jab Combo (Rushes the enemy with many rapid slashes with the claws of both hands.)
Up Smash: Claw Uppercut (A jumping uppercut with his claws.)
Down Smash: Battle Hawk (Slams the Battle Hawk down on the foe.)
Neutral Aerial: Dynamite Kick (A flurry of kicks in midair.)
Forward Aerial: Aerial Pepper Breath (Releases a stream of fire from his mouth while airborne.)
Back Aerial: Aerial Mach Jab (Rapidly jabs the enemy with his claws while both players are airborne.)
Up Aerial: Claw Uppercut (An uppercut with his claws.)
Down Aerial: Final Claw (Slashes a falling enemy with the claws of both hands.)

Grabs
Neutral: Cross Fight (Grabs the foe and bites them viciously.)
Forward Throw: Picks up the foe and throws them forwards.
Back Throw: Pick up, turns and throws the foe backwards.
Up Throw: Grabs and uses his head to throw the foe upwards.
Down Throw: Picks up the foe, jumps and throws them down.

Specials
Neutral: Pepper Breath/Spitfire/Triple Pepper Breath (Releases a stream of fire from his mouth. Can be charged to fire upto three fireballs at one.)
Side Special: Spitfire Blast (Accumulates Pepper Breath in his mouth and then spits it out all at once as a much more powerful blast.)
Up Special: Wildfire Uppercut (A flaming uppercut with his claws while jumping.)
Down Special: Attack Charge (Surrounds Agumon in an Aura which increases all damage given or received.)

Gimmicks
Agumon digivolves to Greymon upon filling a bar by dealing damage, the bar is full at 40% damage accumulative.
Greymon digivolves to MetalGreymon upon filling a bar by dealing damage, the bar is full at 60% damage accumulative.
MetalGreymon digivolves to WarGreymon upon filling a bar by dealing damage, the bar is full at 80% damage accumulative.
If you get K.O.ed you will revert to a previous form and Agumon will de-digivolve into Koromon.

Greymon form
Neutral: Swipes the foe twice then uses Grey Tooth (Bites the foe.)
Dash: Great Horn (Shoots forward horns-first into the foe.)
Side Tilt: Tail Whip (Swings his tail to hit the foe.)
Up Tilt: Slashes upwards with his horns.
Down Tilt: Stomps the ground.
Side Smash: Tail Crash (Slams his tail into the foe.)
Up Smash: Great Horn Attack (Stabs upwards with his horns.)
Down Smash: Great Antler (Headbutts the enemy with his powerful horns.)
Neutral Aerial: Aerial Grey Tooth (Bites the foe while airborne.)
Forward Aerial: Aerial Tail Whip (Swings his tail forwards to hit the foe while airborne.)
Back Aerial: Aerial Tail Whip (Swings his tail backwards to hit the foe while airborne.)
Up Aerial: Upwards slash with his horns while in the air.
Down Aerial: Ground Pound-like attack.

Grabs
Neutral: Great Tooth (Grabs the foe and bites them viciously.)
Forward Throw: Bends over picks the foe up in his horns and then throws them forwards.
Back Throw: Bends over, picks the foe up in his horns and then throws them backwards.
Up Throw: Bends over, picks the foe up in his horns and then throws them upwards.
Down Throw: Picks up the foe, jumps and then throws them down.

Specials
Neutral: Nova Blast/Bit Fire (Fires a gigantic ball of flame from his mouth at the opponent. Can be charged to fire multiple smaller ones.)
Side Special: Horn Impulse (Charges the foe and attacks them multiple times with his horns.)
Up Special: Fire Horn (Stabs upwards with his burning horn.)
Down Special: Fire Wall (Creates a wall of fire to stop enemy attacks.)

