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Social Swamp's Social Thread 3 - And now, the end is near, and so I face the final curtain...

Should we add a poll to the thread?


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MarioMeteor

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Umbra Clock Tower being considered legal anywhere is actually embarrassing. The stage is horrendous for any competitive environment.

Plus it causes awful lag. -.- God I hate this game's netcode. Can't wait for SF5.
Just a few more agonizing days.
 

Chrono.

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I think I'll collect a list of fighting games Nintendo has made. I have some rules on what is allowed:

- Fighting must be the selling point
- Must be published by Nintendo
- Must have mutiplayer Vs. mode(s)

So here's what I've gotten so far:

- Super Smash Bros. series (5 titles)
- Joy Mech Fight (NES)
- Urban Champion series (3 titles)
- Custom Robo series (5 titles)
- Photo Dojo (DSiWare)
- Kirby Fighters Deluxe (3DS)
- Pro Wrestling (NES)
- Boxing (Game & Watch)
- Punch-Out!! (Wii)
- Wii Sports series (Boxing, 2 titles)
- Pokkén Tournament (Wii U)

Missing any?
Tfw none of these are traditional 2D fighters.

Nintendo should jump on that genre one of these days.
 

Opossum

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I think I'll collect a list of fighting games Nintendo has made. I have some rules on what is allowed:

- Fighting must be the selling point
- Must be published by Nintendo
- Must have mutiplayer Vs. mode(s)

So here's what I've gotten so far:

- Super Smash Bros. series (5 titles)
- Joy Mech Fight (NES)
- Urban Champion series (3 titles)
- Custom Robo series (5 titles)
- Photo Dojo (DSiWare)
- Kirby Fighters Deluxe (3DS)
- Pro Wrestling (NES)
- Boxing (Game & Watch)
- Punch-Out!! (Wii)
- Wii Sports series (Boxing, 2 titles)
- Pokkén Tournament (Wii U)

Missing any?
Over the shoulder third-person (Punch-Out!! Multiplayer) and first-person (Wii Sports Boxing/Swordplay) shouldn't count, IMO. They stray way too much from the rest of the genre.
 

Wario Bros.

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Yes, calling some I listed "not fighting" is completely understandable but it's not like Nintendo has made their own Street Fighter style or Tekken style games.
 

AreJay25

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I'd be down for an F-Zero fighting game.

I mean, the characters are basically designed for it.
 
D

Deleted member

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*cough*Galeforce*cough*
It's not a natural mechanic and rather a skill
Which is only obtainable by females through reclassing
And **** reclassing
Except on Olivia
Swordmaster!Olivia is a goft from the gods
Umbra Clock Tower being considered legal anywhere is actually embarrassing. The stage is horrendous for any competitive environment.

Plus it causes awful lag. -.- God I hate this game's netcode. Can't wait for SF5.
Three words:
DELFINO ****ING ISLAND
 

ChikoLad

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Over the shoulder third-person (Punch-Out!! Multiplayer) and first-person (Wii Sports Boxing/Swordplay) shouldn't count, IMO. They stray way too much from the rest of the genre.
The camera perspective doesn't make a difference to the genre, it might merely create a sub-genre at most.

What defines is a fighter is:

-Are there multiple attack functions and options for the character?
-Is the game designed with a PvP focus of some sort?
-Is there some kind of system whereby you can combo your opponent without them being able to escape?
-Are certain options designed to trump other options in a rock-paper-scissors fashion? (e.g. Shield beats Attack, Grab beats Shield, Attack beats Grab)

These are pretty much the only 4 elements that are a necessity for a fighting game.

Granted, I'm still not quite sure Punch-Out and Wii Sports count, I'd have to play them again.

--------

Also I agree with wedl!! wedl!! that UCT should not be legal, no more than a counterpick anyway.

My main reasoning is that some of the platforms that fly in are actually solid from all sides (unlike Smashville where the platforms are "thin platforms" that are passed through from the bottom and sides, and you can drop through the top), meaning you could have a good combo going, maybe something focused on knocking the opponent off the top of the screen, and all of a sudden, one of these platforms swoops in and your opponent can tech and punish you, or they may even just rebound off it and use that to get below you and now they have the upper hand despite you being the one to send them into the air. It's a bit dumb.
 
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Opossum

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The camera perspective doesn't make a difference to the genre, it might merely create a sub-genre at most.

What defines is a fighter is:

-Are there multiple attack functions and options for the character?
-Is the game designed with a PvP focus of some sort?
-Is there some kind of system whereby you can combo your opponent without them being able to escape?
-Are certain options designed to trump other options in a rock-paper-scissors fashion? (e.g. Shield beats Attack, Grab beats Shield, Attack beats Grab)

These are pretty much the only 4 elements that are a necessity for a fighting game.

Granted, I'm still not quite sure Punch-Out and Wii Sports count, I'd have to play them again.

--------

Also I agree with wedl!! wedl!! that UCT should not be legal, no more than a counterpick anyway.

My main reasoning is that some of the platforms that fly in are actually solid from all sides (unlike Smashville where the platforms are "thin platforms" that are passed through from the bottom and sides, and you can drop through the top), meaning you could have a good combo going, maybe something focused on knocking the opponent of the top of the screen, and all of a sudden, one of these platforms swoops in and your opponent can tech and punish you, or they may even just rebound off it and use that to get below you and now they have the upper hand despite you being the one to send them into the air. It's a bit dumb.
Even if we used that though, they still wouldn't be fighting games. :p You can't combo in either of them.
 

