Alright so ive noticed that almost no one uses the Climbers up+B (Belay) in an offensive manner and ive always been one to do so the occasion is right so i decided to sit down and come up with an effective combo using Belay.
Belay Notes:
-Belay has priority over 'every' attack in the game as far as i have tested
-Does 16 Damage on impact
-Nana is invincible
-Nana teleports to Popo within set range
-Upon falling Nana and Popo both can do no attacks
Combo Notes:
-Can only be done when Nana has grabbed on to the opponent
-Its means to be done only as a finishing move due to the fact that if they dont die they can easily punish you due to lack of mobility from both of the climbers.
-The combo works most effectively if the Up-Jump option is left ON in the controller options
-The combo when performed appropriately can KO at 65%
With that said, the combo works like so...
If they are already at 65% or above you can just have Popo grab and CG forward once to where Nana has grabbed. If they arnt at 65% yet then CG a bit and use your own combos till they are.
Once Nana has grabbed, tap up on the stick, Popo will jump while Nana will Up-throw. As Nana is finishing her upthrow animation tap up on the control stick again, this will use Popo's second jump and Popo will be slightly below the opponent. Then simply Up+B, Nana will teleport to Popo and perform a Belay, hitting the opponent and KOing them. When done fluidly this is a very quick and painful KO that is both very effective and reliable.
::EDIT::
Here is a video of what this looks like when tied in with a normal CG combo. Sorry it took so long to get this up. http://www.youtube.com/watch?v=J36OFAisa4s
Belay Notes:
-Belay has priority over 'every' attack in the game as far as i have tested
-Does 16 Damage on impact
-Nana is invincible
-Nana teleports to Popo within set range
-Upon falling Nana and Popo both can do no attacks
Combo Notes:
-Can only be done when Nana has grabbed on to the opponent
-Its means to be done only as a finishing move due to the fact that if they dont die they can easily punish you due to lack of mobility from both of the climbers.
-The combo works most effectively if the Up-Jump option is left ON in the controller options
-The combo when performed appropriately can KO at 65%
With that said, the combo works like so...
If they are already at 65% or above you can just have Popo grab and CG forward once to where Nana has grabbed. If they arnt at 65% yet then CG a bit and use your own combos till they are.
Once Nana has grabbed, tap up on the stick, Popo will jump while Nana will Up-throw. As Nana is finishing her upthrow animation tap up on the control stick again, this will use Popo's second jump and Popo will be slightly below the opponent. Then simply Up+B, Nana will teleport to Popo and perform a Belay, hitting the opponent and KOing them. When done fluidly this is a very quick and painful KO that is both very effective and reliable.
::EDIT::
Here is a video of what this looks like when tied in with a normal CG combo. Sorry it took so long to get this up. http://www.youtube.com/watch?v=J36OFAisa4s