TommoPuppy
Smash Lord
But going off her Advance and 2K6 designs it is pretty big.For my first impressions, I'd say her hammer is too big.![]()
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But going off her Advance and 2K6 designs it is pretty big.For my first impressions, I'd say her hammer is too big.![]()
For real? Do you have time to help with this project? Let me know, I'll PM you everything u need...I can animate!
I'm a game developer!
Okey dokey! Animators are the reason why this project is slowing down. I've seen the fire sonic moveset and the taunt was kinda kool, with the fire flower and all. I'll gladly accept more animators. Just let me know when you will have time for it and stuff, I'll PM you the filesSome ideas.
Make that she cannot run, but make she have a speedly walk, like in Sonic games.
For her B-side do what you've said, but inlcude a pink tornado that does low damage and barely moves enemies.
For neutral B, i would recomend she to use a proyectile alike thing... hmm... like... I know! That bird she have on Sonic X. Maybe replacing an article with Ivy's SideB, so the bird makes exactly what Ivy's SideB does.
UpB is going to be like Snake's, don't it? If so, it's good.
DownB I would prefer something like... an strong hammer swing. Something like "Hammer Kirby" does in Amazing Mirror, the fire hammer slash. I would recomend 12% and killing about 95%. Aerial DownB could be same, but spiking instead of hitting, just like she does in Sonic Battle.
Well, I have lot of ideas, I could show you some of them if you could send me the mdl0 you use. You can see my Animation and PSA skills searching for "Fire Sonic 1.0 SuperZeroSonic" on youtube. Thanks for listening to me, and have a nice day![]()
Minor fixes, I could just scale the hammer (I think) in PSA! That will be fixed before hitboxes are made.For my first impressions, I'd say her hammer is too big.![]()
All good ideas. Now I think I'm pretty set on the ideas, just gotta make animations now.If I may add my suggestions in here?
http://www.youtube.com/watch?v=CQKMyFrIqRE <watch this video at 2:52 - 2:55
(Spinning hearts) except lots of them.. all over the screen and they do as much damage as you see appropriate
and you may want to look into stuff from here:
http://www.youtube.com/watch?v=x3CgRmjLH5o
also I spoke to Mastaklo and he says he's very busy at the moment so he can't... however he may do it later on... sorry about that
I'd say more than that![]()
You can say it. All ideas are welcome, and the texture dissappears when the center of the screen is not in view. and its darkened...I was going to say something, but I'll shut up because it would need an entirely new animation and some more PSA work. Maybe later when the important stuff is done.
I'm confused; what's wrong with the texture? Looks fine to me.
I don't get this whole thing about Amy being slow... In all the games I've played that had Amy as playable (which I'll admit is limited to Sonic Advance, Sonic Advance 3, and Sonic Heroes), she was classified as a speed character.Make that she cannot run, but make she have a speedly walk, like in Sonic games.
For her B-side do what you've said, but include a pink tornado that does low damage and barely moves enemies.
For neutral B, i would recomend she to use a projectile alike thing... hmm... like... I know! That bird she have on Sonic X. Maybe replacing an article with Ivy's SideB, so the bird makes exactly what Ivy's SideB does.
UpB is going to be like Snake's, don't it? If so, it's good.
DownB I would prefer something like... an strong hammer swing. Something like "Hammer Kirby" does in Amazing Mirror, the fire hammer slash. I would recomend 12% and killing about 95%. Aerial DownB could be same, but spiking instead of hitting, just like she does in Sonic Battle.
Oh. And the texture LOOKS fine, not too dark overall IMO. Yeah, it needs a TINY bit of tweaking, but can't you do that directly to the texture (basic texture hacking)?You can say it. All ideas are welcome, and the texture dissappears when the center of the screen is not in view. and its darkened
I didn't mean that she should be slow, I just said that she don't run, Making her dash a kind of hop, like in sonic advance games.I don't get this whole thing about Amy being slow... In all the games I've played that had Amy as playable (which I'll admit is limited to Sonic Advance, Sonic Advance 3, and Sonic Heroes), she was classified as a speed character.
Also, with the down-B idea, for something to be so lethal, shouldn't it do more damage?
Oh. And the texture LOOKS fine, not too dark overall IMO. Yeah, it needs a TINY bit of tweaking, but can't you do that directly to the texture (basic texture hacking)?
Pretty cool. I was getting Hiatus comfused with yours but I can see the custom animations in the moveset, as well as the PSA stuff.I can start at the time you give me thing to animate. BTW, I founded my way to extract Amy's model. I started to animate some things, Like shield, jumping, dodging, crouching, etc...
I would like you to see the animations I've done, just for telling me If they're better that the one's you've already putted.
Btw, I think maybe Amy would be better over Wario, cause you can replace Bikes model with a hamer, making the hammer to be an item that could be pushed in or out with down special, making amy alternate throught diferent movesets, of course I would animate the alternate moveset, since amy's eyes are part of an unvariable texture, she won't close them at new animations. Also, Wario can be easly PSA'd than DDD and have less animations, less weight, and have a pre-maded Back aerial jump done, where DDD have multiple air jumps that could be kinda crazy. Also, I could help to PSA her as well as animating, so any help you need, just tell me
Edit: My Fire Sonic haven't any Fire Flower, you may have confused.
