Crystanium
Smash Hero
Anyone who has ever fought a Belmont knows full well what options he uses when his opponent is off-stage. Not all characters seem to suffer, but in my experience, once I'm forced off-stage, I expect the Belmont's static meta-game to kick in. Holy Cross, then Holy Water, then Axe. Or maybe not Axe, but just wait. If the opponent rolls, f-smash. If the opponent gets up, f-smash. If the opponent jumps, Axe. If the opponent stays at the ledge, diagonally downward f-smash.
I used to think the Belmonts needed a better recovery. Throw them off-stage and there you go. But it doesn't work like that, and even if the trade-off was a strong stage coverage with a poor recovery, it doesn't help. I would have expected Sakurai & Co. to have realized this by now, considering Cloud in SSB4. I'm not saying the Belmonts are better than Cloud, but notice the common trade-off, such as Little Mac's hard-hitting attacks with awful recovery.
Since complaining may or may not remedy this excellent stage control for the Belmonts, I must ask how one can escape this situation the majority of time without being character-dependent. In other words, how can all characters get around this? If I had the solution, I wouldn't be asking for advice.
I used to think the Belmonts needed a better recovery. Throw them off-stage and there you go. But it doesn't work like that, and even if the trade-off was a strong stage coverage with a poor recovery, it doesn't help. I would have expected Sakurai & Co. to have realized this by now, considering Cloud in SSB4. I'm not saying the Belmonts are better than Cloud, but notice the common trade-off, such as Little Mac's hard-hitting attacks with awful recovery.
Since complaining may or may not remedy this excellent stage control for the Belmonts, I must ask how one can escape this situation the majority of time without being character-dependent. In other words, how can all characters get around this? If I had the solution, I wouldn't be asking for advice.