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Subspace Emissary Hitboxes?

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Would it be possible to show the hitboxes of different enemies' attacks?

I think it'd be neat to see.
 

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
I don't think we've even found SSE hitboxes yet, so don't get your hopes up.

Incidentally, SSE research in general is really behind where it probably should be. It's probably because other things are more important (justifiably), but I've seen pretty much nothing about it. I have myself been looking into it (with my subpar knowledge of such things), but even by scouring a Jyk - the simplest thing there is, aside from Subspacial Generators - I haven't yet been able to identify anything that looks like a hitbox.
 

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
I believe that Tabuu should be able to do this, but I haven't coded in support for it yet.
I kinda doubt it, since a search of both a Jyk ARC (EnmJyakeel) and the Primid ARC (EnmPrim) turned up exactly zero instances of 06000D00 (normal hitbox addition). That doesn't make things look promising in terms of enemies using the same hitbox system.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
I kinda doubt it, since a search of both a Jyk ARC (EnmJyakeel) and the Primid ARC (EnmPrim) turned up exactly zero instances of 06000D00 (normal hitbox addition). That doesn't make things look promising in terms of enemies using the same hitbox system.
IIRC SSE uses it's own instances for hitboxes and the sorts. I'd go research it, but I'm lazy :U still working on other SSE file types.
 
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