YOU PEOPLE SHOULD REALLY PLAY MORE NINTENDO GAMES!
Here are the grades!
(All three of them...)
[collapse=D-idara's Grades]
Bern Keep by
Kevandre
Popularity: 4/5
Creativity: 7/10
Playability: 9/10
OK, I was going to give 3 Popularity because the actual story event happens
inside the castle, but with Roy's
unfortunate Melee-based popularity, his game became more well-known. Now, the stage layout looks as standard as they get, and although I do like the new twist on the rideable stage hazard mechanic, I still think it's too similar to Corneria's Arwings. Now, although the Dragons blazing out of the screen when hit does sound a little too powerful, I think I would happen rarely enough to not warrant a lower Playability score, overall solid stage!
Total: 21
The Place of Sacrifice by
CommanderRin
Popularity: 5/5
Creativity: 7/10
Playability: 10/10
This place will always be burned into the mind of anyone who played
Fire Emblem: Awakening as one of the most memorable and remembered events on the game's story, so the Popularity score...well, duh! Now, while I love the concept of a stage based on an specific story event and the stage being more inmersive and atmospheric than gameplay-based, I think you wasted the location with a standard
Battlefield/FD layout, especially the second part where the elephant-graveyard setting would've made for some pretty creative platform setups using bones, I love the visuals, but I just think the layout doesn't do the locations justice. Now, there doesn't seem to be anything that would hinder the stage, so 10/10 Playability.
Total: 22
Flames on The Blue Sea by
Radical Beam
Popularity: 3/5
Creativity: 7/10
Playability: 10/10
I would've given you one more Popularity point, but the stage's missing the one thing that gives the chapter the name, and I feel that without the fire scene, this location could easily be seen as
'that dock from FE:A' rather than the awesome showcase of Robin's tactical thinking. Now, the layout IS unusual, and the fighting on the background looks nice, but I just think the stage needs some more aesthetic elements to make it stand out, I don't know, a spark that makes it fire up the competition! Now, I don't see anything that could hinder a match, I mean, the stage's a little big, but not enough to be a problem, I think.
Total: 20
Castle Siege by
evildevil97
Everything: 0/10
-10/10 wouldn't play
No, seriously, Castle Siege sucks as a stage and as a FE stage.[/collapse]
[collapse=BridgesWithTurtles' Grades]
Bern Keep by Kevandre
Popularity: 3/5
Creativity: 6/10
Playability: 10/10
Total: 19/25
I'm glad to see there are still others who care about Roy, and I was pleasantly surprised to see a stage not based on Awakening as our first entry. Bern Keep is a perfectly playable stage. Hazards are inoffensive and player-triggered, a trend Sakurai seems to be going for that I quite enjoy, so your playability score is perfect. The stage is a bit lackluster in creativity, though. The layout is very standard, and the only unique feature is the wyverns, which are basically exact clones of Corneria's Arwings.
The Place of Sacrifice by CommanderRin
Popularity: 4/5
Creativity: 4/10
Playability: 10/10
Total: 18/25
From what you describe, this stage is perfectly playable. There's nothing wrong in that department. I will say that the stage is hardly plentiful in creativity, however. I don't mean to be a downer, but simply taking the source location and slapping it into Smash Bros. won't really help your score. It certainly doesn't make it a bad stage by any means, but this contest is about judging creativity and innovative thinking. Place of Sacrifice plays it too safe, I'm afraid. It actually is a good stage, all things considered, though you
were very vague on details/imagery. More importantly, it isn't a very unique or fresh idea, although you get some credit for the visually unique desert location.
Flames on Blue Sea by Radical Beam
Popularity: 5/5
Creativity: 7/10
Playability: 10/10
Total: 22/25
Flames on the Blue Sea is an interesting entry. What it lacks in sheer ingenuity, it makes up for in pleasant simplicity and aesthetic bravado. Battling on the dock's shipyard while battle rages in the background creates a great atmosphere that hasn't really been explored by the series' Fire Emblem stages thus far, but nonetheless gives off a very "Fire Emblem" vibe. It's a snug fit for Smash. The layout and distribution of platforms is rather unique, especially for a stage of this size, and I can see it being conducive to fun gameplay. The rocking boats change up the formula a bit without being too intrusive.[/collapse]
[collapse=Ascended's Grades]Kevandre/Bern Keep
Popularity: 3/5
Creativity: 9/10
Playability: 9/10
Total: 21/25
Comments: A cool idea for a stage! I like that it is tied to one of the Smash characters, and I like the concept of the wyverns.
