The_Bookworm
Smash Master
- Joined
- Jan 10, 2018
- Messages
- 3,201
This thread is literally what the title says. It will function similarly to my best/worst custom move threads, so stay tuned and don't be afraid to share your opinion (ties are welcome).
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I thought of that, but Brawl Puff is technically a better character despite the Rest power buff in SSB4. Jigglypuff is also higher ranked in Brawl. However, the better character balance in SSB4 is what allowed SSB4 Puff to obtain slightly better results and representation, so it is somewhat debatable.Honestly, between Brawl and Smash 4 for Jigglypuff, that one's really debatable. Couldn't you just leave them both tied?
Suggestions:Melee Veterans:
Peach
1:
2:
3:
Bowser:
1:
2:
3:
Dr. Mario:
1:
2:
Zelda:
1/2:
3:
Sheik:
1/2:
3:
Ganondorf:
1:
2:
3:
Young Link / Toon Link:
1:
2:
3:
Falco:
1:
2:
3:
Mewtwo:
1:
2:
Ice Climbers:
1:
2:
Marth:
1/2:
3:
Roy:
1:
2:
Mr. Game & Watch:
1:
2:
3:
Pichu doesn't count, as it appeared in this game only. Followup coming soon.
I may put the Melee Marth over Brawl Marth, but he received a mix of buffs and nerfs in the transition. A reason why Melee Marth is proportionally higher is becuase there are more prominent/broken characters in Brawl that surpass Marth. Even then, the gap between the two are small.Suggestions:
1. Melee Marth should definitely be on top (3rd out of 26 is a smaller percentage than 5th out of 37 (38 if Sheilda is counted)), and players even argue him for second best.
2. May be debatable, but I suppose it wouldn't be out of reach to say that the Melee G&W and Sm4sh G&W could possibly be tied (some players may put him as high as 16th).
3. If anything, considering current placings, Sm4sh Zelda should be tied with Brawl Zelda, both being second to last on the respective tier lists. Actually, considering popular opinion with Melee Zelda (very much around bottom 5, possibly bottom 3), they could all be tied.
For both Sheik and Diddy, their SSB4 incarnations are only ranked proportionally higher due to the top tiers being less powerful than Melee/Brawl's. Diddy received a mix of buffs (such as recovery improvements) and nerfs (such as the Banana Peel nerf) in the transition. Sheik is played differently in both incarnations, with SSB4 Sheik being stronger in relative to the cast in SSB4 than in SSBM, while SSBM Sheik has more wild strengths and matchup spread (which includes a near unloseable matchup against Bowser).The way I'll do this is based on percentages. I will be rounding to whole numbers. Also, if a character is at the same or similar rank, and if that character is doing better even with more characters to his or her predecessors, then that makes him or her much better.
4th out of 38 in SSBB. This puts Diddy Kong at 89%. He's 3rd out of 55 in Sm4sh, putting him ≈95% Sm4sh > SSBB
10th out of 26 in SSBM. This places Samus at ≈62%. She's currently 37th out of 55 in Sm4sh, or ≈33%. Sm4sh < SSBM
4th out of 26 in SSBM. Sheik is ≈85% in SSBM. In Sm4sh, she's 4th out of 55. Obviously, if a character can maintain or go higher with a larger pool, that makes Sheik's incarnation in Sm4sh way better. For those curious, Sheik's Sm4sh incarnation is ≈93%. Sm4sh > SSBM
How are top tiers less powerful in Sm4sh than in SSBM? (Let's pretend SSBB never happened.)For both Sheik and Diddy, their SSB4 incarnations are only ranked proportionally higher due to the top tiers being less powerful than Melee/Brawl's.
SSB4's top tiers are less dominant than Melee's, and they don't completely shut down the rest of the cast like Melee/Brawl's top tiers do. While SSB4's top tiers does have a few broken options (like Fox's fair footstool and Bayo's Witch Time for example), it is not as powerful as Melee's top tier's options like chaingrabbing, shine-ing, and powerful stage control (such as Marth's disjoints, spacies' lasers, and needles that have hurtboxes).How are top tiers less powerful in Sm4sh than in SSBM? (Let's pretend SSBB never happened.)
Are they less dominant, or are Sm4sh characters more viable because Nintendo was involved in patching up things? The rage mechanic may also play a part in why characters tend to perform better. Also, it appears you end up focusing on advanced techniques.SSB4's top tiers are less dominant than Melee's, and they don't completely shut down the rest of the cast like Melee/Brawl's top tiers do. While SSB4's top tiers does have a few broken options (like Fox's fair footstool and Bayo's Witch Time for example), it is not as powerful as Melee's top tier's options like chaingrabbing, shine-ing, and powerful stage control (such as Marth's disjoints, spacies' lasers, and needles that have hurtboxes).
Less lopsided mus vs weaker characters(destroys most mid tiers and worse ultra hard).How are top tiers less powerful in Sm4sh than in SSBM? (Let's pretend SSBB never happened.)
Advanced tech is what makes a lot of character's strengths in Melee powerful, which is a leading contribution to the large skill gap in Melee. Rage in SSB4 aids characters, but they are not always there when you need it, (and it can backfire on you by messing up certain combos); the metagame doesn't revolve around utilizing rage the best like the advance tech in Melee does. It does help characters (like DK and Bowser), but not as much.Are they less dominant, or are Sm4sh characters more viable because Nintendo was involved in patching up things? The rage mechanic may also play a part in why characters tend to perform better. Also, it appears you end up focusing on advanced techniques.