LOL i never thought about that. I guess when i play a fox with my pichu it really just comes down to who is the superior player - after i dance around their defences with the Mario i might switch to pichu. Its gotten to the point in my play i can now freestyle combo with most enemy DI,
I really really enjoy playing floaties with pichu now. Obvs it HAS to be on a stages with platforms, final D is just a hit and run fest. But even jiggs, if you think about it puff dittos are a beautiful thing - a char that cannot be combo'd to death, so you have to resort to 2, maaybe 3 hit combos over and over.
Mindgames,
penetrate,
3 hit combo.
Maybe 1 more hit off edgeguarding.
Playing pichu against a floaty, you have to be smart. You have to be thinking of those neutral A intercepters that may well kill the tiny piece of crap a 80% (im thinking luigi atm). Games where the utilt->nair/dair really really count, games where that edgeguard has to be perfect every time. It helps that pichu can be MEGA suicidal dont u think, u can run, take a poorly aimed potshot at your recovering opponent and even if u miss - still make it back to the stage first, and try i dunno a dtilt edgeguard -> dair or something.
People miss the point, pichu is a beautiful character. At first they see - oh look, he has 3 combos.
Nair -> Smash/utilt at low %'s
Uair -> uair -> nair
Uthrow -> something
Not very appealing. What they FAIL to understand, are 3 important points:
a) Your midgames have to be leet to intercept an opponent, what with the worst range in the game.
b) Your techskill has to be on point because after all that work, a simple uair -> uair -> dair combo just doesnt cut the meat.
c) Pichu is (in my opinion, an opinion in this case CANNOT be changed by anybody) the most heavily dependant character on platforms, in a comboing sense, in the game. The platform stuff has to be wierd, but its all there and it should be integrated on a permanent and effortless level. They are also mostly legit combos - anybody who says pichu cannot pull an 80% combo outta his *** has never played as the beast properly. DL is his best stage, no question, followed by BF, or maybe PS if you get god transformations but only for comboing, pichu dies so easily here.
One more thing
Pichu must SDI and ASDI against the trajectory of the attack pretty much the whole time, up DI/up+in DI will get him killed quicker than normal. Its a bum, and be prepared to die from silly attacks like Marios uair at 90% with poor DI at the top of the stage until your used to it. Pichu requires work like all chars, you just cant copy other peoples vids cos there are no super pro pichus
UpB (cancel) -> DownB
Unpunishable? Spammable? Discuss the various uses of this wall of pain when Pichu is caught near the edge.
I think this guy may have been onto something. It would take awesome spacing on stages with platforms, but maybe for FD - not really a wall of pain, just an unpassable wall. Put you opponent on the backfoot - you could even just camp afterwards and see what your opponent does each time. Start reading the shiz outta him. Do it 3 times in a row to mess with his head, and get 3 separate pieces of data on his approach.
I mean running Down-B, btw.