Running Speed~1.71>
Walking Speed~1.35>
Fall Speed~1.35 / Fast Fall Speed~2.16=
Jump~
Air Speed~1.25>
Weight~70>
Midna is a small character, and is very light as well. However she can pack a heavy punch...literally with her hair. She has a lot of attacks that deal some hefty damage and have some serious knockback, however due to her lightweight she in turn can be sent flying rather easily as well. She does also have an exceptional recovery, and a pretty decent air game as well. Her hair can be used as a tether in addition to being used for her attacks, which aids in her recovery as well as for long ranged grabbing. And is also what she uses to hold items.
Two Jumps
Can Float similarly to Peach, however she can move in any direction and isn't limited to just left and right...
Wall Jump-No
Wall Cling-No
Tether-Yes
Her Dodges and Air Dodges are all teleports like that of Palutena and Rosalina
A-does a small approach forward as she summons a small flash of twili energy
A(Hold)-repeatedly summons inital flash
AA-does a second flash after a quick spin
AAA-does a third stronger flash after doing a quick flip in the air
Mash A-as she floats and does her 'paint me like your french lady' pose and twirls her finger repeating flashes appear to form a circle as they shoot towards the center
dash attack-does a lowsweeping loop forward, her Helmet provides the hitbox in this attack
Get-up Attack-her hair fist swings around on both sides of her
Ledge Attack-she swipes with her hair fist as she floats onto the stage
ftilt-back hands with her hair fist
dtilt-Midna summons a small gust towards the ground, may trip
utilt-hops upwards attacking with her helmet
nair-multi-hitting move, Twili particles materialize around her that damage nearby foes
fair-a forward scratch with her hair hand
bair-a clawed swipe backwards with her hair hand
dair-Midna's Hair Fist punches downward, can spike
uair-a quick flail upwards with her hand fist
fsmash-Winding Powerful punch, like Sonic and DK's B
dsmash-Slams hair fist on the ground creating an electrical shockwave that hits both sides
usmash-Flails hair fist in the air above her, similar to ZSS cept only hits once
grab-Hair fist is used as a tether slightly less range than Link's Clawshot, has some end-lag due to being a tether
pummel-crushes opponent
fthrow-like her Assist Trophy a powerful forward swing, kill throw
bthrow-teleports behind foe as they look around confused and punches them with her hair fist sending them backwards
dthrow-slams opponent on the ground, then punches with her hair fist
uthrow-tosses upwards
Specials
Neutral B-Twilight Energy Ball
Chargeable projectile.
Rapid firing (mash)-has no knockback, basically fox's lasers cept with a slightly slower fire rate
Small Charge-inflicts a small stun
Medium Charge-inflicts stun, that lasts a bit longer throws opponent back farther
Heavy Charge-A Heavy Blast sends the opponent flying horizontally
All charges will travel through any walls and obstacles until they disappear and do not clank with attacks, overall range is rather short. Half of FD even when fully charged. They can still be reflected and they will travel through sheilds without damaging the opponent but still damage sheilds like any other attack. They can hit multiple opponents as they travel. Midna cannot hold the charge.
Side B-Shadow Wolf
She rides a shadow Wolf that is summons, that charges forward...It acts as a command grab that latches onto any foe that's in it's path. Or if the attack button is held it can just do a stronger stike as it charges through the opponent. After it grabs onto teh foe mashing the button will allow it to bite continuously dealing damage, then it will leap off sending the opponent flying as it does.
Down B-Dark Energy Attack
Can be charged, an AoE shadow appears around her and grows as it's charged. If an opponent gets caught within the shadow they will be stunned momentarily, the larger the charge and the more percentage they have the longer they will be stunned. If A or B are inputted again Midna will follow-up with a quick and powerful dash, towards the caught opponent, that deals heavy knockback. Midna will only dash where the opponent got paralysed during the same usage, so if they get out of it she will not follow them. Can be cancelled with jump or shield. Charge will fail if held too long. She will float in place in the air as long as the attack is active.
Up B-Twilight Warp
A Teleport deals no damage (but has a slight windbox) but has no freefall, tapping the B button will result in a short teleport (a bit longer than the length of Battlefield's platforms) but holding will result in a long teleport (about 80% the length of FD), she cannot use a second teleport until she makes contact with the ground.
Final Smash
The Fused Shadow
-There really isn't anything better for a Final Smash...She uses the power of the Fused Shadows and transforms into the giant Twilight Squid thingamjig and impales her spear into any unlucky foes caught during her transformation, for a single massive and devastating attack, which she then jumps upward and reappears as her true (but not really true) self.
Taunts
utaunt-lets out a giggle then spins and vanishes for a moment before spinning back as she reappears, like when she warps in game
staunt-sways back and forth humming her theme
dtuant-floats and beckons with her hair fist while she speaks 'Ooh! Aren't you scary?' in Twili...