My Fire Sonic: http://www.youtube.com/watch?v=Lsq8A23QNr0
Excellent. That sounds great for a down B and alternate forms is always a plus. Sounds like some serious work there though. Lets just get all her first set of moves done before we think about a second.I didn't mean that she should be slow, I just said that she don't run, Making her dash a kind of hop, like in sonic advance games.
I kinda animated some, and I used run for Speed walk, making her look like she's running when she walks.
Also for the idea from B-down, I better said that she should get a second moveset. In some atacks, of course, 'cause PSA is limited. I thinked of making her a speedly character when hammer is not out, and a Powerfull but slow character when it is, and the hammer should get out with B-down, as well as vanish. Btw, B-side should also get hammer out, but not in. See ya![]()
I also did this with Amy's FitMotionEtc.pac and after doing so, I could grab Amy without her spassing out (with the grabbed glitch fixed model of course).SqLeon, do you still experience random freezes?
Because if so, check in the FitMotionEtc for animations with Unknown1 which has a number other than 0.
If an animation has a Unknown1 which has a number (value) other than none, change that value to 0.
This is needed because it will freeze on occasion if it isn't 0 (same goes for Unknown2).
Aight kool, I'm looking forward to seeing ur work!I have a theory. Maybe changing a Waddle thing with the Bikes parameters with help of BB, Could get that Dedede had an Bike model, as well as a hammer to replace it and making my idea work on Dedede.
Also, I'm making some PSA stuff as well as Animation, once I'm somewhat finished with the animations and the PSA for them, I would Give It to you, for you to say me how they are and if you like them. Nothing more for now. See ya!
I'll try fixing this now, but can u send me your fixed one still! Thanks in advance (if u can, that is) lol...dxrkn3ss, you still have that grab glitch?
Because I now know why I couldn't fix it for you.
You see, I posted this in SqLeon's Ichigo thread:
I also did this with Amy's FitMotionEtc.pac and after doing so, I could grab Amy without her spassing out (with the grabbed glitch fixed model of course).
Send you a PM.I'll try fixing this now, but can u send me your fixed one still! Thanks in advance (if u can, that is) lol...
EDIT: I still have the glitch. You never sent me the grab glitch fixed model and I took a gander in the fitmotionpac and they are all 0 for unknown1 already.
Can you just sent me the fix that you have done, please?
Do you have AIM?Hey, this is a message for all animators, I think it could be better to go to a kind of chat just for us, so we could speak about Amy's animations, instead of doing 2000 times the same animation.
^Ditto! And I seen the re-vamped texture. Looks brawlified. Nice job!I re-vamped the texture, and am starting to work on animations.
Haven't, but i have some chats that we could talk with. Internet explorer or similars is just what you need for it. Want me to PM you all the chat?Do you have AIM?
do so......Haven't, but i have some chats that we could talk with. Internet explorer or similars is just what you need for it. Want me to PM you all the chat?
It's the Winter Olympics outfit as that's the only model that can be used. We can't import models from games that don't use the same format as Brawl, and similarly we can't edit those models very much either. The best that can be done is vertex hacking it to look more like her usual dress, but on that note it's best to wait until the high-poly model can be used (it can't since it's split into two models which makes things complicated, which is why they're using the low-poly one instead).I love this idea. However, she needs to be a little bit taller (she's only 10 cm shorter than Sonic), and may I ask why you're using her Olympic Winter Games outfit? Other than that, I have a few ideas about her attacks. Such as her air Up-B should be that flying thing she does from Sonic Heroes, her Side-B could be summoning a small tornado (?), and her Down-B could be the giant hammer from Sonic Advance 3
I got ideas for sonicfying brawlSorry to burst your bubble but BETA's will not be realized yet. However, work is being done on this project at a decent pace. I'm sorry for no pictures and stuff but the way I see this... If I take the time to post pictures and information, then that is wasted time that I could have been animating...lol.
Seriously though, The goal of DarkShadeDX, Super-sonic, and I is to sonicfy brawl and we will suceed. For all you anti-sonic fans, well......
Back to working on Amy for me, ciao...
I guess i kno where your coming from but you have to admit it would be a sick ideaI thought the appeal behind Sonic Heroes was the fact you were using three characters all at the same time? Doesn't make much sense for a tag team sort of thing going on.
Well if you wanna work on knux, you can use the model i made in brawlvault, he goes over pikachu@Dxrkn3ss: lol WE WILL SUCCEED.. and your right, to all you anti-sonic fans: Go away!
lol (didnt want to be too offensive :D)
@GeminiCrossFade: well after I finish Silver I will probably do knuckles..
and I could do the others also if someone .... *sends me* thier models..
By the way to anyone wondering.. just cos I'm working on Silver AND DK-Sonic doesnt mean I'm not working on Amy aswell >>
don't worry Dxrk I'll still get things done at a usual pace
It's a problem with the Winter Olympics texture.the texture needs to be a bit lighter