LiteralGrill
Smokin' Hot~
Well with the announcement of the Miis yesterday and us getting more information on character customization I thought it would be worth bringing this up and what it means for the 3DS.
While everyone attempting to customize characters on the Wii U will be very difficult, it won't be on the 3DS. Since we would be bringing our own consoles we can have our Miis customized and ready to go, and have the possibility of saving our customized characters for easy quick use.
So while the Wii U competitive scene is already talking about banning customized movesets, we don't have to. This could be a HUGE boon to us in giving us something unique from the Wii U, an entirely different meta.
So, how do we want to handle customized movesets? Will it be the same as a blind pick, where you have to discover what the player decided to use while in battle? Do we tell players outright what the moves will be? Will counterpicking customization be a thing?
In other words, how will we implement customization for 3DS Smash Tournaments?
While everyone attempting to customize characters on the Wii U will be very difficult, it won't be on the 3DS. Since we would be bringing our own consoles we can have our Miis customized and ready to go, and have the possibility of saving our customized characters for easy quick use.
So while the Wii U competitive scene is already talking about banning customized movesets, we don't have to. This could be a HUGE boon to us in giving us something unique from the Wii U, an entirely different meta.
So, how do we want to handle customized movesets? Will it be the same as a blind pick, where you have to discover what the player decided to use while in battle? Do we tell players outright what the moves will be? Will counterpicking customization be a thing?
In other words, how will we implement customization for 3DS Smash Tournaments?