Hey everyone, I come with an updated version of something I mentioned a LONG time ago here on the 3DS boards with my full thoughts on the 18 stages we know of thus far.
Inspired a bit
by this, I have sat down to split all of the stages we have seen thus far into six categories based on their likelihood for being able to foster competition. Category 1 being the most likely with Category 6 being the least likely. Note that I am NOT suggesting certain stages be starter or counterpick with this, that system is flawed at the core and should be abandoned for Smash 4. If you'd like an explanation on that, feel free to ask.
Along with this criteria however, I have also placed stages so that testing may be done with them to hopefully give us the best stages for competition. I will explain my testing process after my thoughts on each stage. (Quick note though, categories 3 and 4 will get testing first). HUGE NOTE: WITH MORE INFORMATION ANY OF THIS CAN CHANGE. On top of that remember that even stages all the way on the bottom could surprise us with proper testing. I have also listed these from the ones I think have the most potential to the least. With all that being said, let me get to it!
Category 1:
Battlefield
Final Destination
Unless something HUGE has changed with these two stages I cannot see them being banned under any circumstances. They will still be tested just in case, but they should be VERY safe bets for legality.
Category 2:
Prism Tower
Our new version of Delfino Plaza with a tiny mix of Halberd. It starts as a walkoff (so did Halberd, no issues there) and slowly flies around going to various parts of the tower (like Delfino). None of the landing spots really look problematic. This still is probably a very safe bet for legality but still should see testing, a good fit for category 2.
Arena Ferox
This stage is highly reminiscent of the Pokemon Stadium stages which have been legal in the past. Some of the transformations look like they could be camped, but that's no different then the Stadium Stages. This is probably a safe bet to have on stagelists for early on, but should still receive testing just to be safe.
Category: 3
Jungle Japes
This stage saw legality at one point in Brawl, and was banned by people for varying reasons, many of them unfounded or proven to not be a real problem. There is a lot to think about with this stage. Swimming might not return, what would that mean for the water? Originally the water sliding players from one side of the screen to another was an incredibly risky movement option, will it be that way now? The klap trap wasn't actually an instant kill hazard, it could be DI'd out of, but DI seems to be different in the demo. This one definitely has potential to swing either way, and is a great stage to get early testing.
Rainbow Road
A tough one here, it looks similar to Port Town Aero Dive. The stage had some moments of legality in both Melee AND Brawl being banned at events for varying reasons. The cars are slow and definitely don't pack a huge punch and seem very easy to shield and avoid. Plus the ledges on the moving section can be grabbed! Definitely a candidate for early testing.
Category: 4
Spirit Tracks
This one has some oddities, but definitely shouldn't be cut out. The coaches it caries look like they may have small issues, but nothing that bad. The main issue is how much the stage draws back when it goes through its transformations leaving very little space to work with. There is a very fair warning before it happens, but it might lead to some bad situations.
This one has some things the community has been iffy on in the past but may very well be a perfectly good stage. It's worth having caution, but seriously testing is definitely worth it.
Reset Bomb Forest
This first transformation really brings you back to Smash 64 with some traits taken from Hyrule Castle and Saffron City. The platforms going up in a column could have a tiny bit of camping, but usually being up so high isn't a safe place to be anyways, so more then likely this would just lead to some serious combos. The space in the center (our Saffron City) could hurt the recovery of certain characters (primarily Ness) while making things interesting fro wall jumpers. Normally gaps in a stage cause problems for approach, but the platform above it might help.
The real problem is the second transformation. The layout is definitely freaky though that is not a real reason for banning a stage. The issues here look to be a possible circle (circle camping is a definite ban), a wall (could have cave of life issues), and possibly a large powerful hazard. We also don't know how long this transformation lasts either, if it's problematic but only lasts a short time it may be workable. This one definitely needs some serious testing to see if it will work, and is a good candidate for early testing.
