Some things I have been noticing in 4.05:
Sheik does a weird recovery pattern where she poofs deep into the stage and aims back offstage, killing herself. This makes it much harder to practice Marth tippers on sheik because the time she actually lands onstage are even less frequent.
Sometimes in frame advance, it randomly makes characters airborne. For example, I was testing Fox up throw chaingrab stuff as Marth. So I up throw, hold the DI I want for Fox, and advance to the last frame of end lag of Marth's up throw, the very next frame, I am airborne. Another example, I was testing Marth dair vs Sheik's up b on stage as a combo option. About 50 percent of the time, Sheik was spiked into the ground directly into her missed tech state, rather than being popped up like she should when you get hit by a spike while you are grounded. I was in versus mode and had a controller in for Sheik and I wasn't touching the controller, so she did not asdi down into the ground.
This one matters a lot less than the other 2 and is probably something that is already being addressed, but the Falco AI isn't vey enjoyable to play against because it just keeps hitting you with shines that lead to nothing. If I am playing as Peach, it just takes forever to land. Then I miss space or time something and get hit by another one.
For computers double jumping out of combos, would it be possible to have some control over this in the debug menu? Changing the percentage chance of them double jumping out would be great, as would being able to adjust how far away from frame perfect that they jump out. It is great currently to practice punishing double jump reads (like Marth dthrow sheik into fsmash to steal their jump), but it makes it hard to punish what they would do if they don't double jump out (in the dthrow example, wavedashing to the ledge so you can go for a gimp).
In a similar vein to the last one, being able to adjust how far away from frame perfect spacies shine out of your combo would also be great.
I was mostly concerned about the first 2, just thought I would add the others in case they were possible. Thanks again for all the work you put into this
Achilles1515
it is amazing and I use it often.