implying that smash 64 isn't very balanced originallyI honestly don't know if ballancing would be required, it's just the obvious thing to do when you port a game.
This is what I expect, not what I want. 3D would be almost no use to SSB64 at all but it can't be much less fitting than in Paper Mario surely and you can't port to a 3D console without using the gimick.
just fix Pikachu's recovery and kirby's up tilt and the game is fine.
I also don't think fighting games work well on a DS regardless, it seems more oriented for puzzles, RPG's, or racing (like mario kart DS...or all of the RPG's on it)