QuantumEntanglement
Smash Rookie
- Joined
- Apr 27, 2016
- Messages
- 12
With Terry Bogard now added to the game, Sakurai has set an important precedent in Smash. While Terry has fewer moves in general than the Shotos, Buster Wolf and Power Geyser are now the most complex command inputs in the game. This means that Sakurai, on some level, is confident that players will be willing and able to learn and use the command inputs in actual matches.
What does this mean for Ryu and Ken? As I'm sure most of you know, the command input for Terry's Buster Wolf is the exact same as Ryu's Shinku Hadoken and Ken's Shinryuken (double QCF + attack) both of which are currently available only as a Final Smash.
Ryu and Ken have 2 different Final Smashes apiece, one for up close and one for longer ranges. My proposal would be to remove their long-distance Final Smashes, Shinku Hadoken and Shinryuken, and add them back in as Super Specials than can be performed at above 100% damage like Terry. If you want something more like the original games, it could be an actual SF2-style Super meter, which could build by using specials like in the games. The Super Specials need to be adjusted, of course. Personally, I'd make Shinku Hadoken a normal Hadoken size but keep the vacuum effect and explosive last hit, kinda like Hero's Kaboom. Shinryuken is probably good as-is, but with a vertical range reduction it'd be perfect.
What do you guys think? Would Super Specials make Ryu and Ken broken?
What does this mean for Ryu and Ken? As I'm sure most of you know, the command input for Terry's Buster Wolf is the exact same as Ryu's Shinku Hadoken and Ken's Shinryuken (double QCF + attack) both of which are currently available only as a Final Smash.
Ryu and Ken have 2 different Final Smashes apiece, one for up close and one for longer ranges. My proposal would be to remove their long-distance Final Smashes, Shinku Hadoken and Shinryuken, and add them back in as Super Specials than can be performed at above 100% damage like Terry. If you want something more like the original games, it could be an actual SF2-style Super meter, which could build by using specials like in the games. The Super Specials need to be adjusted, of course. Personally, I'd make Shinku Hadoken a normal Hadoken size but keep the vacuum effect and explosive last hit, kinda like Hero's Kaboom. Shinryuken is probably good as-is, but with a vertical range reduction it'd be perfect.
What do you guys think? Would Super Specials make Ryu and Ken broken?
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