1 - Intro
Stride is a simple, basic, sixteen-entrant singles WiFi tourney.
2 - Rules
Unity Ruleset is in play.
3 - Legal Stages
Starter
Counterpick
Banned
4 - Bracket
5 - Tourney Chat
Stride is a simple, basic, sixteen-entrant singles WiFi tourney.
- Playstyle: Singles
- Elimination style: Single Elimination
- Event style: Live
- Happening right now.
2 - Rules
Unity Ruleset is in play.
- 3 Stock
- 8 Minute Timer
- Items set to "Off" and "None"
- Meta Knight is banned - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
- All infinites and chain grabs are legal.
- There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death: In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen). If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
- Dave's Stupid Rule is in effect.
- Best of 3.
- Stage striking goes as follows:
Opponent picks two starter stages to strike.
Host picks two stages to strike.
Opponent picks two more stages to strike.
Host picks one last stage to strike from the remaining two.
The remaining stage is played on. - The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated. The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.
3 - Legal Stages
Starter
- Battlefield
- Final Destination
- Smashville
- Yoshi's Island
- Castle Siege
- Halberd
- Lylat Cruise
- Pokémon Stadium 1
Counterpick
- Brinstar
- Delfino
- Frigate Orpheon
- Jungle Japes
- Pictochat
- Pokémon Stadium 2
- Rainbow Cruise
Banned
- Distant Planet
- Green Greens
- Luigi's Mansion
- Port Town Aero Dive
- Yoshi's Island (Melee)
- Norfair
- 75m
- Big Blue
- Bridge of Eldin
- Corneria
- Flat Zone 2
- Green Hill Zone
- Hanenbow
- Hyrule Temple
- Mario Bros.
- Mario Circuit
- Mushroomy Kingdom I
- Mushroomy Kingdom II
- New Pork City
- Onett
- Rumble Falls
- Shadow Moses
- Skyworld
- Spear Pillar
- The Summit
- Wario Ware
- Pirate Ship
4 - Bracket
5 - Tourney Chat