A quick moveset idea I threw together, mostly for placeholder purposes. I'll flesh it out later on:
Up B – Claw Uppercut: Basically a “Shoryuken” with an open hand.
Forward B – Mach Jab: Summersaults into a flying “punch” with open hand. Great for horizontal recovery and can grab the ledge at any point during.
Down B – Dynamite Kick: 360 spin into a powerful kick.
Neutral B – Pepper Breath: Quick and tiny, long-range fireball. Grows bigger and more damaging with charge in 3 stages. Third stage is “Spitfire Blast” which hits almost the entire area in front of Agumon and hits hard but barely travels at all.
Up Tilt - ???:
Up Smash – Uppercut: A strong uppercut with a closed fist.
Forward Tilt – kick: A decent, single-footed kick. Hits when the foot is at 45 degrees. Pretty quick but little range.
Forward Smash – Twin Dynamite Kick: Plants his hands on the ground and swings himself round horizontally for a twin kick. Slow but powerful.
Down Tilt - ???:
Down Smash - ???:
Jab Combo – Sharp Nail Combo: Right and left alternating punches with a slight inward curl and an open hand.
Jab Combo Finisher – Cross Fire: Leans in to bite the opponent.
Dash Motion: It's a “naruto run”...
Dash Attack – also Cross Fire: Practically lunges forwards into a stronger bite attack. Falls flat on his belly if he misses.
Up Air - ???:
Forward Air – Flying Haymaker: A strong right punch that carries Agumon forward. Uses a closed first and has a slight inward curl to it.
Back Air – Twin Kick: Agumon thrusts both his feet backwards. Think his rumble arena 2 Forward Air but backwards and a touch slower.
Down Air – Stomp: A simple “stop and drop” stomp move like many other characters have.
Neutral Air - ???
Little Gimmicks: Agumon's basic kick (F-Tilt) and any punches using an open hand have a tiny tipper with massive knockback if only the claws connect.
Any punches using a closed hand will flash with semi-transparent pixels and increase his meter if they connect, assuming that we're using a digivolve meter. This is because many of them are Daimon's moves, in addition to his own.
So I came up with a pet care mechanic for Agumon.
• Feed vitamins to maintain his Strength.
• Feed food to maintain his Energy.
• If you care for him enough you'll be able to bandage him to recover a bit of damage.
• Caring for him includes proper food and vitamins as well as using the bathroom icon.
• He can drop deuces and it can be picked up as a weapon/item by using the bathroom.
Would food, vitamins and bathroom breaks take up his specials then or what? That sounds increadibly intrusive, especially for mechanics that have little to do with what the character is actually known for nowadays.
Semi-random poop-item spawns would be a funny knod to his origins, though.