Shroob
Sup?
When's the maintenance anyway? Tomorrow night....errr, well I guess 24ish hours from now?
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Maybe if I feel like making fun of them yeah hahaSooo...Encounter scrub, notice scrub is scrubby, act like a scrub yourself? Did I get that right?
10 songs for 40 bucks is actually a lot worse than you think, especially considering previous JD gamesIt's $40 in price for the regular version when translating yen to U.S. dollars.
It's a very fair price IMO.
Also here's my bingo sheet:
You can tell I have no rationality in placement.
I had fun making it though.
Bayonetta Mii costume?It's $40 in price for the regular version when translating yen to U.S. dollars.
It's a very fair price IMO.
Also here's my bingo sheet:
You can tell I have no rationality in placement.
I had fun making it though.
Imagine you never heard the songs. In that case, would you genuinely risk that much money for something subjective of taste as music? Most dance games have at the very least 20 iircHow so exactly? Considering you're dancing to the most catchy videogame songs ever, I consider it worth the value.
Sylux.Not necessarily do DLC or for a hypothetical Smash 5, but moreso in general who are your most wanted characters that aren't super popular with the community (this means characters besides K. Rool, Ridley, Dixie, Wonder Red, Isaac, Shantae, Paper Mario, Inklings, Wolf, Snake, IC, etc.)? I made the distinction because I know if I ask this question with it the above and others are likely to take up the majority of the answers without any real variety.
Mine are, in no particular order:
That's just some of my most wanted, and I could go on (of the popular ones, I want to see K. Rool, Inklings and Wonder Red mainly).
- Sami (Advance Wars) - I think Sami is a cool character who cooks provide something unique.
- Sukapon (Joy Mech Fight) - Back when the Smash Flash 2 expansion forums were still open, someone made a moveset for Sukapon all spirited out and I kinda just fell in love with the character and the concept.
- Toad (Mario series) - No, not Captain Toad. The Toad, the one we've all grown up with and has been a staple in the series and is probably the most recognizable Nintendo all-star among the general populace who hasn't been promoted to olayable character yet. My most wanted.
- Dillon (Dillon's Rolling Western) - I first learned of Dillon from the Haliburton leak at the beginning of SM4SH speculation after it has just been announced, and I love the aesthetic of the character and the concept for his possible unique abilities. I have him in my signature too haha.
- Savvy Stylist (Style Savvy/Girl's Mode) - This is a bit of an oddball choice, but the character support thread helped turn my perception into a positive one, and I think they could be a really cool WFT-like shock addition that makes sense since the series is crazy popular in Japan.
- Goku (Retro) - Not the overrated Dragon Ball Z anime Goku. I'm taking about the Classic Nintendo Retro character Goku who's a monkey and fights with a staff. I think he'd provide a lot of trollage potential haha, but I'm also a bit biased because Namco helped developed SM4SH and Goku has the potential to play like Kilik and/or Xiba from SoulCalibur (who was my favorite to play with in SC2), the latter of which is also inspired by story of Journey to the West.
Industry trends being a factor in picking characters doesn't surprise me. With DLC, though, one has to wonder how much weight muhrelevancy has. We're 100% guaranteed salt, but if relevancy excludes KKR, Isaac and the lot there's going to be a lot of salt.
First Row, First Square - Xenoblade X contentIt's $40 in price for the regular version when translating yen to U.S. dollars.
It's a very fair price IMO.
Also here's my bingo sheet:
You can tell I have no rationality in placement.
I had fun making it though.
Everyone in Japan that knows at least the Yo-kai Exercise to get interested in the game like YW Just Dance.Imagine you never heard the songs. In that case, would you genuinely risk that much money for something subjective of taste as music? Most dance games have at the very least 20 iirc
All the ones that have company logos and characters are playable characters.First Row, First Square - Xenoblade X content
First Row, Second Square - Inkling becomes playable
Second Row, First Square - Master Chief becomes playable
Second Row, Third Square - Wolf Returns
Second Row, Fourth Square - Rayman becomes playable
Third Row, First Square - Bayonetta Mii costume
Third Row, Second Square - Dixie Kong becomes playable
Third Row, Fourth Square - Konami content
Fourth Row, Second Square - Level-5 content
Fourth Row, Fourth Square - Shovel Knight becomes playable
Fourth Row, Fifth Square - Hades becomes playable
Fifth Row, Second Square - Platinum Games content
Fifth Row, Fourth Square - Rhythm Heaven content
Fifth Row, Fifth Square - Either Crashboards happens, the eShop crashes, or Crash Bandicoot becomes playable
Did I get all that right?
Hyrule Warriors.So...
Your reactions if they make a Zelda amiibo collection?
For fun, it has Link, Zelda, Ganondorf, Impa, Tingle and 5 other characters. Who are they and why?
my current team :venoct, bloominoko, shadow venoct, blizzaria, snartle, and shogunyanI just completed Yokai Story mode, yet I think my path to 100% has only just begun.
Final Team: Shogunyan, Baddinyan, Reuknight, Frostail, Komane and that Ghost Snake Sasuke ripoff guy.
