SalsaSavant
Smash Journeyman
- Joined
- Feb 27, 2013
- Messages
- 381
- NNID
- SalsaSavior
As we all know, the SD3J has a spike on it's downward part, but it's super risky. Most of our kills with it are on accident, and we usually kill ourselves in the process. Right now, that property is more a part of a "funny moments" montage then an actual strat.
Well, I've been toying around with it, and I've gotten one or two kills deliberately with it, without killing myself. I apologize for my lack of video equipment, but what I do is run to the edge, use it with forward momentum, and have just a small amount of time where I go downward before canceling it, and then shift my momentum to the ledge. The timing has to be precise, both in hitting the opponent and when you cancel. It also comes at the expense of most of your potential gimping time, but if you're using it, the opponent is likely in a position you're less good at gimping from anyway.
So, does anyone think that, if mastered, it could be a useful tool in high level play? Even if it's a once a match surprise move? Or is it too risky and precise, or do we have better, more reliable gimping options?
Well, I've been toying around with it, and I've gotten one or two kills deliberately with it, without killing myself. I apologize for my lack of video equipment, but what I do is run to the edge, use it with forward momentum, and have just a small amount of time where I go downward before canceling it, and then shift my momentum to the ledge. The timing has to be precise, both in hitting the opponent and when you cancel. It also comes at the expense of most of your potential gimping time, but if you're using it, the opponent is likely in a position you're less good at gimping from anyway.
So, does anyone think that, if mastered, it could be a useful tool in high level play? Even if it's a once a match surprise move? Or is it too risky and precise, or do we have better, more reliable gimping options?