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Meh, to each their own. I liked the characters a lot.I detest the characters and story, 20 hours in is FAR too long ( I even feel 7 took too long to get there and that was only about 3 or 4 hours), the combat is honestly meh and some bosses drag on way too long, and did I mention I REALLY hate the characters? Because I really, really do.
I have issues with Cloud's character but at least his party members are great.
I haven't played FF13 but wasn't a grand majority of the game's map design mostly like a tunnel (going by what I've heard and seen)? Because if so, that's the kind of linearity that is off putting.TBH I've never even seen a legitimately good reason as to why FFXIII someone would hate FFXIII.
No, linearity is not a good reason, because that's what every non-MMO FF game besides XII is like. Linear for the first 20 or so hours and then opens up after that when most of the plot is done.
It's just a matter of taste I guess. I don't really hate any FF game or even dislike any that I've played, besides, well, FFVII. Though maybe my impression would be different if I played today or maybe I'll like the remake more.
The other ffs have open areas but are linear because of levels or story elementsTBH I've never even seen a legitimately good reason as to why FFXIII someone would hate FFXIII.
No, linearity is not a good reason, because that's what every non-MMO FF game besides XII is like. Linear for the first 20 or so hours and then opens up after that when most of the plot is done.
It's just a matter of taste I guess. I don't really hate any FF game or even dislike any that I've played, besides, well, FFVII. Though maybe my impression would be different if I played today or maybe I'll like the remake more.
To each their own indeed, amigo. You're not WRONG for liking them or the game :V I just don't share that opinion, to put it mildly.Meh, to each their own. I liked the characters a lot.
I tend to not hear good things about 8, but literally the only 2 FF games I haven't played are 8, 10, 12 and the MMOs. So I'm not about to pass judgement there.My fave FF games are the PS1 trio.
8>9>7. In that order.
I lived this before.....consider getting a desktop pcThis has been quite discussion! If only my laptop didn't have a broken charger, and I'd join in!
Anyway Happy Thanksgiving everyone!
Kinda, but again, that's every FF dungeon.I haven't played FF13 but wasn't a grand majority of the game's map design mostly like a tunnel (going by what I've heard and seen)? Because if so, that's the kind of linearity that is off putting.
No, other FF games are full of linear design too.The other ffs have open areas but are linear because of levels or story elements
But xiii is literally linear in design
Going off by memory in FF4, I don't recall any of the dungeons I was in felt like a tunnel. Linear? Sure. But I recall checking out different short paths that contains an item of some sorts. It was def not tunnel-like. I think that alone makes a big difference to me. If a dungeon is literally a tunnel in layout then that can become boring to me. Different strokes I suppose.Kinda, but again, that's every FF dungeon.
The linearity in some of the other FF is restricted to Dungeons, and even then you have to FIND some dungeons, and they arent purely point A to Point B unless you make it that way. And when it isn't a dungeon, there's still a decent amount of things to do. Hidden areas and secrets, different rooms to explore along that path, or even ways to deviate off it, with people to talk to, stories and hints to find out, etc.Kinda, but again, that's every FF dungeon.
I didn't mind it since each area had it's own special feature or gimmick (for example, one area lets you change the weather to influence the kind of monsters you deal with in each upcoming section) in this case though, which is something other FF games don't do as much. It was like playing a Classic Sonic game in that regard, only it's an RPG. And besides that, I liked the battle system a lot and the story kept me engaged anyway.
Also the game opens up really well in the later half of it anyway. Gran Pulse feels so alive and it's fun to explore.
No, other FF games are full of linear design too.
The lines are just wider and have less details in them.
lmao the FE musicGUYS! I GOT MY HANDS ON A LEAKED TRAILER FROM THE PRESENTATION
Would be disappointed since I feel Pac-Man is THE mascot and grandfather of gaming. Heihachi would be cool but I think Ryu was a smarter choice as far as fighting game characters goes.So... I have a quick question. How would have you guys felt if Heihachi replaced Pac-Man within Smash 4?
Heihachi's cool.So... I have a quick question. How would have you guys felt if Heihachi was in the game besides Pac-Man?
Sad. As cool as a character Heihachi is, you can't beat Pac's smile.So... I have a quick question. How would have you guys felt if Heihachi replaced Pac-Man within Smash 4?
OMG, FINALLY, IM SO HYPED FOR CHROM!GUYS! I GOT MY HANDS ON A LEAKED TRAILER FROM THE PRESENTATION
Coom and giiv yer fathor a hug~OMG, FINALLY, IM SO HYPED FOR CHROM!
