Fire Emblem in Smash has an unique problem. It has 13 games (not counting remakes) over 6 continuities, practically every game has a different set of protagonists, and even with 6 fighters, there are multiple games that don't have a jot of representation beyond a few music tracks. With practically everyone demanding Fire Emblem stop having as many characters as Pokemon, how will we ever get our lord and saviour Wrys into Smash?
Well I have a solution, and it's called "Fire Emblem Heroes is a godsend that will save us from the filthy weeb masses and their pleb tastes." Or as I like to call it, "Put the summoner from Fire emblem Heroes in Smash."
...WHO?
Kiran/Eclat is you! Or rather, the anonymous dude in the white cloak with a magic gun that shows up for the intro cutscenes that supposed to represent you. You use the magic gun to summon fire emblem characters, then command them in battle against the Embla army to save Askr!
So another Pokémon Trainer, then?
Actually, no. Thanks to the intro cutscene made for book 2 of the game, it's implied Kiran is perfectly fine with running into battle alongside his fellow heroes. Turns out his gun can shoot balls of light as well as summon heroes! In addition, his support sprites and their animations suggest he might one day be on the battlefield in-game.
Wouldn't Veronica be a better rep?
If you feel that way, make a thread. I won't object, she did get 2nd place in CYL, after all.
But how would he fight?
Let me give a quick moveset as a example.
Neutral B: Infantry
Kiran shoots a glowing orb out of his gun, which does damage by itself. When it hits something, or when you press b again, a random infantry unit will appear and perform an attack. Melee users swing their weapon about, magic users throw out magic, bow users will auto-aim at the nearest enemy, staff user perform a weak attack but heal you at the same time, and knife users perform a weak attack that debuffs the enemy on hit. Afterwards, they disappear. Only one infantry unit can be around at a time, but you can still use B to fire balls of light that don't summon anything.
You can select the colour of your orb before you fire, giving some control on what you might summon, but not selecting an colour fires a gold orb that is more likely to have a rare and powerful unit! Only infantry unit summoning can be influenced like this, so take care.
Red: press up. Swords and fire magic are usually here.
Blue: press left. Spears and thunder magic are usually here.
Green: press right. Axes and wind magic are usually here.
Gray: press down. Bows, staffs and knives all come from here.
Take care of your heroes: if your enemy manages to hurt them, you won't be able to summon the stronger heroes for a while. That applies to all units summoned with B!
Side B: Calvary
Kiran opens a portal right in front of him, and a Calvary unit comes charging out! They can be pretty quick, but infantry attacks are stronger, and in mid-air, their attacks are even weaker without their much-needed speed. Get a long strip of solid ground between you and your opponent for max effect. If you hold B, you can hitch a ride! Just be sure to jump off before you hit something dangerous...
Up B: Fliers
Kiran opens up a portal below him, dives in, and emerges on the back of a flying unit. use the control stick to move around freely, press A to attack, and jump off whenever you like! But be warned: pegasi and wyverns aren't that hardy. their light bodies with their big hitboxes can be knocked around quite a bit, and any damage they take applies to you. And if you get knocked off... ouch. Either way, if you get knocked off, jump off, or just take too long, fliers will disappear afterwards.
Wyverns are sturdier than pegasi, but they moves slightly slower, and their attacks have more start-up.
Down B: Armours
Use this moves to summon an Armour onto the battlefield, which will remain in place until you command it. Armours are slow, can't really jump, but they block attacks like it's nothing, and their attacks are seriously powerful. When they are out, you can use down+B to make them come to you, smash down+B to make them go after your enemies, or hold down+B to make them stay in place. After a while, they will disappear by themselves. But beware, if the opponent attacks from above or behind, they might hurt your armoured unit, and you might not be able to use your down B for a while!
And no, you cannot drop your Armour unit off a ledge for a meteor attack. That's just mean.
Final Smash: Send Home
The action pauses as actual artwork of Kiran with a quote appears on screen, replicating the special attacks in FEH. Kiran then spins his gun and fires a ball of light, knocking anyone it hits into some Askrian ruins. The units then get attacked by Anna, Alfonse and Sharena, before Fjorm deals the finishing blow,
And the rest...
The rest of his moveset will be similar to how Yuna fought in Dissidia. in addition, some of his moves would use items found in FEH, and his grabs would reference how his game uses a drag and drop control scene to move his units around. Lightning charms, light's blessings... you've got to use all you've got when you're in the thick of battle!
To sum up, Kiran would access to some seriously powerful attacks, and very flexible zoning. His poor mobility would be his main weakness, and the random elements of his specials would mean players would have to play quick on their feet. Played well, Kiran would quickly take his opponent to 100% and beyond without even comboing. Played badly, and Kiran will be chewed up like a wet paper tower once his enemies get a hold of him. If you can't manage your heroes well, you'll never deserve the true power of a summoner in your grasp!
