ss118
Smash Master
What exactly is a "Team Breaker", you may ask? Think about it: what does a "stall breaker" do? Breaks stall, perhaps? Or rather, they remove a single member from the opposing team so that something else has an easier time. A commonly used stall breaker is Infernape.
Infernape @ Life Orb
Blaze: Naive
64 Attack, 192 Speed, 252 Sp. Attack
Fire Blast/ Flamethrower
Close Combat
Grass Knot
Hidden Power [Ice]
You look at most stall teams and you realize that they generally have a huuuge problem with this Infernape. Close Combat holds the entire set from being walled by Blissey, while the other three moves provide the main attacking force in powerful STAB(Fire move) and general coverage. Most defensive teams, even with designated checks, have difficulties taking this on for extended periods of time. Common checks on stall include Starmie, Tentacruel, and Gyarados. Pokemon such as Cresselia full-blown counter the set: but then you could just run Scizor or something and be completely fine.
So that's a "stall" breaker. This entire thread will be a discussion for different types of "team breakers". That is, pokemon sets that give particular teams trouble. Anyone who has run a fully offensive team(with nothing but pure-attackers) has probably had trouble with this little cutie:
Vaporeon @ Leftovers
Water Absorb: Bold
188 HP, 252 Defense, 68 Sp. Defense
Surf
Wish
Protect
Roar/ Hidden Power [Electric]/ Toxic
Bulky waters are the bane of offensive teams: in fact, the entire idea behind an offensive team might as well be "remove the bulky water and sweep". While teams abuse things like Grass Knot and Explosion to bypass these obstacles, Vaporeon is an entirely different story: her method of recovery with Wish+Protect makes it very difficult to rely on exploding on her, and makes her very difficult to KO in general. Roar is the primary option because it helps with offensive teams that stat-up while helping against other teams by revealing members and possibly spreading around residual damage. Let's take the following scenario:
*Person has Blissey out, uses Wish as Person 2 bring in Infernape.*
*Person retreats Blissey for Gyarados, Infernape uses GK and Gyarados recovers up.*
*Infernape retreats as Vaporeon comes in. Gyarados will generally DD/ Waterfall.*
*Vaporeon Roars as something(Zapdos, for example) comes in, Lucario is brought in.*
Thus we end up with full HP Lucario vs full HP Vaporeon. If it was HP Electric or Toxic there would be nothing to fear as he SDed and KO: what he does have to fear is Roar. So he WOULD CC, but the Vaporeon walls him completely. If it Surfs as it CCs, Lucario dies. If Vaporeon Wishes as it CCs, then Lucario does nothing as the power is in the Vaporeon user's hands to either Protect for full recovery, Surf for a KO, or Roar. Of course, if Lucario SDs as Vaporeon protects then it loses. But that's why Vaporeon is most dangerous against teams that DON'T stat up. Besides, if Vaporeon is your best answer to SD Lucario then you deserve to get swept by it. That's just an example to show how it can truly be a headache to offensive teams.
You know "hyper offense" that was considered so cheap a while back? Starmie and Scarfed Jirachi are great "HO Breakers", because of their speed combined with either power, wide coverage, hax, or a combination of them.
So feel free to list Team Breakers for different kinds of teams! If you need help thinking of different teams, feel free to take a look at a list of random ones I compiled below.
Infernape @ Life Orb
Blaze: Naive
64 Attack, 192 Speed, 252 Sp. Attack
Fire Blast/ Flamethrower
Close Combat
Grass Knot
Hidden Power [Ice]
You look at most stall teams and you realize that they generally have a huuuge problem with this Infernape. Close Combat holds the entire set from being walled by Blissey, while the other three moves provide the main attacking force in powerful STAB(Fire move) and general coverage. Most defensive teams, even with designated checks, have difficulties taking this on for extended periods of time. Common checks on stall include Starmie, Tentacruel, and Gyarados. Pokemon such as Cresselia full-blown counter the set: but then you could just run Scizor or something and be completely fine.
So that's a "stall" breaker. This entire thread will be a discussion for different types of "team breakers". That is, pokemon sets that give particular teams trouble. Anyone who has run a fully offensive team(with nothing but pure-attackers) has probably had trouble with this little cutie:
Vaporeon @ Leftovers
Water Absorb: Bold
188 HP, 252 Defense, 68 Sp. Defense
Surf
Wish
Protect
Roar/ Hidden Power [Electric]/ Toxic
Bulky waters are the bane of offensive teams: in fact, the entire idea behind an offensive team might as well be "remove the bulky water and sweep". While teams abuse things like Grass Knot and Explosion to bypass these obstacles, Vaporeon is an entirely different story: her method of recovery with Wish+Protect makes it very difficult to rely on exploding on her, and makes her very difficult to KO in general. Roar is the primary option because it helps with offensive teams that stat-up while helping against other teams by revealing members and possibly spreading around residual damage. Let's take the following scenario:
*Person has Blissey out, uses Wish as Person 2 bring in Infernape.*
*Person retreats Blissey for Gyarados, Infernape uses GK and Gyarados recovers up.*
*Infernape retreats as Vaporeon comes in. Gyarados will generally DD/ Waterfall.*
*Vaporeon Roars as something(Zapdos, for example) comes in, Lucario is brought in.*
Thus we end up with full HP Lucario vs full HP Vaporeon. If it was HP Electric or Toxic there would be nothing to fear as he SDed and KO: what he does have to fear is Roar. So he WOULD CC, but the Vaporeon walls him completely. If it Surfs as it CCs, Lucario dies. If Vaporeon Wishes as it CCs, then Lucario does nothing as the power is in the Vaporeon user's hands to either Protect for full recovery, Surf for a KO, or Roar. Of course, if Lucario SDs as Vaporeon protects then it loses. But that's why Vaporeon is most dangerous against teams that DON'T stat up. Besides, if Vaporeon is your best answer to SD Lucario then you deserve to get swept by it. That's just an example to show how it can truly be a headache to offensive teams.
You know "hyper offense" that was considered so cheap a while back? Starmie and Scarfed Jirachi are great "HO Breakers", because of their speed combined with either power, wide coverage, hax, or a combination of them.
So feel free to list Team Breakers for different kinds of teams! If you need help thinking of different teams, feel free to take a look at a list of random ones I compiled below.
Stall, Semi-stall, Balance, Hyper Offense, Bulky Offense, Offense, Rain Dance, Sandstorm, Sunny Day, Hail, Trick Room, Gravity, Baton Pass