CommanderRin/The Place of Sacrifice
Popularity: 5/5
Creativity: 8/10
Playability: 9/10
Total: 22/25
Comments: I went in not knowing anything about Awakening, so this scene left a major impression on me. I think you've translated the concept into a stage rather well, and it sounds easy to fight on. Good job!
Radical Beam/Flames on the Blue Sea
Popularity: 3/5
Creativity: 9/10
Playability: 9/10
Total: 21/25
Comments: Another stage that has captured the origin perfectly. The only reason I didn't rate this higher on popularity is because I felt it was a random chapter to pick, even though it was one of my favorite chapters. Good job!
evildevil97/Castle Siege
Popularity: 2/5
Creativity: 1/10
Playability: 7/10
Total: 10/25
Comments: (Yes, I know this is a joke entry, I just wanted to grade it for fun.)
Robertman2
Popularity: 5/5
Creativity: ?/10
Playability: ?/10
Total: 5??/25
Comments: This is my ideal Fire Emblem stage, as it was my favorite part of the game and solidified the idea of Awakening being a classic on the 3DS, but there isn't anything to grade based on your description. Sorry dude.[/collapse]
[collapse=Zzuxon's Grades]Kevandre - Bern Keep
Popularity: 3/5
Playability: 9/10
Creativity: 6/10
Total: 18/25
Comments: Nice stage. I’m not sure how popular the location is, never played this or any FE game, but it sounds important. Great playability score, only has 1 fairly non-intrusive stage hazard. And the hazard that is there is interesting and can be used strategically.
CommanderRin- The Place of Sacrifice
Popularity: 3/5
Playability: 7/10
Creativity: 5/10
Total: 15/25
Comments: I’ve never played this game, though I’d like to. I can’t say how important or popular this location is, so I’m giving you the benefit of the doubt. I honestly am confused by your description of the stage, and your score suffered a bit because of it. I gave a 7 in playability because I got the impression it was mostly similar to final destination, but changes occasionally. The concept of the stage sounds interesting, but without knowing what the different portions of the stage look like, I can’t tell how creative the layout is.
Radical Beam- Flames on a Blue Sea
Popularity: 3/5
Playability: 9/10
Creativity:9/10
Total: 21/25
Comments: Great stage. Again, I haven’t played FE:A, so I’m giving popularity the benefit of the doubt. An balanced layout with no hazards? That gets a good playability score from me. Creativity is great here, the stage is VERY unique without resorting to hazards or gimmicks.[/collapse]
Total Scores:
Kevandre - 79
CommanderRin - 77
Radical Beam - 84
evildevil97 - 10
robertman2 - 5
THE WINNER IS...!
RADICAL BEAM WITH
FLAMES ON A BLUE SEA!
[collapse=Flames on a Blue Sea]
Name of Stage: Flames on Blue Sea
Game of Origin: This stage originates from FE:A. It’s based on Chapters 12 and 14, combining a few of the elements.
Description: This stage takes place on a dock and the front of two ships. The platform in the middle stretches back into town, where an epic battle rages. The ships on both sides are packed and ready to take off – as long as The Avatar wins the battle. On this stage, many of the characters from FE:A can be seen in the background, battling against those who appose them. There are no stage hazards, the fighting happens purely in the background as an aesthetic element. Here is a diagram:
Gimmicks/Hazards: There are no hazards on this stage. The ships rock a little bit, but nothing major.
Unlockable: Yes. To unlock this stage you must win 10 team battles as the blue team.
Music:
Destiny Ablaze: https://www.youtube.com/watch?v=Wy039eKE5eo
I Because: https://www.youtube.com/watch?v=vz0X2ybZ3a0
Onslaught Steel: https://www.youtube.com/watch?v=618d-KRAXqM
Truth, Despair and Hope: https://www.youtube.com/watch?v=KJC9o4owHgM
Gangplank Galleon (Remix): https://www.youtube.com/watch?v=tFkK94xjO0Y
The Second Maritime Battle: https://www.youtube.com/watch?v=br2j2GJRv1g&feature=kp[/collapse]
We got three stages, THREE! But to tell the truth, I quite liked this round, all the stages were stages that I would like to see as a player more than a Stage Contest Judge, especially since two thirds were from my favorite game on the series, unlike the Mario round...and I got someone to buy the greatness of Fire Emblem Awakening, so this was a pretty good round for me!
Selfishness!
Mull over the results...we'll post the next round soon!