DarkSamus12
Smash Cadet
dxrkn3ss PM me the Amy model ill see what i can do
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Actually, Sonic shouldn't be much taller than SHE is in that pic. Sonic... is kinda shrimpy, strangely enough. XD They buffed his size, like they did with Pikachu & Jigglypuff.Shouldn't Amy be the same size as Sonic, or slightly shorter?
I PM'ed you the pac and pcs, is that ok or you'd rather the sheets?Alright, I'm ready to make some alternate costumes, so... can I have her sprite sheet or the model?
Also, did you use the low-poly Sonic & Mario 2 model? If she works, I'm sure some other people will... *schemes*
Sadly No, but I'm still looking. I guess I might end up doing the Psa part myself, probably asking a lot of people questionsIn PSA.
Did you find a PSA'er yet?
I PM'ed you the model too.dxrkn3ss PM me the Amy model ill see what i can do
She has no ThrowN bone. Should I find the index of it and replace her bone of the same one?The size looks right, and as for the glitch, check her ThrowN bone. If that's not it, then it might be the bone names. Since Thrown animations are actually dependant on the character THROWING, the bones used in the basic Thrown animations may not exist for her, which is a problem that I dunno how to fix. :<
As for her weird pinky shield glitch, the Captain Falco model costumes for Captain Falcon do the EXACT same thing with the, um, right sleeve, I think. It's gotta be a bone index problem.
This model is slightly shorter than Sonic. The rest of the brawl cast just seem kinda big...Shouldn't Amy be the same size as Sonic, or slightly shorter?
mediafire is down! ill pm u it tomorrow!You forgot to give me the FitMotionETC file dxrkn3ss
Oh! I done a decent share of animations. I just don't want any of my animations to leak just yet. Only members that are helping me with the animations and PSA can see them (sadly thats only me )Woo, alternate costumes!
Well, I tried fixing her dark texture (normal Amy), but I made little/no progress, so yeah. I've got her green one, though.
By the way, you forgot to send me the FitDededeMotionEtc, too...
He seems too busy. I PM'ed him and he never got back to me...I'm pretty sure RandomTBush is/was working on how to fix the texture issues with M&SWG models, I'd suggest asking him for help in that regard.
Nah. I could see you have good judgement with the textures. nice work on the green one!Okay, so I did a basic green texture, do you have any requests before I make all the rest?
I guess what I mean is: do you want one that makes her look kind of like someone else? (like Luigi's purple texture)Nah. I could see you have good judgement with the textures. nice work on the green one!
Tikal's good, thanks.Tikal
Or Cream
Hey where have you been? I make a few animations, have you seen the post?Tikal
Or Cream
An orange one would be sweet. Not enough characters have orange costumes. (Luigi, Link, and Wario)Okay, so I did a basic green texture, do you have any requests before I make all the rest?
She cycles the ending, which is stored as a separate animation. In her lose animation, she starts crying at the end and never stops. Shame on you, random player who made her cry! Shaaaaame!When she does her win/lose poses does she repeat them like that or cycle the ending? Like does and just stay down shaking her head or does she magically pop back up and fall again? Regardless VERY nice job on these!
Klonoas Ring used to grow like 5 times bigger when he sheilded, it changed to one of his pant legs :Dif you manage to figure out the problem with the pinky, grab glitch, etc, let me know plz. having the same probs with silver
THE MANY FACES OF AMY ROSE:
"Hmm, a Sonic fan-site?"
"Hey, someone drew a picture of me!"
"Wait, what the...?"
"Oh God..."
"EWW!!"
It looks really good! I would have to say go a little lighter with the yellow though but great job!I don't know why I'm being so slow with this project... anyways: this.
Super Amy. I didn't know exactly how to make her, as there's never been an official Super Amy, so I had to look at...*shudder* fan art...
I decided to make it the way I thought wold look best, those...pictures...are easily described by the picture on upper post.
So that hasn't been fixed with your team yet? I guess its a bone Issue...Klonoas Ring used to grow like 5 times bigger when he sheilded, it changed to one of his pant legs :D
These are amazing! Wow, I'm definately learning how to hex them. I know the game is loaded with them and this would make for an extremely realistic amy!Man, I feel kinda bad for turning you down earlier, your project is in quite a crisis state. Nobody is helping you with the PSA problems?
I've changed my mind, I can help you with the animations a bit, but I can't be the only one hexing them. In fact, if this project is going to succeed at all I'm going to need a lot of help. There are literally hundreds of animations for the Figure Skating event alone, not counting all of the other sports events in the game. I can't do it all by myself, especially when I've got schoolwork to do. So...
If anybody else wishes to help with the animation hexing for Amy, PM me and I'll send you her CPK file, since sending one file is way easier than sending the hundreds of BRRES files individually. You can open the file using the CPKUnpacker in the Utf_tab Suite here. From there, just follow my guide on how to hex the CHR0 files in the MDL0 thread.
Anyway, some new animations for you guys:
Wait 1:
Win 1:
Win 2:
Lose:
Her lack of facial expressions is starting to bug me, but there's nothing that can be done about it until the MDL0 rebuilder comes along.
Aight! I'm thinking of attempting to make more animations today but...Yeah, it really looks that way in BrawlBox. Better in-game, IMO.
Tip: If you're going to take pictures of Amy, do it on Pokemon Stadium 2, that usually neutrals the colors with other model hacks.
Held characters are locked to the ThrowN bone. My suggestion is that you move the ThrowN bone to where the character should be held.Aight! I'm thinking of attempting to make more animations today but...
after seeing those. I think I wanna get as many real, usuable animations i can. Even it it means I have to try hexing them out...
EDIT: On a lighter note, I'm gonna give amy a throwN bone and see if that fixes anything. Ill post results soon...
Ummm... giving her a ThrowN bone just made her hold grabbed characters above her head.
Aight! Thats a kool discovery. Do you know of the bone that dictates where you are thrown to? or is that dependent on the person throwing u? I wanna try to put sense into somehow fixing this being grabbed glitch.Held characters are locked to the ThrowN bone. My suggestion is that you move the ThrowN bone to where the character should be held.
The ThrowN bone should be the solution to that as well. The ThrowN bone locks the opponent into that part of the throw as well (I believe it locks both ThrowN bones together). Where a character goes when they're thrown depends on the THROWER's animations. The ThrownF, B, etc animations are actually for anyone that's being thrown by the character.Aight! Thats a kool discovery. Do you know of the bone that dictates where you are thrown to? or is that dependent on the person throwing u? I wanna try to put sense into somehow fixing this being grabbed glitch.