MetalGreymon form
Neutral: Metal Arm (Stabs the foe with his Trident Arm.)
Dash: Great Horn (Same as before but a little stronger.)
Side Tilt: Metal Slash (A fiery slash.)
Up Tilt: Upwards slash with his left claw.
Side Smash: Giga Destroyer (Launches organic missiles from the hatch on his chest.)
Up Smash: Great Horn Attack (Same as before but a little stronger.)
Down Smash: Downwards Metal Slash
Neutral Aerial: Aerial Grey Tooth (Same as before but a little stronger.)
Forward Aerial: Aerial Tail Whip (Same as before but a little stronger.)
Back Aerial: Aerial Tail Whip (Same as before but a little stronger.)
Up Aerial: Upwards Metal Slash while airborne.
Down Aerial: A Stronger Ground Pound-like attack.

Grabs
Neutral: Great Tooth (Same as before but a little stronger.)
Forward Throw: Bends over picks the foe up in his horns and then throws them forwards.
Back Throw: Bends over, picks the foe up in his horns and then throws them backwards.
Up Throw: Bends over, picks the foe up in his horns and then throws them upwards.
Down Throw: Picks up the foe, jumps and then throws them down.

Specials
Neutral: Tera Destroyer (A more powerful version of Giga Destroyer.)
Side Special: Mega Claw (Launches his retractable Trident Arm on a cable.)
Up Special: Metal Slash II (A more powerful version of Metal Slash.)
Down Special: Powerful Flame (Unleashes a wave of fire from his Trident Arm or mouth.)

WarGreymon form
Neutral: Two side slashes and then a vertical slash from high to low
Dash: Dramon Tackle (Runs forward, charging into the foe.)
Side Tilt: Grey Fire (Shoots a small fireball.)
Up Tilt: Dragon Killer (The way it is described in the video.)
Down Tilt: A low sweeping kick with greater range.
Side Smash: War Driver (Charges the Dramon Killer in power then assaults the enemy.)
Up Smash: Ultra Tornado (The way it is described in the video.)
Down Smash: Volcano Napalm (The way it is described in the video.)
Neutral Aerial: Kicks the foe while airborne.
Forward Aerial: Vertical slash from high to low.
Back Aerial: Backwards drop kick.
Up Aerial: Overhead slash from front to back.
Down Aerial: Aerial Dramon Killer (Stabs downward with a Dramon Killer while in the air.)

Grabs
Neutral: Grabs the foe and pummels them with his knee.
Forward Throw: Picks up the foe and throws them forwards.
Back Throw: Picks up, turns and throws the foe backwards.
Up Throw: Grabs the foe and uppercut them sending them flying upwards.
Down Throw: Picks up the foe, jumps and then throws them down.

Specials
Neutral: Terra Force (Concentrates atmospheric energies into a giant molten fireball. Throws it forwards while on the Ground or diagonally while in the air.)
Side Special: Mega Claw (Slashes with his Dramon Killer gauntlets sending a fiery shockwave along the ground.)
Up Special: Great Tornado (Spins himself like a tornado and drills through the enemy with his Dramon Killer gauntlets.)
Down Special: Attack Charge Field (Surrounds WarGreymon in an Aura which increases all damage given or received. This effect will also be given to Team Members in a Team Match.)

Koromon form
Netural: A simple bite
Side Tilt: Soft Tackle (He tackles the foe.)
Side Smash: Wolkenapalm (Causes a small eruption to burn the foe from below.)

Specials
Neutral: Bubble Blow (Spits out slightly acidic bubbles from his mouth.)

Final Smash
Agumon and Greymon will Warp Digivolve and MetalGreymon will Mega Digivolve into WarGreymon, WarGreymon will summon and fuses with MetalGarurumon to become Omnimon.
Ultimate Uppercut (Uppercuts the enemy with his Grey Sword, throwing them into the air, followed by repeated blasts from his Garuru Cannon.)

Intros
A dome of fog appears on the stage before being blown away to reveal Agumon.

Taunts
Taunt 1: Agumon squats down and strains with his face turning red before sighing out a small gust of air.
Taunt 2: All forms turn into their Dot Sprites.
Taunt 3: All forms except WarGreymon will poop on the stages. This can then be picked up and thrown to cause a small amount of damage.
Taunt 4: WarGreymon exclusive: His victory animation from Cyber Sleuth.