That's literally the exact same thing as FFXIII's "hallways". There are alternate paths or hidden areas with treasures, no different to any FF dungeon. Again, I compare it to a Sonic game or something, only it's an RPG - you are aiming to get from point A to point B, but you can find hidden nooks and crannies and there are some alternate pathways. FF dungeon design has always been like this, XIII didn't do anything different, except for give each area it's own unique mechanic, which was a good thing.Going off by memory in FF4, I don't recall any of the dungeons I was in felt like a tunnel. Linear? Sure. But I recall checking out different short paths that contains an item of some sorts. It was def not tunnel-like. I think that alone makes a big difference to me. If a dungeon is literally a tunnel in layout then that can become boring to me. Different strokes I suppose.
I'll give you the being able to talk to townspeople thing (though in FFXIII's case, conversations with townspeople do exist, you just have to walk up to them rather than get stuck in a conversation with them - it didn't have much of it but that was because it wouldn't make sense in the context of the story if you could), but in every other aspect, other FF games besides XII are just as linear as XIII, they just mask it differently - be it through "you need X thing before you can open this area", or "oh, you can come to this area, but you will be way too underleveled to get anywhere so there is no point".The linearity in some of the other FF is restricted to Dungeons, and even then you have to FIND some dungeons, and they arent purely point A to Point B unless you make it that way. And when it isn't a dungeon, there's still a decent amount of things to do. Hidden areas and secrets, different rooms to explore along that path, or even ways to deviate off it, with people to talk to, stories and hints to find out, etc.
13 is literally hallways. Like, LITERALLY. You can maybe take a fork in the road to find and item and backtrack to the regular path but that is as far as it goes.
My laptop is used for college courses, while the family desktop is mainly used by my parents. My charger broke because my brother bent i. I should be able to get a new one tomorrow or saturday.I lived this before.....consider getting a desktop pc
I'm gunna need an external.Went into E-shop today to buy Yoshi's Woolly World...
"Oops, you don't have enough space!"
Deleted just about every game I have on my Wii U.
Realized Xenoblade's coming out soon, and I should get those loader packs. I'm at 15.7 GB...
Download the packs, costing a whopping 15.3 GB...
Guess I'm not buying Yoshi's Woolly World tonight.
Do you guys have any recommendations for one? I'm just about full myself.I'm gunna need an external.
Lame. if it was Nightmare, Lloyd, or Agumon, sweet. But that's just a boring choice. Wouldn't be the most original either for gameplay purposes. Pac-Man has a great moveset, and the 3 I suggested could easily bring something unique. NIghtmare with a slow powerful ranged sword attacks as well as stances, Lloyd being a true dual-word wielding character. And Agumon with digivolution mechanics. Of course, Agumon suffers from 3DS limitations.So... I have a quick question. How would have you guys felt if Heihachi replaced Pac-Man within Smash 4?
So one 1TB should be fine then.Seagate is the brand I use regarding external hardrives. Remember that it can't be over 2TB though, otherwise the Wii U wont be able to read it.
OH BOY SHOVEL KNI-So Shovel Knight's Amiibo has been pushed back to December 11th now.
Dun Dun DUNNNNNNN.
Can I have the links to the quiz's and such mentioned above? I would like to try it outSo I took everyone who did the Tier List one and gathered data from the Pokemon Stat quiz, the What Game are you From quiz, the weaponry quiz, Class Quiz, and other such combat quizzes and gave you guys playstyles. If it says "Fighting data insufficient" it means that you did the Tier List one but not any other combat generators.
Spikeez – An Assassin character who has electrical powers and grapples using suction cups.
N3ON – Whip user with powerful specials using the powers of darkness and dragons.
Zoroarking – A knight with a Great Sword with poor defense that can be improved over time. Has elemental poison, earth, and ice powers in the great sword.
XenoKing – Fighting data insufficient.
Opossum – Crossbow user who summons opossums he’s raised to aid in battle. Voice powers. Crossbow breaks shields easily.
Substitution – Defensive character with a small sword. Low attack power, but a wall of a character.
SonicBrawler (Aaron Stance) – The Mr. Hyde of the stance change. Powerful in most regards, but not as speedy.
Swampasaur – A brutal fist-fighting Brawler.
Crimson72 – A fiery spectral fighter from a survival horror game. Has a Zen Mode power up.
Akxareth – A red mage with access to both magic and an enchanted rapier.
Irene – Fighting data insufficient.
Bedoop – A fighter that fights with a spear, allowing for pokes.
FalKoopa – Gauntlet-powered martial artist from a simulation game. Has power over water and sand.
SonicBrawler (Main Stance) – The Dr. Jekyll of the character’s stances. Meant to be an adventurer and more law-abiding than his Aaron counterpart.
Teh Epic Anna – Nerfed. Uses a spellbook and staff inherited from dragons. Has fire and water powers.
PsychoIncarnate – Fighting data insufficient.
Oni33 – Fighting data insufficient.
Champ Black – A Kunai fighter with ferrokinesis.
That was actually pretty fun.
*Struggles to remember what page they were on*OH BOY SHOVEL KNI-
Can I have the links to the quiz's and such mentioned above? I would like to try it out
Well... here's some of them.Can I have the links to the quiz's and such mentioned above? I would like to try it out