So guys (and sugar),
I just browsed through the whole thread, checking for the disadvantages you mentioned that Wolf has and gave each of them a little thought. And I noticed something interesting - you've disproven almost all of them. I'll give my two cents on the ones that have been stated (maybe even clearing up a couple more things for you) and hope you give me some feedback in return.
- His approach is lacking. No. His bair *****, but this has already been mentioned. You can not only Wolf Wall horizontally like Kashakunaki first stated, but you can ****ing WoP with him (obviously not as good as Jiggs could in her prime, but still). His fair auto-cancels which has also been stated, but can be shield grabbed, which is true for most aerials. His nair is good as an approach but lacks range, yet it can't be grabbed and combos.
His grab is slow/ has poor range Again, not true. It's already been said that his grab does not come out slow. His running grab might. But learning to shield-cancel grab totally negates that AND increases its range, making it actually good.
- His running speed blows As someone else in the thread has mentioned before (see what I meant earlier?) His speed in the air makes up for this. Mix in his incredible range (do the reverse bair right and you will smile) and all the tricks he can do (see the new scar technique for instance) and he has great maneuverability.
-The dair is slow The dair is rather situational. He has other kill moves (a lot of them). I don't use it very much anymore.
- Shine is odd. It was odd to me too, since I mained Fox back in the day. But its just different I guess. You can't really spike with it, nor can you waveshine. But you can still combo with it a little, and you can use it the way it was actually meant to be used - for reflecting projectiles at twice the speed, which boosts his game vs. characters who have better projectiles than the blaster. Which brings me to:
- The blaster has short range You can control the opponent so bad with this baby its not even funny (unless he's Pit or TL, in which case you shine). If it had any bigger range it would be broken.
- Throws don't combo This isn't from this thread, but from Drack's Wolf Guide. He can down-throw -> fsmash, but that becomes predictable after a while. So yeah they don't really combo, but few of them do these days. Throw combos with Wolf might make him too good anyway.
- Colours are ugly Black costume is top-tier. End of story.
- Online lag ruins him Ugh I hate it when my cousin ***** me online with Lucas and I can't do anything, but it isn't Wolf's fault so yeah. So on to the the most important point:
- His recovery is bad. I've heard lots of people say this for different reasons: The range isn't long enough. He gets ***** by FD. The sweetspot is too small. He gets edgehogged easily. The edge-glitch screws him over.
But the fact of the matter is, you can work around all of these since Wolf's recovery is one of if not the most versatile in the entire game. All it takes is a little skill. You have up-b which you can direct freely to sweetspot the edge. Then there is side-b, one of his best moves. You can cancel it to give it three different lengths, each with different properties. Do a short side-b to either the edge or to slide onto the stage. Do a medium one to actually INCREASE the range when recovering, since you will no longer lose all momentum afterwards and instead continue to glide either to the edge or onto the stage, whatever the situation.
A recently discovered tech allows you to go through most stages while hanging from the ledge. you drop from the ledge, then side-b into the stage. Unless the stage's name is FD or Castle Siege, you'll end up in the middle of the stage, down- or f-smashing people to death. If you hit people while doing this, you'll sweetspot the hit and send them flying. Now just edgeguard THEM instead. You can also kill people with the sweetspot while recovering normally, either spiking them or doing a powerful blow that sends them sideways.
The technique is the same as the weird glitch that places Wolf at the edge of the stage (ON the actual stage) while recovering, in which case he lands with zero lag and can immediately follow up with a smash or whatever. It depends on timing only - drop, wait very briefly, then side-b to end up in the middle; drop, wait a little longer and side-b to end up on the edge of the stage. This also explains the glitch where Wolf is about to grab the ledge, but ends up falling straight down instead. It means you are too close to the edge. Cancel the side-b accordingly, use up-b and move it down to sweetspot or simply recover onto the stage if possible.
All these tactics circumvent the issues with his recovery. Its so versatile I have the feeling I've left something out.
What ARE Wolf's downsides?