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Tech Attacks?

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
As everyone here should know, teching in this game always leads to a tech-chase, which leads to a tech-chase combo, which sometimes leads to a stock. What if, while teching, you could press an attack button and immediately attack the chaser. No lag or anything. The attack would differ with each surface that you tech on. With ground techs, the characters could do different versions of their normal attacks/specials,corresponding to the button pressed(If B is pressed, Mario will do Mario tornado, minus the lag. If A is pressed, he'll do a weaker Fsmash in the direction of his nearest opponent). If the player performs a wall/ceiling tech, they will launch themselves back at the enemy for a high-priority/med-power attack. Ledge techs would be similiar, albeit much more powerful since ledge-techs are tricky.

What does everyone feel about that? Improving the defensive aspects of this game would be nice.
 

Bobtuse

Smash Rookie
Joined
Sep 27, 2005
Messages
12
Plausible, but the developers would have to be careful to make sure that the tech-chaser is still in the more favorable situation. He's the one who worked to attain it, after all.
 

Mr.GAW

Smash Champion
Joined
Sep 18, 2005
Messages
2,283
Location
CO
It sounds good to me. I don't see how anybody could exploit it or anything, so why the hell not?
 

HideousBeing

Smash Ace
Joined
Apr 21, 2007
Messages
733
Location
Escondido, CA
This is a logical idea. I would see it more likely that they would only put a single attack as a tech attack, similar to how you can only attack one way if you attack while fallen.

You know, there are so many of these "What if" threads, that one of these new ideas is bound to be in Brawl. Someone started a thread about how it would be cool if characters would each have two alternate attacks to come onto the stage with- a B attack and the normal attack. The idea was each character would be able to implement one of their B attacks to come onto the stage. For example, Mario would pull himself up, shooting a fireball ahead of him. I could see that idea, and this one both put into Brawl.
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
Eh, there are enough defensive measures already... add too many and watching top pro matches will seem like tennis.
 

Aminar

Smash Journeyman
Joined
Oct 31, 2006
Messages
336
I like watching Tennis. Personnaly the more defensive options the more epic and multisided the matches. And therefor it would be awesome to have this option.

Picture this.

Link versus Mario.

Mario Chuck Link into a wall, Link launches himself off the wall and slashes mario in the face.

Sounds like a whole lot of less getting stuck in inescapable combo's and more fun to me.
 

Papapaint

Just your average kind of Luigi.
Joined
Oct 4, 2006
Messages
925
Location
Williamsburg, VA
It seems smash is too fragile of a thing...it seems anything can mess up the game.
No. It's merely that everyone's image of smash is very fragile, so whenever that is challenged, it's taken as a threat to mess up the game.
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
What the.... was that even within the rules? '_'

...but yeah, awesome details like that aside, I mean.. regular tennis.
I'm not sure whether SSBB should be like: "attack, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, counter, kill."
Not to mention that if something like this happens, we'll end up having two tiers. One containing two characters that are usable for tournament play, the rest useless, because only those two will have the sufficient countering skills. SSB64 was, in a way, more balanced than SSBM because EVERY character could technically counter people to death. Although that's debatable.
Not saying there should be no defense, but, although I can't exactly formulate, why, I have the feeling that such details are what makes some characters usable and others not.
 

DeeDoubleU

Smash Journeyman
Joined
Jan 9, 2005
Messages
407
Look dude, no fighting game no matter how perfect ever stays the same. Guilty Gear X, Street Fighter 2, Virtua Fighter, Marvel Vs. Capcom... none of them. They all brought about completely new elements with every installment. Hell, I doubt I would have loved SSBM so much if it had just been SSB with new characters and stages.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
Here's an idea:

You know how you can wake up attack right? Why not just implement that when you tech insted of a strong attack such as a smash? Counter offensive measures should never be stronger than standard offensive measures.
 

Pye

Smash Journeyman
Joined
Sep 20, 2006
Messages
496
Location
Montreal. PM me if you're on the island! I need op
Here's an idea:

You know how you can wake up attack right? Why not just implement that when you tech insted of a strong attack such as a smash? Counter offensive measures should never be stronger than standard offensive measures.
If they do implement tech attacks, I agree with this method 100%

The thing with tech attacks is you don't want to give the person who has to tech too much of an advantage. It's common sence that if someone is knocked into a position where they can/have to tech, they should be at a significant disadvantage. Otherwise, there's no reason to put your opponent into that situation in the first place ;)

Beeing able to use any of your attacks off a tech laglessly would make it FAVORABLE to be teching and unfavorable to tech chase, meaning people would try not to knock their opponents into a tumble. With those assumptions, smash bros matches would be all about building up damage with jabs, then finishing in one clean smash attack. Nobody would use throws, because your opponent would get to tech. Nobody would try to combo, because any non-zero to death combo would result in a lot of pain when your opponent finally touches the ground. Aerials would kinda suck for the most part, because they tend to allow for techs.

On the other hand, Magus' instant ground tech would become the most important technique in the game ^_^
 

Zane Fleia

Smash Journeyman
Joined
Aug 2, 2006
Messages
386
Location
Illinois
It actually sounds a little better than being combo'd across the map forever and ever. X3

However, as is, it sounds too good. No lag at all? That pretty much means that, no matter what, you're free from being chased. The attacker worked to get you in this position, he should be able to keep you in that position more easily than it should take you to get out of it.
 

ToyzSoldier

Smash Apprentice
Joined
Sep 24, 2006
Messages
175
Location
Toms River, NJ
If ever I try to imagine Smash with that, countless variables clutter my head. What if tech chasing becomes useless? Does that make throws useless? Will people with swords be higher up on the tiers because they can outprioritize tech attacks, thus actually be able to tech chase? Marth even brokener!!?? sh*t no way!!! There are many possibilties with this, but one thing has to remain the same. Tech attacking still has to be counter-able. Every defensive measure in Melee can be countered by something. Shielding is countered with grabbing, sidestepping with prolonged attacks, and so on. As long as tech rolling isn't undefeatable, and can be countered by every character it should be fine. Maybe you could still attack from the air? Or maybe the ability to dash cancel shield (can't we already dash cancel sidestep?)? Who knows as long as it can be considerably countered. Another thing, Sakurai did say they would put more emphasis on ariel combat so from this, 2 things can can be drawn 1)Roy automatically sucks. 2) Tech rolling won't be used as much. So maybe it could stay the same.
 

Klowne

Smash Journeyman
Joined
Sep 1, 2006
Messages
316
I have an idea. Why don't you guys learn how to DI and mix up your techs, so you don't keep getting stuck in huge combos.
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
I didn't mean for a super strong attack to be your tech attack. Did you notice how I used Mario's tornado as an example? It's one of his most useless attacks. Not very powerful. Maybe using the character's relatively useless moves would help a little. Also, let's make the tech attack timing extremely precise(SWD precise, maybe?) so that in the heat of battle, it may be more difficult to pull off. I dunno. I'm not as good at this game as you guys probably are. I merely suggested it. You guys find ways to improve it and balance it more.
 
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