Stryker
Smash Journeyman
So, I've been working on punishing doublejumps lately, as I've noticed a lot of my play partners jump out of combos basically immediately. Right now, I'm waiting for the doublejump, then attempting to get an upair after the dj, but I feel like there is a better way. Any suggestions?
Also, I'm having specific troubles with Samus. I upthrow, and she jumps, which is fine, but then when I try to follow up, she uses a morph ball bomb to alter her horizontal momentum to get away. Any help here? Should I just be d or bthrowing instead?
Also, I'm having specific troubles with Samus. I upthrow, and she jumps, which is fine, but then when I try to follow up, she uses a morph ball bomb to alter her horizontal momentum to get away. Any help here? Should I just be d or bthrowing instead?