IanTheGamer said: ↑
I like the stance change idea
Thanks, I remember posting one a while back and another user took it and expanded on it. It may take a while to find but I'll see if I can repost it.
Well I found my original idea and Amical's expansion on it
Guybrush20X6 said: ↑
Ok then, here's what I've got for a Krystal two stance moveset.
Krystal is in her assault design but with some flair from her adventures one and an extra holster on her back.
Adventures
B: Ice Spray: A cross between the Ice Climber's Blizzard and Bowser's Fire Breath. Krystal sprays ice continuously and can tilt it up and down. Dwindles after a while
B-Side: Ground Quake: Krystal leap forward and sticks her Staff in the ground, creating a small quake. Can aid recovery.
B-Up: Rocket Boost: Krystal shoots up into the air straight up. Has good knock back at the start and covers a lot of vertical distance but leave her vulnerable afterwards.
B-down: Weapon change: Krystal holster her current weapon (Staff to the back, gun to the hip) and takes out the other.
Assault (Note: Unlike the other SF crew, Krystal keeps her gun out and uses it in her melee attacks {like pistol whips not Mega Man type attacks}, her Smash attacks are short range charge shots)
B: Gatling gun: Fires a lot of shots in a short burst. The lasers themselves cover along distance and spread but is most effective damage wise at close range.
B-Side: Grenade: Krystal throws a grenade forward. Unlike Link's bombs or Snake's Grenades she can't hold and cook them but throws them faster to compensate.
B-Up: Jet Pack Assault: Krystal uses a jet pack to fly freely for 2-3 seconds. She can hit B to fire short range blaster shots. Doesn't cover a great distance and if hit her JP will explode.
What do you think?
Amical said: ↑
Let me build on this idea.
KRYSTAL'S MOVE SET:
- Staff Attacks
>AAA:
Krystal punches, then kicks, then swings her staff. (Comes out very quickly, ends fairly quickly. Punch and kick are short ranged, staff swing is medium ranged. Knockback is good and launches forward at a 45 degree angle. Does 12 damage total when fresh. First hit does 2 damage, second does 3, and third does 7. Not a kill move.)
> Dash Attack:
Krystal rushes forward and swings her staff in an upward motion. (Comes out semi-slowly, like Marth's Dash Attack. Long ranged. Knockback is decent and launches forward at a 45 degree angle. Does 8 damage when fresh. Not a kill move.)
> F Tilt:
Krystal stabs forward with her staff. (Comes out almost immediately. Long ranged. Knockback good and launches straight forward. Does 10 damage when fresh. Only a kill move at higher percents.)
> U Tilt:
Krystal quickly spins her staff above her, like a helicopter. (Comes out very quickly, ends very quickly. Medium ranged above her. Knockback is small and launches straight upward. Does 6 damage when fresh. Not a kill move.)
> D Tilt:
Krystal crouches and swings her staff horizontally in front of her. (Comes out fairly quickly. Long ranged. Knockback is minimal and launches at an 80 degree angle forward, allowing for it to combo into itself. Does 5 damage when fresh. Not a kill move.)
> F Air:
Krystal swings her staff vertically in front of her. (Comes out very quickly. Long ranged. Knockback is good and launches straight forward. Does 10 damage when fresh. Kill move, but at higher percents.)
> U Air:
Krystal backflips and slashes above her with her staff. (Comes out almost immediately. Long ranged. Knockback is minimal and launches straight upward, allowing it to easily combo into itself. Does 7 damage when fresh. Not a kill move.)
> D Air:
Krystal stabs her staff downward. (Comes out semi-slowly. Long ranged. Knockback acts as a powerful meteor. Does 11 damage when fresh. Kill move at low percents when off-stage.)
> B Air:
Krystal spins and slashes horizontally behind her, using both hands. (Comes out semi-quickly. Long ranged. Knockback is good and launches straight backward. Does 13 damage when fresh. Kill move.)
> N Air:
Krystal rapidly spins her staff around, forming a circle around her. (Comes out fairly quickly. Medium ranged. Hits multiple times, and the final hit's knockback is minimal, and launches the opponent back in the direction they came from. Does 14 damage if all hits connect when fresh. Not a kill move.)
> F Smash:
Krystal uses both hands to slash the staff diagonally in front of her. (Comes out fairly quickly. Long ranged. Knockback is great and launches straight forward. Does 14 damage when fresh. Kill move.)
> U Smash:
Krystal stabs the staff straight up, and it is surrounded in flames. (Comes out very quickly. Long ranged. Knockback is good and launches straight up. Does 16 damage when fresh. Kill move, but at higher percents. Does fire damage.)
