Stormghetti
Smash Journeyman
It's a shame the Archives menu is disabled... Hope you can get it working someday if you do so.It will be playable. You just won't be able to use those features.
Yes, they randomly tech and DI and you can modify the "random" teching chances for each option.
Please download the 4.0 beta. But the answer is no. Changing to PAL is changing the character data file, not a costume file. Hence, why you can be PAL characters and also use costumes at the same time.
Archives menu is disabled on purpose because the movie files are deleted from the ISO. Choosing a video would then make your game freeze.
Idk about the CPU behavior, but I don't really care about it. If you were doing attacks with Master/Crazyhand, then you might have toggled one of the old 20XX CPU behaviors that would just make the P2 CPU stand still in this build. I agree, I should add some compatibility to using Master/Crazyhand that doesn't coincide with the codes, but it's super low on the priority list. I would first want to make them controllable by any character that selected them instead of only P3.
I added some checks to the teching and DI codes to disable it for Sandbag now. Thanks for letting me know.
No plans to add the How To Play song back in at the moment, but you can always put it back in yourself.
Turbo Mode - maybe that Impossible Cancel game mode that Punkline is working on once it is finished.
I experimented with destroying the Pokeball instead of having it open, and it works, but it is kind of ugly. Is the blue and white graphic what you find to be annoying?
You inspired me to get the CSP color changes working for Single Player modes. I had been using a blip of code from Sham Rock that only worked for VS modes. It ended up taking a fair bit of time to figure out the different changes necessary to get the color changing to work in Single Player but I think I have it totally working now. This has been on my bucket list of things to do, so it feels good to cross it off. Just gotta test it a little more to make sure.
Thanks for the feedback. Also, are you loading from USB or SD?
I didn't really toggle any CPU behavior option that would interfere with Master/Crazy Hand mode. If you added that option to play as Master/Crazy Hand with any controller port, that would be amazing and very useful.
Thank you so much for that and no problem.
I guess I can do that for now.
Didn't really know someone was STILL working on it! Thought they already had it finished. I really hope you add it there! Turbo Mode is a really cool P.M mode and it would be insanely hype inside of Melee.
Yeah, that's the thing that annoys me... So flashy... WAIT! Recently, I saw you had Ditto as a selectable Pokémon in the Debug Menu. I chose Ditto as the Pokémon to appear but disaled Pokémon spawning at the same time to play your Dodgeball gamemode. When I threw it on the floor... Only a puff would appear instead of the light! You could somehow work from that and just make the Pokéball appear and nothing more happens.
Really? I'm glad I inspired you in that. I mean... It's a great pleasure to help one of my favorite moderators/users inside the Smash community since you're one of the few people that got me into competitive Melee. Hope you add that code soon!
No problem! I really enjoy reporting bugs, minor problems and making requests, but I'm still surprised no one yet has reported you these kind of bugs? I mean, they're kinda noticeable and... Major, or at least for me since they affect gameplay.
Also... Yeah, I load the USB Loader app with an USB and I load GameCube games with a SD card inside the USB Loader app.
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