@
Achilles1515
,
I heard someone could make 20XX iso using
v1.00.
Do you think there is possibility to do that?
It's possible. It would just be so much work because I'm so far in at this point. I would have to go back through every single code, find the corresponding injection points in 1.00, and then convert all the memory offsets that those referenced inside those codes, to point to the 1.00 locations (of which the vast majority have not been documented for 1.00). Honestly, it will likely never be ported to 1.00. Sorry that is not the answer you are looking for.
is it possible to make a random in the character select screen?
I could jerry-rig something up to make something like this but it wouldn't be pretty like in PM and 95% of people probably wouldn't use it so thats not something I'll be working on. It is good that you brought it up because in the ideal game, it would be in there. Just super low priority.
@
Achilles1515
any chance we could have a modified falco SHL ai (changes timing and overall slower)
also SDIing jab resets would be a cool plus
Eventually I'd like to.
A general note on the project:
A lot of people have been asking about suggestions/implementations they would like to see that involve forcing P2 actions. And I agree with you guys - there is SO MUCH potential involved in that subject. Since the release of 2.0, I haven't added in anymore P2 action stuff (except for little fixes with computer teching and DI), but I've certainly been thinking about it. The unfortunate part about the code I have written is that it is split up into many different chunks within the DOL due to it's length and just how the original organization worked out with all the other codes. Because of this, it is hard [tedious] to make changes and additions to it. So my new goal with the P2 action codes is to reorganize it all and rewrite most of it to be more efficient before making anymore additions.
But before that happens, I will be focusing on "feature" additions. Things like what I have been adding recently (Dual 1v1, Endless Friendlies, memory card saving, etc.). I feel like I need to square most of this stuff away and polish it up before advancing further, otherwise they'll always be on my mind and it will constantly be distracting me. And there are a few really important things of this nature that need to be added, one of which being the addition of PAL characters. I'm on another business trip this week and I spent a few hours on the plane today thinking about and testing a few different ways of adding those characters in. It didn't feel very productive, but I learned a few things. And there's still more testing to do of course... A few other things I plan to add before working on P2 action stuff is the DashDance Bomb Rain Minigame (+) and more advanced edgetech practicing.
I'm staying real busy with work, girlfriend, and moving to a new place and stuff so I can't give any hard deadlines for anything. I'll just keep chipping away whenever I can.
EDIT: Oh, and I fixed the Stock Dependent Revival Platform code last night. Holla.