Ingulit
Ing-u-lit
Cut my life into pieces <-PG-13
The Banana Choke; a technique the veteran Diddys might remember, but newcomers probably wouldn't. Why? Because after the Banana Choke Chaingrab was debunked, any and all effort into the Banana Choke disappeared. In the idea that there is still potential with this technique, this thread serves to gather all existing setups and follow-ups, and to facilitate research towards new uses for this tech. As it stands, this thread is in a meager state, but that is simply due to a lack of information that I hope our research can mend.
Revisions
What is the Banana Choke?
The Banana Choke is a trick unique to Diddy's Bananas when they are under your control. By placing a Banana behind your opponent, you can
Grab > Pummel > (Forced) Ground Release > Banana Trip > Follow Up
This chain is called the Banana Choke.
Why is it called the Banana Choke?
I don't know, ask Ninjalink.
Wasn't this related to some chain grab or something?
The term Banana Choke does indeed derive from the "Banana Choke Chaingrab," a technique posted by Ninjalink (?) in which one follows up a Banana Choke with a running Grab, thus creating another Banana Choke. This chaingrab has been proven NOT to work, however, and as such the Banana Choke has fallen to the wayside in Diddy's metagame.
If we don't have a chaingrab, then why do we care?
While the Banana Choke is not a TRUE chaingrab, Re-Grabbing your opponent does sometimes work, and it is certainly not your only available follow-up. Because we do not have a true listing of these follow-ups, and because this technique was never given the opportunity to be explored fully, it is the goal of this thread to find ways to setup Banana Chokes and to take advantage of it.
Setups
Discussing the Banana Choke would be pointless if there was no way to force the situation. Though you can sometimes simply find yourself in the position to Banana choke, the following are ways to force one:
Follow-Ups
After your opponent has tripped, you can take advantage of these extra tripping frames by using the following:
Character-Specific
The Banana Choke combines two very unique animations in the game: ground releases and Banana slips. Some characters have some that are particularly unique and, therefore, have very interesting properties attached to them. It is my belief that the Banana Choke can work particularly well on certain characters, and may provide us with new insight into our match-ups. Here I will post any setup or follow-up related to a character under that character's section. Research for this category would be required the most and the most useful.
This is a highly unexplored technique that does, indeed, have potential for (situational) use. I can only test so much myself; what I need you to do is post anything you've discovered relating to the Banana Choke that I haven't covered already and to look further into the technique and come back with the results. That is the only way the Choke can remain breathing!
NOTE: I have a recording setup and can make a video of any setup/follow-up/etc. relating to this technique that you guys post; just ask and I'll do it.
And for those of you who don't use this technique:
USE IT ALREADY!![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
The Banana Choke; a technique the veteran Diddys might remember, but newcomers probably wouldn't. Why? Because after the Banana Choke Chaingrab was debunked, any and all effort into the Banana Choke disappeared. In the idea that there is still potential with this technique, this thread serves to gather all existing setups and follow-ups, and to facilitate research towards new uses for this tech. As it stands, this thread is in a meager state, but that is simply due to a lack of information that I hope our research can mend.
Revisions
- 8/18/09 - Thread Started
- 8/18/09 - Added the BPG setup
- 8/18/09 - Added the Grab follow-up
- 8/18/09 - Added the Dash Attack follow-up
- 8/19/09 - Added the D-Smash follow-up
What is the Banana Choke?
The Banana Choke is a trick unique to Diddy's Bananas when they are under your control. By placing a Banana behind your opponent, you can
Grab > Pummel > (Forced) Ground Release > Banana Trip > Follow Up
This chain is called the Banana Choke.
Why is it called the Banana Choke?
I don't know, ask Ninjalink.
Wasn't this related to some chain grab or something?
The term Banana Choke does indeed derive from the "Banana Choke Chaingrab," a technique posted by Ninjalink (?) in which one follows up a Banana Choke with a running Grab, thus creating another Banana Choke. This chaingrab has been proven NOT to work, however, and as such the Banana Choke has fallen to the wayside in Diddy's metagame.
If we don't have a chaingrab, then why do we care?
While the Banana Choke is not a TRUE chaingrab, Re-Grabbing your opponent does sometimes work, and it is certainly not your only available follow-up. Because we do not have a true listing of these follow-ups, and because this technique was never given the opportunity to be explored fully, it is the goal of this thread to find ways to setup Banana Chokes and to take advantage of it.
Setups
Discussing the Banana Choke would be pointless if there was no way to force the situation. Though you can sometimes simply find yourself in the position to Banana choke, the following are ways to force one:
- (Opponent is near the ledge) > Glide Toss > Boosted Pivot Grab > Banana Choke
OP: http://www.smashboards.com/showthread.php?t=233396
Vid: http://www.youtube.com/watch?v=cDERdM1mU6g&feature=channel
This tactic is meant to be used when your opponent is close enough to the edge such that a Glide Toss into them will just barely not send them over the side. By following this Glide Toss up with a Boosted Pivot Grab, you will slide forward, stop at the edge, and Pivot Grab your opponent. Because of the Banana Trip and the fact that you pivoted the Grab, you are now facing your Banana, ready for a Banana Choke. This is possible out of a Banana Lock. Note that while a BPG out of a Glide Toss will allow you to Grab your foe, if you are not near an edge, you will slide out of the reach for a Banana Choke. - More coming soon!
Follow-Ups
After your opponent has tripped, you can take advantage of these extra tripping frames by using the following:
- Banana Choke > Grab (> Banana Choke)
Before I start getting flamed for contradicting myself about this not being a chaingrab, many people do not know they can escape this or even try. Even if they do, it is still possible to get this off, though it is not 100% guaranteed. If you pull it off, it leads directly into another Banana Choke because of the direction the Banana slips. - Banana Choke > Dash Attack
The most common and obvious follow-up, this guaranteed assault allows you to start a free Dash Attack combo out of the Banana Choke. This method will also occasionally pick up the Banana used in the Choke, allowing you to incorporate it into your strategies. - Banana Choke > D-Smash
Probably the most devastating follow-up, the Banana Choke can lead you into this kill move if performed at a high percentage. Even if the opponent isn't in kill ranges, the combination of pummels and the Smash Attack damage will add up quickly. You may have to walk forward a tiny bit to make sure you land the attack. - More coming soon!
Character-Specific
The Banana Choke combines two very unique animations in the game: ground releases and Banana slips. Some characters have some that are particularly unique and, therefore, have very interesting properties attached to them. It is my belief that the Banana Choke can work particularly well on certain characters, and may provide us with new insight into our match-ups. Here I will post any setup or follow-up related to a character under that character's section. Research for this category would be required the most and the most useful.
- We need research!
This is a highly unexplored technique that does, indeed, have potential for (situational) use. I can only test so much myself; what I need you to do is post anything you've discovered relating to the Banana Choke that I haven't covered already and to look further into the technique and come back with the results. That is the only way the Choke can remain breathing!
NOTE: I have a recording setup and can make a video of any setup/follow-up/etc. relating to this technique that you guys post; just ask and I'll do it.
And for those of you who don't use this technique:
USE IT ALREADY!
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)