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"Textbook" Roy combos?

Bozo302

Smash Rookie
Joined
Jul 5, 2014
Messages
17
Location
Texas
I was wondering if there really was a "textbook" Roy combo. i.e. a roy combo that most roy players generally do; because I'm having trouble making my combos last long and I would really like to step up my roy game as I played him since melee!!
 

ShadowGanon

Smash Lord
Joined
Nov 29, 2013
Messages
1,120
Location
Washington
I was wondering if there really was a "textbook" Roy combo. i.e. a roy combo that most roy players generally do; because I'm having trouble making my combos last long and I would really like to step up my roy game as I played him since melee!!
D-tilt -> U-air -> U-air -> U-air -> U-air -> U-air -> F-air -> F-air or reverse B-air if close enough to the edge of the stage
 
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Vicas

Smash Rookie
Joined
May 2, 2014
Messages
8
D-tilt->literally any aerial, depending on what you're trying to go for

D-tilr->meteor D-air->D-tilt for maximum disrespect
 

ShadowGanon

Smash Lord
Joined
Nov 29, 2013
Messages
1,120
Location
Washington
Is there a certain way to chain UAir's together? I seem to drop mine at the first or second one.
Other than making sure that you're fast falling and L-canceling after every U-air, not really.
 
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ShadowGanon

Smash Lord
Joined
Nov 29, 2013
Messages
1,120
Location
Washington
I do indeed. But it seems like my opponent just falls and won't be juggled. I don't get it.
If that is the case, mix in D-tilts and U-tilts (mostly D-tilts) until higher percents when you can just use U-air to juggle. And if you think that they might be able to escape your U-air's hitstun before you can hit them with D-tilt, F-air chain them across the stage (if possible).
 
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Remo

Smash Apprentice
Joined
Jul 13, 2011
Messages
192
Location
Decatur, Illinois
NNID
Dekonic
If that is the case, mix in D-tilts and U-tilts (mostly D-tilts) until higher percents when you can just use U-air. And if you think that they might be able to escape your U-air's hitstun before you can hit them with D-tilt, F-air chain them across the stage (if possible).
Thank you so much for the advice!
 

GOLDENMOP

Smash Cadet
Joined
Jan 21, 2014
Messages
54
I Like
SH (Short Hop) Fair -> DTilt -> FH (Full Hop) Double Fair -> FSmash, Its a decently short combo and isn't too hard to learn
EDIT: This only works if your opponent doesn't DI correctly, sorry about the confusion
 
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GOLDENMOP

Smash Cadet
Joined
Jan 21, 2014
Messages
54
this combo is completely dependent on your opponent DI'ing incorrectly
Yeah sorry I had done it before and thought it worked but then I tried it after and realized that was how it isn't really reliable unless they have no DI
 

RunawayPanda

Smash Apprentice
Joined
Jul 16, 2014
Messages
102
Location
California
NNID
NiftySSB
D-tilt -> up air -> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air-> up air -> bair
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
Actually, it can prove effective to use
d-tilt-> x*up-air -> bair/nB
with x<16 because why would you continue a combo when you have a guaranteed KO, just increases the messup probability.
 
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