Forward Tilt: Wumpa Whirlwind
Crash begins his Tilt by rotating with his arm extended, swinging it forcefully to hit foes while turning. The strength of the punch is slightly below average in terms of knockback but reliable.
Then, using that same momentum from the rotation, Crash follows up with an immediate kick that has slightly more power than his initial punch. Pressing the Forward Tilt input results in the 2 strikes you see above in one swift motion. It is both quick and decently strong, boasting enough force to push foes away with a level of speed that can catch enemies by surprise. However, if you're not satisfied the attack doesn't end here...
In fact, if you press the Attack Button before the animation ends, Crash will transition into a handstand pose, perform a split while his legs stay airborne and.....
Spins his lower body in a cyclone, creating a Wumpa Whirlwind! It seems that
somehow, Crash is able to defy physics/reality and spin select bodyparts like a tornado at will! How is this possible?! It seems Taz isn't the only one able to boast powers like these, and Crash puts it to good use in Smash Bros.! With this move, Crash is able to whirl his legs indefinitely as long as you hold A--making this a sort of
Pseudo-Infinite Jab--but of course there's a drawback: this move has no finisher. His punch and kick actually make for a good way to end the move, but since those hits are how the attack sequence
starts, they can't be used to end it. Once you're done whirling, he simply stops.
Although it follows the game plan of an Infinite Jab, it is at the end of the day a tilt and so doesn't get that final perk. This shouldn't weigh Crash down too much, as this move is optional and best used if you wanna secure some extra damage OR, if a foe is pressed between a barrier and a potential whirlwind. This move, along with his
Up Tilt and Neutral Special are the only Tornado attacks Crash has in my moveset; while the UTilt is inspired by Crash 2 (from the PSX), this is actually inspired by Crash's Skylanders moveset. The main difference is that he transitions into a partial tornado after a punch and kick here while a full one in the source material.