(This is my first time making a thread, so any suggestions would be nice.)
Well I have a solution, and it's called "Fire Emblem Heroes is a godsend that will save us from the filthy weeb masses and their pleb tastes." Or as I like to call it, "Put the summoner from Fire emblem Heroes in Smash."
...WHO?
Kiran/Eclat is you! Or rather, the anonymous dude in the white cloak with a magic gun that shows up for the intro cutscenes that supposed to represent you. You use the magic gun to summon fire emblem characters, then command them in battle against the Embla army to save Askr!
So another Pokémon Trainer, then?
Actually, no. Thanks to the intro cutscene made for book 2 of the game, it's implied Kiran is perfectly fine with running into battle alongside his fellow heroes. Turns out his gun can shoot balls of light as well as summon heroes! In addition, his support sprites and their animations suggest he might one day be on the battlefield in-game.
Wouldn't Veronica be a better rep?
If you feel that way, make a thread. I won't object, she did get 2nd place in CYL, after all.
But how would he fight?
Let me give a quick moveset as a example.
Neutral B: Infantry
Kiran shoots a glowing orb out of his gun, which does damage by itself. When it hits something, or when you press b again, a random infantry unit will appear and perform an attack. Melee users swing their weapon about, magic users throw out magic, bow users will auto-aim at the nearest enemy, staff user perform a weak attack but heal you at the same time, and knife users perform a weak attack that debuffs the enemy on hit. Afterwards, they disappear. Only one infantry unit can be around at a time, but you can still use B to fire balls of light that don't summon anything.
You can select the colour of your orb before you fire, giving some control on what you might summon, but not selecting an colour fires a gold orb that is more likely to have a rare and powerful unit! Only infantry unit summoning can be influenced like this, so take care.
Red: press up. Swords and fire magic are usually here.
Blue: press left. Spears and thunder magic are usually here.
Green: press right. Axes and wind magic are usually here.
Gray: press down. Bows, staffs and knives all come from here.
Take care of your heroes: if your enemy manages to hurt them, you won't be able to summon the stronger heroes for a while. That applies to all units summoned with B!
Side B: Calvary
Kiran opens a portal right in front of him, and a Calvary unit comes charging out! They can be pretty quick, but infantry attacks are stronger, and in mid-air, their attacks are even weaker without their much-needed speed. Get a long strip of solid ground between you and your opponent for max effect. If you hold B, you can hitch a ride! Just be sure to jump off before you hit something dangerous...
Up B: Fliers
Kiran opens up a portal below him, dives in, and emerges on the back of a flying unit. use the control stick to move around freely, press A to attack, and jump off whenever you like! But be warned: pegasi and wyverns aren't that hardy. their light bodies with their big hitboxes can be knocked around quite a bit, and any damage they take applies to you. And if you get knocked off... ouch. Either way, if you get knocked off, jump off, or just take too long, fliers will disappear afterwards.
Wyverns are sturdier than pegasi, but they moves slightly slower, and their attacks have more start-up.
Down B: Armours
Use this moves to summon an Armour onto the battlefield, which will remain in place until you command it. Armours are slow, can't really jump, but they block attacks like it's nothing, and their attacks are seriously powerful. When they are out, you can use down+B to make them come to you, smash down+B to make them go after your enemies, or hold down+B to make them stay in place. After a while, they will disappear by themselves. But beware, if the opponent attacks from above or behind, they might hurt your armoured unit, and you might not be able to use your down B for a while!
And no, you cannot drop your Armour unit off a ledge for a meteor attack. That's just mean.
Final Smash: Send Home
The action pauses as actual artwork of Kiran with a quote appears on screen, replicating the special attacks in FEH. Kiran then spins his gun and fires a ball of light, knocking anyone it hits into some Askrian ruins. The units then get attacked by Anna, Alfonse and Sharena, before Fjorm deals the finishing blow,
And the rest...
The rest of his moveset will be similar to how Yuna fought in Dissidia. in addition, some of his moves would use items found in FEH, and his grabs would reference how his game uses a drag and drop control scene to move his units around. Lightning charms, light's blessings... you've got to use all you've got when you're in the thick of battle!
To sum up, Kiran would access to some seriously powerful attacks, and very flexible zoning. His poor mobility would be his main weakness, and the random elements of his specials would mean players would have to play quick on their feet. Played well, Kiran would quickly take his opponent to 100% and beyond without even comboing. Played badly, and Kiran will be chewed up like a wet paper tower once his enemies get a hold of him. If you can't manage your heroes well, you'll never deserve the true power of a summoner in your grasp!
(This is my first time making a thread, so any suggestions would be nice.)