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Tantalus Presents: Seagull Joe's Bad Karma @ Xanadu Games - December 22nd, 2013 - Baltimore, MD


Smash Hero
May 19, 2008
Hampstead, MD
Seagull Joe's bad Karma! Ft. Melee, Brawl, P:M

Location: Xanadu Games (thread has the address info! If Baltimore doesn't work as the city address, try using Halethorpe or Arbutus. This really isn't within "Baltimore" per se.)

Games: This time, we'll be featuring Melee, Project:M, and Brawl.


11:00am Venue Opens
11:30am Melee Teams Signups Begin
12:00pm Melee Teams Begin
12:30pm Brawl Singles Signups Begin
1:00pm Brawl Singles Begin
1:30pm P:M Singles Signups Begin
2:00pm P:M Singles Begin
4:30pm Melee Signups Begin
5:00pm P:M CPU Tournament signups
5:30pm P:M CPU Tournament begins

This gives everybody plenty of time to break for lunch/dinner etc. and also have a boat load of time for friendlies. Running teams simultaneously shouldn't be a problem, considering how teams usually goes around here. We should be able to go home plenty early. Taking signups simultaneously should help speed things up a bit too. If teams finish sooner, unlike other events, I'll stick to the schedule and run the events as planned here. Please reach out to me if you think you'll be late via text/facebook/twitter.


$10 Venue fee (First 6 setups are $5 off venue)
$10 Entry for Brawl and P:M Singles
$5 Entry for Brawl/P:M Doubles
$5 Entry for Brawl Low Tier Singles
$5 Entry for P:M Crews
$1 Entry for CPU Tournament

Rules: These rules apply to Brawl and P:M...specific rules to follow. If you have any questions about the rules, please ask up front rather than waiting till after a match to ask. It could be too late!

General Gameplay:

- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- All sets in bracket with the exception of winner's finals, loser's finals, and grand finals will be best of 3 matches. The finals matches will be a best of 5.
- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
- You may switch controller ports on your counterpick only.
- BYOC (Bring your own controller). I recommend having a spare, just in case. If you don't have one, I might have a few for sale.
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. You know what this is, ask if you're unsure.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it.
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.
- Coaching mid-match is banned. Don't do it.
- You cannot re-select a stage you have won on as a Counterpick in a set.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.

Set Procedure:

1. Character selection
2. Stage strike 1-2-X-1 (X representing the amount of stages per game, as P:M has more starters)
3. Play Game 1
4. Winning player announces ban stage for the set
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.

Tie Breaking:

Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.

1. Winner is determined by highest stock count then lowest percent.
2. In Brawl, verify the LGL was not violated. If both players violated said LGL or neither player did, proceed to step 3.
3. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, proceed to step 4.
4. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.

Conduct Rules:

- BYOC (already mentioned this)
- No intrusive Cosmetic hacks permitted (no altering characters to look like master chief, no reversing the ice climbers colors, etc.)
- Drugs/Alcohol is banned from Xanadu. Don't let me see any, smell any, etc. We'll send you home packing.
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.

Sequence of events:

1. Battle begins, using 4 stocks, the starter stage is random based off of the neutral stage selections
2. The winner of the match stays on, using his remaining stocks from the first battle to play the next opponent
3. The opposing crew chooses their next player to play in the battle
4. The player coming in has the opportunity to counter pick a stage instead of going random, if they do, their opponent may change their character.
5. Rinse and repeat 2-4 until the winner is determined

Project M ONLY Rules: (most are preset in the game)


Melee ONLY rules:

- 4 stock
- 8 minute timer

- Starter Stages:

Yoshi's Story
Fountain of Dreams
Final Destination
Dream Land 64

- Counterpick stages

Pokemon Stadium

- Doubles stage changes

Pokemon Stadium is a Starter
Fountain of Dreams is banned
Kongo Jungle 64 is a CP

Brawl ONLY rules:

- 3 Stocks
- 8 minute timer
- Infinite Dimensional Cape is banned
- 40 LGL for all characters. Only applies in a match that ends in time.

- Starter Stages:

Final Destination

- Counterpick Stages:

Yoshi's Island
Lylat Cruise
Pokemon Stadium 1
Castle Siege

Doubles ONLY rules:

- Team attack is set to ON
- Stock sharing is permitted

Prize Payouts:

Singles Payouts:

1st: 55%
2nd: 25%
3rd: 15%
4th: 5%

Doubles/Low Tier Singles/CPU tourney Payouts:

1st: 60%
2nd: 30%
3rd: 10%

I've upped the stakes a little, 1st gets some extra money this week.

Food Nearby:

All within close proximity is Chick-fil-A, McDonalds, Burger King, and Wendy's. There is also a pizza place that delivers that everyone is extremely fond off, as well as Chinese take out. Xanadu should have the chinese and pizza place order list right there at the counter if you want something.


VGBootcamp as of now will provide the stream. You can view it here: www.twitch.tv/vgbootcamp

Hope EVERYONE can make it out! This event will be one to remember. I'm already gathering OoS support for this so be ready! I look forward to seeing YOU there. Remember to check out the following pages:

www.twitch.tv.com/vgbootcamp- your (regular) Xanadu stream source
www.twitter.com/xanadugames- follow them as they are our gracious hosts!
www.twitter.com/thetantalus- ask me if you have any questions

Oh yeah, and everyone make sure to use the new RSVP system within the new smashboards xenforo system, it's really helpful. If you reply at AiB, please do the same. It makes it easier for the bracket.

II Bolt II

WS|Tournament Organizer
Jan 22, 2009
Fredericksburg, VA
I'm going to do my best to get out of work for this. Time to get out and see some old friends. ;)


Smash Rookie
Jun 26, 2010
Anybody willing to help me out and give me a ride to this? I can pay 5 bucks and use the metro to make picking me up a bit easier.


Smash Rookie
Jun 26, 2010
Sorry for the double post but I want to bump this. Still need a ride D: Help would be seriously appreciated.
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