Blank Mauser
Smash Champion
Given that thread is correct. Actual values of shieldstun would be based on damage %. I also checked values of hitlag. Frames are calculated from time it takes for Fox to spotdodge out of shield using c-stick. Landing lag is calculated starting first frame of touching the ground. All L-canceled.
Charizard Aerial Frame Advantage
Shieldstun: (Staled/Regular/With Hitlag)
Nair: Sweetspot
Landing Lag: 12 Frames
Shieldstun: 6/6/11 Frames
-6
Fair: Outermost hitbox
Landing Lag: 13 Frames
Shieldstun: 8/9/18 Frames
-4
Bair: Sweetspot
Landing Lag: 11 Frames
Shieldstun: 7/8/12 Frames
-3
Uair: Bottom hitbox
Landing Lag: 10 Frames
Shieldstun: 6/6/10 Frames
-4
Dair: One hitbox
Landing Lag: 10 frames
Shieldstun: 8/9/17 Frames
-1
This is of course if you do the attack at the lowest height possible. Meaning your actual advantage will very likely be less than this.
Charizard Aerial Frame Advantage
Shieldstun: (Staled/Regular/With Hitlag)
Nair: Sweetspot
Landing Lag: 12 Frames
Shieldstun: 6/6/11 Frames
-6
Fair: Outermost hitbox
Landing Lag: 13 Frames
Shieldstun: 8/9/18 Frames
-4
Bair: Sweetspot
Landing Lag: 11 Frames
Shieldstun: 7/8/12 Frames
-3
Uair: Bottom hitbox
Landing Lag: 10 Frames
Shieldstun: 6/6/10 Frames
-4
Dair: One hitbox
Landing Lag: 10 frames
Shieldstun: 8/9/17 Frames
-1
This is of course if you do the attack at the lowest height possible. Meaning your actual advantage will very likely be less than this.
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