> D Smash:
Krystal stabs the staff into the ground, creating a quake around her. (Comes out semi-slowly. Range extends slightly above her head because of the staff, and it has medium range on either side of her because of the quake. Knockback is great and launches straight forward or backward if it hits with the quake, and launches straight up if it hits with the staff. Does 18 damage when fresh. Great kill move.)
> Neutral B:
Krystal shoots ice from the tip of her staff, like Charizard's fire breath. The angle can be controlled. (Comes out semi-quickly. Long ranged. Knockback works exactly like Charizard's fire breath. Starts at 10 damage per second, and slowly decreases to 1 damage per second. Not a kill move. Does ice damage.)
> Side B:
Krystal takes a great leap forward, flips, and slashes with her staff. Can be used in the air. (Comes out fairly quickly. The jump goes a long distance, and the slash is medium ranged. Knockback is good and launches at a 30 degree angle forward. Does 13 damage when fresh. Kill move, but only at higher percents.)
> Up B
Krystal uses the staff to launch herself up a great vertical distance. Horizontal distance is minimal. Krystal can use aerials out of this move, like Snake's recovery. (Comes out fairly quickly. The jumping motion has a hitbox, which hits multiple times and finally launches forward or backward at a 70 degree angle. This move always does 15 damage if all hits connect. Only a kill move at very high percents.)
DOWN B: STANCE CHANGE
(Krystal changes stances between her Staff Stance and her Assault Stance. The change starts on frame 1 and ends on frame 5, allowing for a quick transition. If she is holding her staff, she puts it in a sheath on her back, and pulls out a blaster from a holster on her hip. If she is holding the blaster, she puts it in its holster and draws her staff.)
- Assault Attacks
> AAA:
Krystal swings her blaster in front of her, punches, and then kicks. (Comes out fairly quickly, ends fairly quickly. Swing is medium ranged, punch is short ranged, and the kick is medium ranged. Knockback is decent and launches forward at a 45 degree angle. Does a total of 13 damage when fresh. First hit does 3 damage, second hit does 4, and third does 6. Not a kill move.)
> Dash Attack:
This is one of Krystal's very few real "clone" moves. It is exactly the same as Fox's Dash Attack.
> F Tilt:
This move looks the same as Falco's F Tilt. However, the only difference is in knockback: it launches straight forward, does 10 damage when fresh, and is a kill move at higher percents.
> U Tilt:
Krystal does a quick backflip, kicking above her with both legs and landing gracefully back on her feet. (Comes out very quickly. Medium ranged. There are two hits, one for each leg, and the second kick has good knockback that launches straight upward. Does 12 damage when fresh if both hits connect. Kill move at high percents.)
> D Tilt:
Krystal crouches down and swings her legs in front of her. (Comes out fairly quickly. Medium ranged. Knockback is decent and launches at a 45 degree angle forward. Does 7 damage when fresh. Not a kill move.)
> F Air:
Krystal kicks, spins, and kicks again in quick succession. (Comes out fairly quickly, ends semi-quickly. Medium ranged. Knockback is good on both hits, making it much harder to air dodge, and launches straight forward. Each kick does 7 damage when fresh. Kill move at higher percents.)
> U Air:
Krystal backflips and throws a grenade a very short distance above her, creating a medium-sized explosion. (Comes out semi-slowly. Long ranged. Knockback is great and launches straight upward. Does 15 damage when fresh. Kill move.)
> D Air:
Krystal throws a quickly-exploding grenade beneath her, creating a medium-sized explosion. (Comes out semi-quickly. Long ranged. Knockback is decent and launches straight up, but only about enough to get opponents above her head a short distance, allowing this move to lead into her N Air, which will be explained shortly. Does 9 damage when fresh. Only a kill move at very high percents.)
> B Air:
Krystal spins and kicks behind her. (Comes out very quickly. Medium ranged. Knockback is good and launches straight backward. Does 10 damage when fresh. Only a kill move at higher percents.)
> N Air:
Krystal does the splits and a backflip at the same time, creating two hitboxes spinning around her. (Comes out very quickly. Medium ranged. Knockback is decent on both legs, launching in the direction that the opponent came from. Each leg does 10 damage when fresh. Not a kill move.)
> F Smash:
Krystal leaps forward with a spinning kick. (Comes out fairly quickly. The leap carries her a short distance, and the kick is medium ranged, lasting for the entire leap. Knockback is good and launches forward at a 30 degree angle. Kill move at higher percents.)