Victory Animations
Agumon
1st: His Victory Animation from Cyber Sleuth plus what he saying during his victory animations in Rumble Arena.
2nd: His victory animation from Rumble Arena plus what he saying during his victory animations.
3rd: His victory animation from Rumble Arena 2.

Greymon
1st: His victory animation from Rumble Arena 2.
2nd: His victory animation from Cyber Sleuth.

MetalGreymon
His victory animation from Cyber Sleuth.

WarGreymon
1st: His victory animation from Rumble Arena.
2nd: His victory animation from Rumble Arena 2.
3rd: His victory animation from what he does when Agumon warp digivolves into him.

Koromon
His victory animation from Cyber Sleuth.

This uses all the attacks on Koromon, Agumon, Greymon, MetalGreymon and WarGreymon's wikimon pages.
 
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HenryWong122

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Actually Gabumon doesn't have any ice attacks, Garurumon has three, WereGarurumon has none and MetalGarurumon has six ice attacks. BlackGabumon has one, BlackGarurumon has three, BlackWereGarurumon has none and BlackMetalGarurumon has five ice attacks.
 

RileyXY1

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They are using "Road to Ultimate" to promote Digimon

View attachment 247368

Thats interesting
Of course, in Japanese, Ultimate is the name of the highest level of evolution a Digimon can achieve normally. In English this stage was renamed to "Mega", while "Ultimate" was weirdly used for the stage before Mega (which in Japanese was called "Perfect"). But, it's still interesting.
 

CrusherMania1592

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I decided to write this text / theory thanks to the last video posted by PapaGenos my friend, which even showed some comments of mine about the leak of the "Duo" character. You can watch it on the Link below:

https://youtu.be/FrVPl1B_HUo

The point here is not my comments but a post made by the user "Green", which was also shown in the PapaGenos video:

View attachment 246758

So in theory the next or one of Smash Bros Ultimate's next DLC characters would be a double character, just like the Ice Climbers, but would also have elements from Terry.
So I figured this could be referring to the duo Agumon and Gabumon. Coming from Digimon Story Cyber Sleuth, Agumon and Gabumon work together 100% of the time, resulting in combos all the time throughout the game's history.

View attachment 246759

Reasons pointing to Agumon and Gabumon in this case:

1 - The fact that the character works as a duo in the same way as the Ice Climbers would work similarly.

2 - Ice Climbers is a duo of characters using ice techniques, while Terry uses fire techniques. Gabumon evolutions use ice techniques while Agumon evolutions only use fire techniques.

View attachment 246760

3 - Ice Climbers Squall Hammer is very similar to WarGreymon's Brave Tornado:

View attachment 246762

4 - Terry is a character who fights physically very well, WarGreymon also fights melee almost all the time. In addition the "Power Wave" technique that travels the ground is very similar to the "Dramon Cutter" which also travels the ground with a trail of flame.

View attachment 246766

5 - Perhaps Agumon and its evolutions fight hand-to-hand while Gabumon and its evolutions are just behind helping with ranged techniques. It would make sense for Terry's moves to be used for Agumon while Ice Climber's ice techniques were used for Gabumon. But the two could also fight separately, that's all theory.

6 - Evolving together they could reach Omnimon in their Final Smash, which is one of the most beloved Digimon of all time! It would make sense for him to appear in Smash as well.

View attachment 246767

In short I imagine that the theme of "Ice and Fire Pair / Ice Climbers and Terry" would fit perfectly with Agumon and Gabumon. What do you think?
Mother of God

THAT would be a ****ing wicked idea. I never thought about Agu/Gabu being a tag team the way you described it
 

fogbadge

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Of course, in Japanese, Ultimate is the name of the highest level of evolution a Digimon can achieve normally. In English this stage was renamed to "Mega", while "Ultimate" was weirdly used for the stage before Mega (which in Japanese was called "Perfect"). But, it's still interesting.
Probably to add into the whole mega’s were supposed to be a surprise thing
 
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pupNapoleon

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I'm really starting to gun for Agumon.
In large part because I really am craving more non humans- something Smash used to have a great proportion of, which has fallen considerably as we branch into third parties and modern gaming industry (which is more human and realist). I love the silhouette rule- that a character must look unique in its character approaching set, because it means from a distance, or small, or in chaos, you can always see who you are.