Midna, Ghirahim and Skull Kid amiibos let youHyrule Warriors.
Lana
Midna
Tetra
Ghirahim
Skull Kid
Not sure where these would be used, though.
AgithaSo...
Your reactions if they make a Zelda amiibo collection?
For fun, it has Link, Zelda, Ganondorf, Impa, Tingle and 5 other characters. Who are they and why?
You have my thanks for including Tingle already.So...
Your reactions if they make a Zelda amiibo collection?
For fun, it has Link, Zelda, Ganondorf, Impa, Tingle and 5 other characters. Who are they and why?
Definitely interested in how they were able to balance Cloud's projectile. I get the feeling Cloud will be more Lucina/Shulk-ish in terms of damage/knockback despite his large *** sword and have a more mediocre recovery.Put your rage away, he was obviously referring to Ike not using projectile attacks in Smash.
Actually, that would be a pretty great feature and the only reason I'd ever keep Assist Trophies on.Midna, Ghirahim and Skull Kid amiibos let youplay as themsummon them at will in Smash.
Great and very insightful interview!
Creative liberties. Artistic license. Whatever you want to call it.Not to mention Great Aether traps enemies. What does Ike use to trap his enemies? He summons flames from Ragnell
Creative liberties =/= giving Ike a projectile and saying he doesn't have anyGreat and very insightful interview!
So, all the secret characters in Smash 64 were made using pre-existing assets of the base 8 characters. Luigi is based on Mario, Jigglypuff on Kirby, Falcon is possibly based on the humanoid generic fighter from the Ryuoh prototype (also sharing some moves with Samus) and I think Ness may be loosely based on Mario.
Of the 4, Ness is the one that had most modification to the assets used to create him.
Seems like Roy was somewhat based on an earlier concept of his game. Seems like Sakurai used in-development documentation as basis for his Smash portrayal, which reminds me of how Hyrule Castle in 64 doesn't fully reflect the final version of Ocarina of Time.
The whole thing about Roy debuting in Smash before his own game seemed accidental too. I wonder if the same could apply to Woolly World in Smash 4... Or MGS4 content in Brawl.
Counter moves of FE characters are based on the series' combat mechanics. Many have already theorized that, but now we have confirmation from the man himself.
Once more, Sakurai talks about how he takes some creative liberties in regards to the characters for gameplay and balancing purposes. Robin uses Nosferatu, though the Tactician class doesn't allow it in the original game, whereas Ike doesn't make use of Ragnell's projectiles, though one of his newly introduced custom specials does make a short-ranged projectile.
It's seems it's more important to have a cohesive and functioning moveset than lumping moves from source games, i.e. he only uses such moves if there's synergy with the overall design and if the balance isn't severely affected.
Relevancy at the time of planning a new game is an important factor. Again, we've known this before and a lot of character additions suggested this anyway. Characters like Jigglypuff, Sheik, Lucas and Robin are good examples of this.
Interesting details about Roy's VA, Jun Fukuyama. I've heard his voice in some anime and he's definitely a big name for the medium nowadays. Still, it's interesting that he remembers details about his recording session for Melee, though it was over a decade ago and he had a lot more and bigger roles since then.
All in all, bits of new info and reassurance about earlier subjects about Smash. And it really seems that DLC is coming to an end... Well, we're about to find out about the last batches of content soon.
Creative liberties. Artistic license. Whatever you want to call it.
Sakurai never 100% recreates a character for Smash. In several cases, it's impossible. You're taking the characters too literally in regards to what they do in their original games. From a game design point of view, that isn't quite feasible.
Also, his flames were changed to blue this time around, making them more of a reference to Radiant Dawn in which Ike obtains the goddess Yune's power in the finale, manifesting as blue flames. At the same time, the moveset remains the same, so it's a win-win situation here.
If Ike trapping enemies with a flashier version of Aether is out-of-character, I guess Robin's Pair Up is also inaccurate to source material... Trapping enemies is a common mechanic for super moves in fighting games, which is what Final Smashes are. Basically, if you hit the first blow, the rest of the attack executes in its entirety.
Ryu's Shin Shoryuken also traps enemies in one first blow before proceeding for the rest of the attack, this applying to both Smash and his own source games. Thing is, Ike and Robin didn't have any kind of super moves in their games, so something had to be made up to fill that spot in their moveset.
With Ike, they used his signature Aether skill as inspiration, whereas with Robin, the inspiration is the Pair Up mechanic from FE: Awakening. From those, they devised flashy moves, suitable for a Final Smash [= fighting game super move].
Putting a character from a genre of game into another of a different genre, with different gameplay will always require adjustments.
He doesn't have any projectiles in Smash. He does have in PoR and RD, but NOT in Smash. That's what Sakurai is saying.Creative liberties =/= giving Ike a projectile and saying he doesn't have any
I didn't know flames coming out of Rangell don't count as a ****ing projectile. Don't act all 'WELL CREATIVE LIVERTIES EXIST BECAUSE I ATE CHERRY PIE' or some ****. Ike has 2 projectiles in Smash, the Great Aether flames at the start up and the custom shockwaveHe doesn't have any projectiles in Smash. He does have in PoR and RD, but NOT in Smash. That's what Sakurai is saying.