ChikoLad

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Even if we used that though, they still wouldn't be fighting games. :p You can't combo in either of them.
Punch-Out has a system whereby you can get a combo off when you reduce their stamina or when you get a good enough counter.

This does count as a combo system.

I know you're probably thinking of something more in-depth with more complex inputs, and more competitive like Street Fighter, Tekken, or Smash, but that's the thing - they're competitive fighters (SF and Tekken intentionally so, Smash unintentionally at the beginning, but it's been capitalised on now). Punch-Out doesn't have to be a competitive fighter, it can just be a casual/simple fighter.
 
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I realized with this talk that I had not even seen most of UCT yet. . .
Watching a quick analysis and damn some of those transformations suck. Giant solid platform that just floats through the middle of the stage sure looks fun. :rolleyes:




Calling Punch Out! a fighting game is giving me flashbacks to when people said Little Mac was ineligible because "no fighting game characters."
 
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Champ Gold

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I'd say it once and I'll say it again: Fire Emblem fighter made by Arc Sys would be amazing. Or even resurrect NES Pro Wrestling but it plays like Muscle Bomber/WWE All-Stars. It'll be perfect

Or F-Zero and Zelda.

Although I want to see them create one brand new from the ground up without using an established series.
 

Frostwraith

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Tiers, stage legality and all that... are meaningless to me. Bring on the items, crazy stages and all that stuff.

I like chaos and it's the chaotic nature of item FFAs that has drawn me into the Smash Bros. series in the first place, along with the crossover aspect.

So, I feel that no item 1v1 battles are kinda bland in comparison.

When I play online, I prefer the 2v2 For Glory mode. It's more fun. I'd play For Fun too, but it gets laggier and... not fun.
 

wedl!!

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i mean

i'm just gonna gentleman to UCT omega for the music (plus FD is probably Bayo's best stage)

also when will bandai namco stop having a stranglehold on the license so we can get a not awful jojo fighting game from arcsys
 
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Burruni

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Nah.

Too simple. It's more like a beat em up.

Though they could always revive/reboot the franchise.
It's a best of 3 fighting game that has supers performed with qc's and I think some hc's.
Before Street Fighter this was one of the most stable examples of a "fighting game."
 

Champ Gold

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UCT should be legal for the music.

... What do you mean that's a poor reason?
It is a good reason. Smashville is a decent stage with awful music not made for fighting and the less I say about Delfino the better
 

wedl!!

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it's a clunky tekken wannabe where everyone does like zero damage so not really no. it works as a spectacle fighter but as a game it's pretty weak.

eyes of heaven looks awful, I'm probably not buying it
 
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Tiers, stage legality and all that... are meaningless to me. Bring on the items, crazy stages and all that stuff.

I like chaos and it's the chaotic nature of item FFAs that has drawn me into the Smash Bros. series in the first place, along with the crossover aspect.

So, I feel that no item 1v1 battles are kinda bland in comparison.

When I play online, I prefer the 2v2 For Glory mode. It's more fun. I'd play For Fun too, but it gets laggier and... not fun.
Filthy casual





In other news. PushDustin using memes to get his agenda
There was a problem fetching the tweet
 

ChikoLad

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Tiers, stage legality and all that... are meaningless to me. Bring on the items, crazy stages and all that stuff.

I like chaos and it's the chaotic nature of item FFAs that has drawn me into the Smash Bros. series in the first place, along with the crossover aspect.

So, I feel that no item 1v1 battles are kinda bland in comparison.

When I play online, I prefer the 2v2 For Glory mode. It's more fun. I'd play For Fun too, but it gets laggier and... not fun.
I'd play 2v2 For Glory with randoms if 1) I could get a good connection in even 1v1 For Glory, and 2) I could get a decent partner and could communicate with them.

Without those things, it defeats the purpose.

Luma is the only teammate I need anyway.

lumaicon.png
:rosalina:

Filthy casual





In other news. PushDustin using memes to get his agenda
There was a problem fetching the tweet
I think you mean PushDustin is using memes to "push" his agenda.

 
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Chrono.

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Wasn't Allstar Battle pretty damn good?
It was okay, but CC2 can do better*

*maybe not as a general fighting game, but the amount of work they put in the Naruto games is much more than they have for either Jojo game.
 

wedl!!

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the devs have more leeway to make naruto games chock full of content because it's really popular internationally. jojo isn't.
 
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Champ Gold

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Heritage for the Future is the best JoJo game period and we will never get something similar to that because muh accuracy to the manga.

Just make a good game and add the fanservice later
 

wedl!!

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heritage to the future looks so ****ing awesome

i need to play it so bad, just gotta find a rom. midler main coming ur way soon
 
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ChikoLad

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This anime game talk is happening, and I just watched the first episode of Season 2 of Assassination Classroom.

I wonder if a game could be made from that.

Maybe not a fighting game but like, some sort of action-adventure RPG game.
 
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Frostwraith

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Can't say I didn't anticipate such a response... because I did.

And I couldn't give a ****. XD

In regards to anime fighting games, there are many series out there with untapped potential.

Knowing the track record, most games based in manga and anime are Japan-only and/or cheaply-made games for quick buck just because they tie-in with a popular non-video game franchise. Many of this kind of licensed games are usually cash grabs.

There are, of course, notable exceptions, when made by teams that actually take their work seriously and want to provide a good experience for players and fans of whatever franchise they're basing on.
 
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