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tga texture file help

Awesome Turtwig

Smash Journeyman
Joined
Apr 3, 2009
Messages
245
I'm no noob (well maybe I am) But I know how to make textures. But I've run into a little bit of trouble. You know those tga fils that have either +1 or +2 in the name, well how do I get them to "work" in ASH? What I mean is I will get in error while running ASH that will say my tga file has too many colors. How can I fix this. btw I have photoshop and Gimp so you can explain either one. Thank you :D

I replaced a +1 file with a "normal" file to see if it would work... it didn't! What is going on! How do I fix this?
 

Ochobobo

Smash Lord
Joined
Feb 4, 2009
Messages
1,033
Location
Internet, Florida
3DS FC
1075-1052-5472
Change the image mode to index in Photoshop and change the amount of colors to whatever ASH says. (usually 128 I think)
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I'm no noob (well maybe I am) But I know how to make textures. But I've run into a little bit of trouble. You know those tga fils that have either +1 or +2 in the name, well how do I get them to "work" in ASH? What I mean is I will get in error while running ASH that will say my tga file has too many colors. How can I fix this. btw I have photoshop and Gimp so you can explain either one. Thank you :D

I replaced a +1 file with a "normal" file to see if it would work... it didn't! What is going on! How do I fix this?
Any texture file that has a +1 or a +2 in its file name needs an indexed palette. Most indexed textures don't work properly with The GIMP, so you need to index them from Photoshop.

The +1 textures can't have transparency, but you do have the option of enabling transparency for most +2 textures; transparency is represented by the color Magenta (#ff00ff) for the +2 textures. Also, a decent number of indexed textures use the standard 256 colors, but others may use a smaller number of colors.

To index a texture in Photoshop, go to Image, then Mode, and then choose Indexed Color....



Looking at the above image, set the palette to Local (Perceptual), and then set the maximum number of colors for the texture. Make sure to enable transparency if you're working with +2 textures that have transparent parts.
 
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