> U Smash:
Krystal does an uppercut, and when the opponent is above her, she throws out several grenades toward them, which create a big explosion. (The uppercut comes out semi-quickly, and knocks the opponent straight up, only slightly above her, and it only does 1 damage. However, it stuns the opponent long enough so they cannot do anything while Krystal quickly throws the grenades at them. The grenades come out immediately after the uppercut. They create a large hitbox above her, like Lucas's U Smash. Knockback is a bit stronger than even Fox's U Smash, launching straight up. The grenades do 20 damage when fresh. Definitely a kill move. However, if Krystal misses with the uppercut, she will still throw grenades, and the cool down is laggy, so she can be punished hard for it. But if the uppercut DOES connect, then the grenades will always hit, no matter how the opponent DIs.)
> D Smash:
Krystal plants a sensor bomb. (Comes out semi-slowly. The bomb will explode when a player steps on it. Knockback is good and launches straight up. Does 12 damage always. Kill move at higher percents.)
> Neutral B:
Krystal shoots her blaster. The lasers are green. (Comes out fairly quickly. The lasers can shoot slightly faster than Falco's. Knockback is minimal, stunning the opponent for half a second. Always does 3 damage per laser beam. Not a kill move.)
> Side B:
This move has two effects.
If the player is already holding forward and then presses B, Krystal will quickly throw a grenade. (Comes out fairly quickly. Grenade launches as far as Snake's do when thrown normally. They explode after 2 seconds. Knockback is decent, launching the opponent in a random direction upward, but not downward or to the sides. Always does 8 damage. Not a kill move.)
If the player presses forward and B at the same time, then Krystal pulls out a missile launcher and fires a missile. (Comes out semi-slowly. The missile itself travels very quickly, and will explode after ten seconds if it doesn't hit anything. On contact, knockback is good, and launches the opponent in the same direction that the missile hit from. Always does 15 damage. Kill move at higher percents.)
> Up B:
Krystal pulls out a jet pack and is able to fly around freely for five seconds. After the five seconds, she free falls. This move can be cancelled into her aerials, but has no hitbox. (Comes out semi-quickly.)
-Throws (Both Stances)
> Normal Grab
Krystal lunges forward and grabs, giving her grab range similar to something between D3's and Marth's.
> Dash Grab
Krystal's Dash Grab has a much shorter range.
>Pummel
Krystal punches the opponent with her staff in hand. (Always does 1% per pummel. Pummels are moderately fast.)
> F Throw
Krystal throws the opponent into the air slightly, then slashes with her staff. (Knockback is good and launches forward. Does 10 damage when fresh. Kill throw at higher percents.)
> U Throw
Krystal throws the opponent up into the air and shoots them multiple times with her blaster, like Fox's U Throw. (Does 7 damage when fresh. Not a kill throw.)
> D Throw
Krystal slams the opponent on the ground and shoots them with her blaster, popping them into the air a short distance. (Does 10 damage when fresh. Not a kill throw, but good for leading into other attacks.)
> B Throw
Krystal tosses the opponent behind her, then spins and slashes with her staff. (Knockback is good and launches straight backward. Does 8 damage when fresh. Kill throw at higher percents.)
- Miscellaneous
> Normal Get-Up Attack
Krystal spins around, swiping her staff on either side of her. There are two hitboxes.
> Get-Up Attack above 100%
Krystal slowly stands and stabs with her staff on either side of her, first in front, then behind.
> Ledge Attack
Krystal flips onto the stage, swinging her staff in front of her.
> Ledge Attack above 100%
Krystal slowly gets up, flips and kicks in front of her.
Final Smash: Demon Sniper
Krystal pulls out a demon sniper from thin air, and fires it across the stage. The bullet works like Marth's FS and Zelda's FS combined, going through everything. It instantly kills anyone in its straight path.
Play Style:
Krystal is a character that allows you to choose between two options while fighting: A ranged fighter, or a close ranged fighter. While in her Staff Stance, she is mainly a horizontal killer. Your objective is to space your opponent with her staff, similar to Marth's style. She can rack up damage in this stance with her good speed and range. Good pokes for her are her F Tilt and D Tilt. While in her Assault Stance, she becomes a vertical killer. Your objective is to control the stage with her sensor bomb and grenades, stop approaches with her missile launcher, and rack up damage with her swift attacks if your opponent gets too close. Her U Smash will easily kill around 100% on most characters with no DI, but it is high risk, so it should only be used when the timing is absolutely perfect. However, her melee range is shorter than that of her Staff Stance.
Other Comments:
All her moves in her Staff Stance have more priority than the moves in her Assault Stance.
Krystal is a medium weight character.
Behold, the most extremely unique and versatile character of all time: Krystal.