I love (RIGHT NOW as character five) Agumon for so many reasons.
In nonsense- he is orange. How good for 'color theory.'
His gaming platform as a virtual pet is completely missing from Smash Bros. It may be niche, but it was a revolutionary type of game that anyone who lived through the 90s will remember.
The Pokemon rivalry can finally be fulfilled.
His mechanics as a virtual pet allow with a really unique way to take care of a character, or make it gain experience.
Agumon is a culturally known icon in Japan... I didnt realize just HOW MANY seasons there were until I got back into it recently. It never really ended in Japan. It would be a huge character there, but with internationally known appeal.
Bandai Namco is of course... lacking some content. It's the only company I can say with certainty, they 'deserve' more- it's the only way I can state they the actual creating company of the game deserves more icons. (And while I gun for Heihachi, Agumon is just more unique. We could get Tales of, but my preference is in something bigger... maybe two or three digivolutions bigger).

AND OF COURSE the silhouette.
 
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傑明洛

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Of course, in Japanese, Ultimate is the name of the highest level of evolution a Digimon can achieve normally. In English this stage was renamed to "Mega", while "Ultimate" was weirdly used for the stage before Mega (which in Japanese was called "Perfect"). But, it's still interesting.
As someone who knows a fair amount of Japanese I always thought "Complete form" was a better translation for what they call the Ultimate form. But that's just my opinion, and I agree with the translations for the other stages though
 

Graizen

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Do you think Terra Force should be treated as a Normal Special or as Final Smash?
 

fogbadge

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May I ask what is that color theory? Been out of loop for a while
so far each of the fighter pass characters have a different background colour that suits them so people think they can predict other characters based on what colours have yet to been used and who they might go with
 

Fire Scyther

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so far each of the fighter pass characters have a different background colour that suits them so people think they can predict other characters based on what colours have yet to been used and who they might go with
Guess cosmetic aesthetics truly matter at all. It makes me go think Sakurai and his team were like: "Okay we have Blue for Terry, now who is the next orange character?"

Lmao, people are so desperate over a character that it ranges from chairs, cushions and now colors as hints to predict who should be the next character
 

KirbyWorshipper2465

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The chairs at least vaguely hinted at Galeem and Dharkon. Every other theory is just pure nonsense or coincidence. What next, a theory based on every game Sakurai talked about recently? The clothing he wears at the time? Or whether Sony's defeat at the invitational tourney meant anything?

I swear, the term "theory" has been turned into a complete joke by the fanbase at this point, so I have to use synonyms if I have somewhat plausible assumptions as to who else might come to the game. Me when fans try to find a pattern every time the previous one breaks:

 
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KirbyWorshipper2465

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even that feels like a stretch
In any case, it's still kind of funny how their death glows coincidentally happened to be yellow and purple. As if we the players get to personally kill the Chair Theory.

That said, even if the current color theory dies (I don't care how, it will anyway), the fandom will still somehow find something new to overanalyse for "clues" and some ****ty reason, as if Sakurai was Activision, Valve or something.

The only theory that's ever held water was the box one, and that only happened because of box designer ineptitude and leakers finding accurate info.
 
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fogbadge

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In any case, it's still kind of funny how their death glows coincidentally happened to be yellow and purple. As if we the players get to personally kill the Chair Theory.

That said, even if the current color theory dies (I don't care how, it will anyway), the fandom will still somehow find something new to overanalyse for "clues" and some ****ty reason, as if Sakurai was Activision, Valve or something.

The only theory that's ever held water was the box one, and that only happened because of box designer ineptitude and leakers finding accurate info.
shouldnt be long before something crops up
 
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