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You did used Asynchronous Timer and Terminate Collisions?So! Help time!
I made Tabuu's DAir animation (it's him doing the last hit of his Bullet Rain move from the SSE). But the thing thatkeeps eluding me in PSA is offsets. I can never seem to get graphic effects and collisions right...
oh, change bone id or change X,Y,Z offsets....Yeah, but I can't seem to ever get the graphic or collision in the right place.
oh, first change Bone ID to "52" It in HEX.... It is 82 in DEC.I do, but it keeps staying on his core (it's an explosive GFX that I want on his left hand, but just below it)
You can Download it on Opening Post....a beta coming soon? i wanna test him out :D
oh,i want the newest version
and hammerbros.98, in psa, do you know how to make it so a move doesnt exsit? i want it so if down and b is pressed in air, nothing happens. because if its pressed, the game freezes for a hack i am making
Oh, That WHY!I'm not sure.....
If On Ground
Set Air/Ground: Undefined(17)
Change Subaction: sub action=1E7
Module09 00: 0-2
Set Aerial/Onstage State: 0-5
Else:
Set Air/Ground: Undefined(17)
Change Subaction: sub action=1E7
End If:
is what it woudl look like, right? 1E7 is down-b for standing on ground. i tried it and it still froze in air.
sure......!it froze again. but now it also freezes on down-b on ground. can i send you the files so you can try to fix it?
I PSA's the Ground Side B from scratch. But Aerial Side B was only edited.oh, I still don't know edit Final Smash...
although, I learned little bit about B attacks...
You even know how edit B attacks?I PSA's the Ground Side B from scratch. But Aerial Side B was only edited.
Hmmm... Can you test Link's FS on Ganon? Maybe then it might work for Tabuu's new FS.nice names for Final Smash...
But I still not sure about new Final Smash....
you said not work...
I used Link's Final Smash for My some of Mario PSAs...
maybe you try it...