Tortimer Island
This one really does depend a LOT on how open the community wants to be. While the stage is always randomized, none of the randomizations look to be particularly bad, plus it's not actually a walk off. The shark could be somewhat of an issue depending on how strong it is or how it works (it could even be on a timer for all we know) and the trees sprouting fruit, or possibly even coconuts could also cause problems. Distant Planet had many arguments for it's legality despite how it spawned items and these items look to be much more tame (Even more so then Green Greens which stayed legal for quite a while in Brawl). These one needs testing and would have hit category 3 if not for the possible negative community reaction.
PacMan Stage
This one is tough. We don't know if the ghosts are actual hazards and do damage orwhat the power pellet actually does. The real problem here is that the stages looks to already have a perfect circle to camp on. Since we still have some unknowns, and the circle may not be as big of a problem as it looks. Definitely a stage to be cautious about, but could use early testing.
Find Mii
That platform to the side creates a serious camping spot that could really ruin the stage. On top of this we have no idea what the Boss will be doing here and could be quite the hazard. This one needs early testing, but that platform leaves me feeling it wont last long through that testing.
Category: 5
Boxing Ring
There is a large hazard that could be abused, (and maybe even camped on for easy up throw kills) a possible strong camping position just outside the ring, and while it's not a reason for an instant ban, the walk offs don't help it either. This one is probably a safe bet to keep out of tournaments while testing.
Nintendogs
The stage is rather large, but one of the larger problems is the hazards and obstacles that fall from the sky causing quite a bit of damage and create possible camping situations. The walk offs, while again not an instant reason to ban the stage don't help it either. This is probably a safe bet to keep out of tournaments while testing.
3D Land
This one really has a lot going against it. Scrolling, large hazards, awkward to get through. This one is probably safe to keep back for testing.
Gerudo Valley
Boss characters with a possible powerful hazard doesn't help, but creating the huge gap in the middle by hitting the stage also has problems. Platforms and hazards in the pit could prove to have the same kind of camping issues we saw on Corneria but even worse, and trying to approach across the bride could cause issues similar to Bridge of Eldin. This one is probably a safe bet to keep out of tournaments for testing.
Category: 6
Golden Plains
Having it's unique mechanic with the coins, plus it scrolling it just wont be conducive to a competitive match. This is a pretty safe bet to keep out of competitive play.
Balloon Fight
The stage looks to have a strong hazard in the center, and the large amount of flippers doesn't help either, but the real issue is the new mechanic for walking off one side an appearing on the other. This could lead to some curious combo infinites, some camping issues, and probably wont see competition due to it having a strange unique mechanic.
Category ???:
Tomigachi Life
Since we know almost nothing about this stage I really can't classify it. I'll try to place this when we actually can.
So, take a close look at this. Just 4 stages that with any kind of positivity I can say will certainly be legal. Our stagelist need to have an odd number for logistical purposes as well, so this is an issue. Depending on what else is shown in terms of 3DS stages we as a community may need to be more open if we want more stage variety, or just close off most stages to have an incredibly limited list. Definitely worth discussing amongst ourselves as it will have a huge affect on our meta.
Now to explain testing. The main goal after testing would be to attempt to create a strong stagelist we could all agree on. Specifically, I would like to see everything in category 1-3 legal at all events minus any enormous discoveries made, and stages in category 4 available at TO's discretion. I would want to start with serious testing for categories 3 and 4 as these are the most important stages on the borderline to try and see if they need to move categories, followed by category 5 (as these do stand a VERY slight chance) followed by category 2 just to be safe, with category 6 then 1 tested respectively. Yes, even the stages that should be absolutely obvious will have thorough testing, it's only fair. I would probably try to recruit any players willing plus grab some of the veterans of stage discussion to help discuss this list and have something stable as quickly as possible.
WHEW! If you read this, serious thank you as it was a LOT of words (it feels more like it should be an OP). Let me know what you think about the possible stage categories, as well as how open we should be with stages.