It's all about context, which you clearly are not paying attention to. He had just stated that Robin has Nosferatu in Smash, whereas in Awakening, he can't have it as a Tactician. Just right after talking about that, he mentions Ike's lack of projectiles.
In other words, similar to how Robin uses Nosferatu in a way he can't use in Awakening (i.e. as a Tactician), Ike cannot use Ragnell's projectile in Smash [despite having the ability to do so in his own games].
You literally took Sakurai's statement out of context and made a wrong interpretation of what was stated. Tell me, how can I argue with someone and take them seriously if said person cannot even read what's stated in an interview?
And this is how misinformation is spread and how "Sakurai's logic is incomprehensible". People can't even properly interpret an interview. This is worrisome.
Why so serious?I didn't know flames coming out of Rangell don't count as a ****ing projectile. Don't act all 'WELL CREATIVE LIVERTIES EXIST BECAUSE I ATE CHERRY PIE' or some ****. Ike has 2 projectiles in Smash, the Great Aether flames at the start up and the custom shockwave
1: Flames coming out of sword extending Ike's rangeWouldn't that mean that Ganondorf's third Warlock Punch special is considered a projectile even though its just a giant explosion around his fist and nothing more?
I'm serious because someone said I didn't understand Sakurai and criticized me despite not understanding me at allWhy so serious?
It's just a video game.
Not in Brawl. His Eruption and Great Aether aren't projectile moves either. They just have fiery effects.I didn't know flames coming out of Rangell don't count as a ****ing projectile. Don't act all 'WELL CREATIVE LIVERTIES EXIST BECAUSE I ATE CHERRY PIE' or some ****. Ike has 2 projectiles in Smash, the Great Aether flames at the start up and the custom shockwave
This.Wouldn't that mean that Ganondorf's third Warlock Punch special is considered a projectile even though its just a giant explosion around his fist and nothing more?
Nice. Ignore how I clearly say Great Aether flames the flames that extend Ike's reach quite a bit, debuted in Brawl, say Eruption, and then say 'I'm not wasting any time'Not in Brawl. His Eruption and Great Aether aren't projectile moves either. They just have fiery effects.
Sakurai's obviously referring to the long ranged attack from FE, which is absent in Smash outside of the newly added Aether Wave custom special (i.e. not part of the base moveset), which is a very toned down version of the projectile. Sakurai was talking about the design process for their Smash debut, about how the movesets came to be in the first place. In Brawl, Ike has no projectiles whatsoever.
By that logic, Ganondorf has projectiles because he can blast foes with dark magic through Flame Choke and Dark Dive.
But I'm not wasting any further time arguing with you. I have no patience to argue about this kind of thing. It's just a video game and fictional characters.
This.
Uh, no. Great Aether's first blow is just a melee attack. It doesn't have any long-ranged projectile. Eruption is also a melee attack.Nice. Ignore how I clearly say Great Aether flames the flames that extend Ike's reach quite a bit, debuted in Brawl, say Eruption, and then say 'I'm not wasting any time'
Ohhhh I see what you mean.Nice. Ignore how I clearly say Great Aether flames the flames that extend Ike's reach quite a bit, debuted in Brawl, say Eruption, and then say 'I'm not wasting any time'
Flames come out of sword. Flames have more range than sword. Hitbox is much bigger than sword. Hadouken isn't a projectile if Dan uses it either I suppose.Uh, no. Great Aether's first blow is just a melee attack. It doesn't have any long-ranged projectile. Eruption is also a melee attack.
Again, Sakurai was talking about the Ragnell's projectile from the FE games, which is a shock wave of energy.
By that logic, Ganondorf's third Warlock Punch variant is a projectile because his punch causes an explosion of dark magic.
Disjoints don't have huge ass flames that greatly extend Ike's reachOhhhh I see what you mean.
Pretty sure what you are referring to is a disjoint, not a projectile.
Also pretty sure the same applies to eruption and shockwave.
The only reason why I would say that shockwave ISN'T a projectile is because it doesn't operate independently in the way, say a Mario fireball can.
You can't be serious right now.Disjoints don't have huge *** flames that greatly extend Ike's reach
To me this sounds like the implication is that the light flash for Triforce Slash's startup is a projectile (I know the initial range is rather different, but still they both extent beyond the blades' normal range)Disjoints don't have huge *** flames that greatly extend Ike's reach
It's still a melee attack in regards to move data and execution. The flames are still part of the sword rather than being an independent object. The flames only extend the hitbox's size, but it's just a special effect.Flames come out of sword. Flames have more range than sword. Hitbox is much bigger than sword. Hadouken isn't a projectile if Dan uses it either I suppose.
This, again.You can't be serious right now.
The point of a ****ing disjoint is that they extend the reach of a move, and in this case, its Great Aether