zeldspazz
Smash Master
- Joined
- Dec 29, 2008
- Messages
- 3,432
No dont worry, I indeed know full well what a starter is.
My question however, is what exactly is the criteria for a stage to be accepted as a starter. I mean I normally see this starter setup:
-Battlefield
-Final Destination
-Yoshi's Island Brawl
-Smashville
Yes that indeed looks like a fine list. However, what about the counterpick stages? Counterpick stages are not permitted to be played in the first round of a set, but are still deemed worthy of play? What?
Now, Im sure the reason perhaps for these stages as starters is because they are "neutral" for most-all characters, as in they dont swing huge advantages for either character. But, there is a flaw in this thinking. There is no stage in this game that is neutral enough for all characters, Im gonna say it right now. Because of the insane difference in movesets and porperties of every character finding stages that are balanced for all is borderline impossible.
Now, Im going to ask, why arent these stages starters:
-Lylat
-PS1
-Halberd
-Castle Siege
-Frigate Orpheon
Come on, they are counterpick stages. They are perfectly fine stages that are playable on. They also dont have any major gimmics in them (nothing dissappears/breaks that cause huge stage differences, not too big, etc.) You know what my belief is? People are afraid of moving stages of some sort. All these stages change form or move in some way or another. Lets break them down:
Lylat: This place should definitely be able to be played on the first match of a set. Guess what, if you flatten out the bottom of the stage and rais the middle platform, you have a Battlefield that tips. But ZOMG it moves....so? Half the time I dont even notice that the stage is tilting. The stages ledges are hard to sweetspot...so? We *****ed and moaned about FD when it was "too hard" to sweetspot. Figure it out, dont be lazy. Try concentrating, not everything in this game is going to be easy.
PS1: I know this place is used as a starter in some places and it should be. Again, ledges hard to sweetspot, suck it up. In its starting form this stage is just like BF without a center platform. Now, again people are scared by changing stages. But if you look at each individual stage, theres really hardly anything that can be easily exploited, except for the wall in the fire formation, and the windmill. Who's this stage benefitting immensly that keeps it off the Starter list in some places?
Frigate Orpheon: Sorry Olimar, ZSS, and Ivy, the left side of the first formation ***** you. But guess what, strike that stage, we have stage striking for a reason. For the most part this stage has a nice layout. No huge gimmics, nothing that completely shuts down any character (Olimar gets edgeuarded anyway x.x) and I dont know what character completely dominates here. Again, the stag flips halfway through. Try jumping before it switches, and all your problems are solved. Theres a ****ing alarm that tells you well before it changes. Both formations of this stage would be starters on there own I bet if they didnt switch halfway through.
Gonna stop there, you get the idea. Why is there fear of experimenting and expanding the stage list. IMO, Yoshi's Island Brawl is more of a counterpick stage material than say Frigate, Lylat, etc.
What are your views on the starter stage system as of now, and please explain why the stages Ive listed cant be starters.
In all honesty, I think that we should just eliminate starter stages all together and merge the counterpick and starter stages, but thats another discussion with more variables and I dont want to get into that.
tldr: Tell me what the criteria is for a starter stage, and why the starter stage list is so small when some of the counterpick stages are clearly imo starter stage material.
Discuss!
My question however, is what exactly is the criteria for a stage to be accepted as a starter. I mean I normally see this starter setup:
-Battlefield
-Final Destination
-Yoshi's Island Brawl
-Smashville
Yes that indeed looks like a fine list. However, what about the counterpick stages? Counterpick stages are not permitted to be played in the first round of a set, but are still deemed worthy of play? What?
Now, Im sure the reason perhaps for these stages as starters is because they are "neutral" for most-all characters, as in they dont swing huge advantages for either character. But, there is a flaw in this thinking. There is no stage in this game that is neutral enough for all characters, Im gonna say it right now. Because of the insane difference in movesets and porperties of every character finding stages that are balanced for all is borderline impossible.
Now, Im going to ask, why arent these stages starters:
-Lylat
-PS1
-Halberd
-Castle Siege
-Frigate Orpheon
Come on, they are counterpick stages. They are perfectly fine stages that are playable on. They also dont have any major gimmics in them (nothing dissappears/breaks that cause huge stage differences, not too big, etc.) You know what my belief is? People are afraid of moving stages of some sort. All these stages change form or move in some way or another. Lets break them down:
Lylat: This place should definitely be able to be played on the first match of a set. Guess what, if you flatten out the bottom of the stage and rais the middle platform, you have a Battlefield that tips. But ZOMG it moves....so? Half the time I dont even notice that the stage is tilting. The stages ledges are hard to sweetspot...so? We *****ed and moaned about FD when it was "too hard" to sweetspot. Figure it out, dont be lazy. Try concentrating, not everything in this game is going to be easy.
PS1: I know this place is used as a starter in some places and it should be. Again, ledges hard to sweetspot, suck it up. In its starting form this stage is just like BF without a center platform. Now, again people are scared by changing stages. But if you look at each individual stage, theres really hardly anything that can be easily exploited, except for the wall in the fire formation, and the windmill. Who's this stage benefitting immensly that keeps it off the Starter list in some places?
Frigate Orpheon: Sorry Olimar, ZSS, and Ivy, the left side of the first formation ***** you. But guess what, strike that stage, we have stage striking for a reason. For the most part this stage has a nice layout. No huge gimmics, nothing that completely shuts down any character (Olimar gets edgeuarded anyway x.x) and I dont know what character completely dominates here. Again, the stag flips halfway through. Try jumping before it switches, and all your problems are solved. Theres a ****ing alarm that tells you well before it changes. Both formations of this stage would be starters on there own I bet if they didnt switch halfway through.
Gonna stop there, you get the idea. Why is there fear of experimenting and expanding the stage list. IMO, Yoshi's Island Brawl is more of a counterpick stage material than say Frigate, Lylat, etc.
What are your views on the starter stage system as of now, and please explain why the stages Ive listed cant be starters.
In all honesty, I think that we should just eliminate starter stages all together and merge the counterpick and starter stages, but thats another discussion with more variables and I dont want to get into that.
tldr: Tell me what the criteria is for a starter stage, and why the starter stage list is so small when some of the counterpick stages are clearly imo starter stage material.
Discuss!